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Progress Report

What Was Uncontrollable, Is Held ~ Waiting for CTB

Hello all!

Just wanted to let you know that Soul Precipice isn't dead, haha! I'm waiting for Yanfly to release his CTB system since I'd rather use that than the default battle system for this.

Versalia and I are also taking our time making areas spiffy. (Some of the screenshots already need to be updated.)

So, don't worry! You shouldn't clutch your cookies too hard.
im so sorry luchino i totally understand

Feel free to play RAMFORTH in the meantime.


RAMFORTH! ~ Go Forth and Ram

Continuing my tradition of making contest games about sheep, here's a game drive project about sheep. You can download it up there.

Summary: You must collect nine sheep.

Enjoy! It's less than two hours long (unless you suck)!

What fun to be had!


Competing against Time ~ Thoughts on Soul Precipice

It's been a while since I've released a project, huh!? It's gonna be nice to do so again.

Soul Precipice is different from other Crazegames for a few reasons. It still has ability customization, dark fantasy, witty witches, and other such hallmarks of the "Crazegame" sub-sub-genre. However, it's also a traditional RPG and has a lot of effort put into the environments you explore. (A lot of this comes from the aid of Versalia, the somewhat-jokingly labeled "art director" for the project. His real role is making interesting tile edits and being the guy I've bounced the plot off of a few times.)

Wait, what? Plot? In a game by Craze? I mean, it's not like it's long, but HEY ACTUAL PLOT (KINDA). Also, dungeons? Man, I must be going crazy. Maybe I'm not feeling well. It'll be interesting to see how the whole package is perceived, that's for sure.

It's time to go back in RM* mode, so hopefully this blog post didn't answer any questions you might have had! Er, wait.

Why do I always make games in a week...

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