STORY:
Craig the local potion maker wants nothing more than to get to his potion shop and start his day--but, to his horror, he appears to have been barricaded inside of his own house overnight. Using the materials found around him, Craig must figure a way out and get to his shop so that he might be able to get on with his day.
You are Craig.
FEATURES:
+ 100% custom visuals
+ Classic item-based puzzles
+ Expansive exploration accompanied by copious amounts of witty & humorous writing
+ Anywhere from 20-50 minutes of gameplay depending on your preference for dialogue and proficiency at puzzles
+ TOO MANY PLACEMATS
+ Plays on PC and Mac!
ABOUT:
Craig is a very short, simple, demo-esque adventure game created in RMMV in about a week. It was used to learn the ins and outs of eventing, working with sprites/tiles, and getting a feel of RMMV vs VXA (though this is my first completed RM project in general). If all goes well, it may be expanded into a bigger, fuller game, though under a different title.
Special thanks to mr-hatta and bennabun for playtesting!
*** Best played in windowed mode! Is known to lag at fullscreen.
Keyboard control recommended, but mouse control supported.
Stuck on a puzzle? Check everything. Just because an object spans more than one tile doesn't mean that it only has one point of examination!
Craig the local potion maker wants nothing more than to get to his potion shop and start his day--but, to his horror, he appears to have been barricaded inside of his own house overnight. Using the materials found around him, Craig must figure a way out and get to his shop so that he might be able to get on with his day.
You are Craig.
FEATURES:
+ 100% custom visuals
+ Classic item-based puzzles
+ Expansive exploration accompanied by copious amounts of witty & humorous writing
+ Anywhere from 20-50 minutes of gameplay depending on your preference for dialogue and proficiency at puzzles
+ TOO MANY PLACEMATS
+ Plays on PC and Mac!
ABOUT:
Craig is a very short, simple, demo-esque adventure game created in RMMV in about a week. It was used to learn the ins and outs of eventing, working with sprites/tiles, and getting a feel of RMMV vs VXA (though this is my first completed RM project in general). If all goes well, it may be expanded into a bigger, fuller game, though under a different title.
Special thanks to mr-hatta and bennabun for playtesting!
*** Best played in windowed mode! Is known to lag at fullscreen.
Keyboard control recommended, but mouse control supported.
Stuck on a puzzle? Check everything. Just because an object spans more than one tile doesn't mean that it only has one point of examination!
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- Completed
- Pai
RPG Maker MV
- Puzzle Adventure
- 11/15/2015 04:41 PM
- 12/18/2021 04:11 PM
- 11/12/2015
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