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First demo is out!

  • XBuster
  • 01/22/2017 01:02 AM
  • 1990 views
Hello everyone, while working with other projects, I managed to sneak another one in. This one in particular is to celebrate the 25th anniversary of Sonic the Hedgehog. However, this one is based on the 8bit games. Many Genesis and 3D implementations of the blue blur exist, but little to none for the 8bit games.

Anyway, the first demo is out with 10 playable levels and a playable Sonic and Tails. Many more are yet to come, as well as some secret content. Enjoy the game!

Posts

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Well this was a great demo, proper nostalgic when playing this demo, maybe the best sonic fan game I've played. Can't wait for full game. keep up the good work XBuster!
author=jai2016
Well this was a great demo, proper nostalgic when playing this demo, maybe the best sonic fan game I've played. Can't wait for full game. keep up the good work XBuster!

Thanks a lot bud:) Its good to know that I'm doing something right. If you like Sonic fan games, I have a perfect list of fan games for you to try. Believe me, I've tried lots of them and weeded out the best of the best. If you're interested, let me know.

And I'll work as hard as I can to make this a proper adventure. Planned next are a bunch of new levels, boss battles, and past-stage replications as seen in the Sky High blue ring. All though, only 4 of the 7 chaos emeralds are available in this demo, the full game will have Super Sonic. In fact, he's already programmed into the game.
author=XBuster
author=jai2016
Well this was a great demo, proper nostalgic when playing this demo, maybe the best sonic fan game I've played. Can't wait for full game. keep up the good work XBuster!
Thanks a lot bud:) Its good to know that I'm doing something right. If you like Sonic fan games, I have a perfect list of fan games for you to try. Believe me, I've tried lots of them and weeded out the best of the best. If you're interested, let me know.

And I'll work as hard as I can to make this a proper adventure. Planned next are a bunch of new levels, boss battles, and past-stage replications as seen in the Sky High blue ring. All though, only 4 of the 7 chaos emeralds are available in this demo, the full game will have Super Sonic. In fact, he's already programmed into the game.


Sounds promising, really can't wait. and last Sonic game I played where I think third dimension series. Also them Chaos Emeralds are damn hard to get. can't even get one yet haha!
Sorry for double posting, but I just saw that this blog is more recent.

I'm a fan for Sonic 1, 2 and 4 for the Game Gear and this is just amazing! Thank you so much!
- I love Sonic's movement/physics!
- The graphics are excellent
- The level design is fantastic
- The difficulty is excellent
- The possibility for replacing sounds (especially mus_test.mp3) is a very good design choice.

Things to further improve:
- Spining physics. Sonic loses too much speed when spining. In Sonic 2 (and even Sonic 1) on the the Game Gear the momentum when spinig was more persistent, especially when spining uphill.
- Sonic should be able to run a looping with his own force/speed, without requireing these acceleration wheels. Come on, it's Sonic!
- In Greenhill it seems that the movement of the two backgroud layers is confused.
- If you introduce bosses, please make them challenging.

Btw, FYI: The download does not work when popups are disabled in the browser. That's could be a reason when the download counter is low.
There is also a problem with the rating. I click on it an nothing happens. However, I wrote a review, maybe this will update the rating, IDK.
author=sonic8bit
Sorry for double posting, but I just saw that this blog is more recent.

I'm a fan for Sonic 1, 2 and 4 for the Game Gear and this is just amazing! Thank you so much!
- I love Sonic's movement/physics!
- The graphics are excellent
- The level design is fantastic
- The difficulty is excellent
- The possibility for replacing sounds (especially mus_test.mp3) is a very good design choice.

Things to further improve:
- Spining physics. Sonic loses too much speed when spining. In Sonic 2 (and even Sonic 1) on the the Game Gear the momentum when spinig was more persistent, especially when spining uphill.
- Sonic should be able to run a looping with his own force/speed, without requireing these acceleration wheels. Come on, it's Sonic!
- In Greenhill it seems that the movement of the two backgroud layers is confused.
- If you introduce bosses, please make them challenging.


You are VERY welcome. The whole reason why this game exists is because every inch of the Sonic fan base was touched last year except the 8bit corner. Its almost like they are completely irrelevant.

Hey, no problem:) I'm just glad I'm getting some feedback on the pros and cons of the game. That being said, I have been trying to tweak the physics to match the game gear games, but make them smoother. The loop is a place holder until I can figure out how to do loops officially. Once I do that, I will be so happy! Yes, I wanted to give players the ability to create their own soundtrack as this feature is available in console versions of Generations by playing music from your console.

I'll take a look at the other cons mentioned as well. I believe the next update will outshine this first demo. This is essentially going to be the "Sonic Mania" of the 8bit games. Some new zones are planned as well. Though, I won't spoil anything here. Bosses are on the way, and they are planned to be challenging due to the amount of moves you can do.

I have yet to see anyone actually read the information to learn how to play. There is a move where Sonic can go into ball form in mid air. This move was introduced in Sonic Triple Trouble and was also seen in the ending animation of Sonic CD. Believe me bud, there is going to be lots of content stuffed in this game. Replica Levels, Missions, Bosses, Remixed Levels, its all planned.
>There is a move where Sonic can go into ball form in mid air. This move was introduced in Sonic Triple Trouble
That's right. In STT the spin duration of this move was limited so you had to do it at the right moment just before hitting the enemy. I think this possibility and the limited duration are an interesting gameplay element.

> there is going to be lots of content stuffed in this game
I am very excited about it. However, it would be great if you publish small increments frequently rather than creating long times without updates. I've seen too many overambitious projects that were never finished or turned out badly in the end.

I hope I don't bother you too much, but I have a wishlist ;-) and some thoughts and references.

- Further stressing the physics (sonics control/movement).

-- Acceleration and speed. IMO, from all Sonic games I know, only in the 8-bit versions of Sonic 1 & 2 the physics is perfect. Sonic accelerates fast and reaches top-speed quickly, even uphill (you did it very well). The control feels very direct and precise with zero lag. It is much better than in the 16-bit Sonics. In Sonic 3 & 4 on 8-bit the physics are very bad. I wish there was a replica of Sonic Triple Trouble with the sprite and physics like in Sonic 2. Sonic Generations is one of my favourite games, but one thing that anoys me there is the imprecise control in certain situations.

-- The spining. As pointed out, currently in your game he deaccelerates too fast.
--- In Sonic 1 and 2 he can spin longer.
--- In Sonic 2 when he destroys walls or enemies in a sequence, then the spining speed remains constant.
--- Furthermore (important), even when he almost stands still, he still spins a bit. That's important in situtations when you have already lost momentum in front of an enemy, or if you start running just in front of an enemy or in front of a destroyable wall, and press down to spin.
--- In Sonic 1 and 2 he can spin uphill until he loses momentum and comes to 0 speed, but if you keep holidng "down" he does not stop spining but rolls back.

-- Jumping. I have tested and compared jumping on original Sonic 2 and your game in the Sky High Zone. There are bricks, so it's easy to measure. The maximum hight of the jumping is accurate. The minimum jump hight needs to be adjusted. In original Sonic 2 the minimu is lower. Due to the difference between min and max the physics has more dynamic in the original game.

-- Control. Please make the control buttons configurable.

-- Consider making all the physics settings configurable (at least for the demo during development). Best is to make as much stuff configurable as possible.

- Camera. In the original games Sonic is horizontally not in the center, but the visible area is so that you can see what is coming next when running. I.e., when looking right, then Sonic is placed a bit on the left of the screen, vice versa when looking left.

- Difficutly of bosses. Give the user the choice to select the difficulty. What you can do is to limit how often Sonic can reuse a ring (when selecting a more challening level) and to let the user select if the boss stages should have rings or not. Besides this, I think that in Sonic 1 and 2 the bosses were great, challenging (just because there are no rings), conceptually very simple, fair (because of the perfect control in these games).

- Music. Maybe you already know. Here is a link with all sound files that might be useful in mp3 format. Please continue using the Sonic 8-bit music. http://downloads.khinsider.com/sonic

- About Sonic Origins 2.
You probably know Sonic Origins 2 (http://gamejolt.com/games/sonic-origins-2/15613). It is a fantastic game in many respects, but not all.
--The good: It has awesome level design with respct to for platforming. The level design is interesting, challenging, and has some little puzzles. For example, you have to destroy something to open a way, or you have to move in a particular way to ommit dangers or to reach a point. You can tell that the level design is not arbitrary (like in many sonic games) but a lot of thought went into it. There is a zone called "Lost Paiage", there you have to destroy an enemy, which turns into an animal; that animal then presses a button for you that Sonic could not reach otherwise. Fantastic! It has also beautiful graphics also nice combinations of graphics (e.g. Metal Plant), and nice selection of sound tracks. I hope you will copy some ideas from it.
-- The bad. Unfortunately Sonic Origins 2 has some major problems IMO. 1) The physics is totally aweful. 2) As mentioned, the platforming is awesome, but the level design is missing some areas where Sonic can also run fast. The balance between figuring out how to do some tricky plattforming and having some action and is important. Feel free to copy some content from Sonic Origins 2. 3) The special stages are too difficult IMO.


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