This is the second of three blogs I plan on writing for the development process of Aubade, I think I'll save characters, all the world lore and stuff for next time so I guess I should just share my thoughts surrounding this project and moving forward. Aubade is the first part of a duology of games I'm planning on making with the follow up being called Serenade, Aubade being the 'morning' part will be a love song to the games that I played as a child; mainly Final Fantasy 9, Golden Sun and Phantasy Star IV, that have influenced how I develop and approach game design with Serenade being the same to games that I played later in life.
To be whipped by the winds of the west
On to development news; it's looking like getting a demo out will take a little bit longer than anticipated which is only due to the fact that I've been working more hours than I thought I would but I'll be able to dedicate a little more time to development after the holiday madness dies down. I've settled on what I want to include in the demo and where I can cut it off without it being to abrupt, which sadly doesn't include my favourite area of the game, and I've made strides on fleshing out the game in areas where it was lacking a little before, mainly battles and how the classes will interact. Speaking of which, one of the bigger changes I've made is switching over to side view with an ATB system pretty much because I think it feels right. I've figured out on how to get VX Ace to use a 16 x 16 iconset so now the icons won't overlap the selectable area and fit in a little better with the line height and spacing.
And spiral through another day
So this happened. Thanks to Kentona for the main page feature, even if I'm still not entirely sure how it happened, and to everybody for their kind words and support so far. It still amazes me the reaction this has had. Until next time.