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A New Year

  • zDS
  • 01/03/2016 12:18 AM
In the month of December alone, I have made the most progress on Cope Island in a long time. I really cracked down and forced myself to work hard on it. I managed to find time at my job to open up my laptop and slave away at it.

Today I wrote the last of the planned endings. The maps are made and the enemies are made. 99% of the graphics are made, barring one known fix I have to make and possibly some icons for status ailments. And all the secrets I planned are in as well. This past week or so I made the icons and animations for all 32 weapons.

How far am I before being done? I honestly have no idea. There are scripts that need to be implemented in it. I need to test, test, and test it. I need to go back and tighten the gameplay as much as I can. I need to polish graphics and find all the small errors that would drive me mad if I left in. I feel so close yet so far.

Basically what I am saying is, I'm fairly close to being finished on my side of things. I have no idea when it will be ready for release and I have no idea how much I'll have to change or not yet.

My head is muddled and strained from all the effort I have been putting in this game the past month, or the past year lol. I put so much thought into every aspect of this game. Ideas I've been keeping with me since those first days of development during the contest have finally been implemented and made a reality.

So before I go into the final stage of development, I'm gonna take a week or two off to just relax. I wanted to do that for Christmas and New Years, but instead I spent the days working on the game, haha, because I had a goal to complete before this break.

I'm pretty mentally exhausted right now, but I will say this is the most fun I ever had working on a project and I feel it is the best thing I have done yet.

I feel obligated to show off a couple new pictures:

The much feared Vitale. (Or you can just call it the typical RPG slime) This creature will be the first of many harsh trials thrown against the player. (There is pretty much no way you can be killed by this one, but it takes two standard attacks! Scary.)

Anthony's Sword. Slow yet powerful. Used to be called Broad Sword. (I wonder if anyone can get the very loose reference.)

That's all for now. Thanks for reading!


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Self-proclaimed Puzzle Snob
Woot! I am so excited for this. By the way, how much will the full version cost? This is one of the few RM games I'm actually willing to dish out cash for. :)
I honestly have no idea how much it will cost, haha. It shouldn't be that much. On a wild guess, I'd say as much as the other 2014 IGMC games gone commercial. Not sure if I'm in charge of that side of things or not.

I'm super happy you want to download my game, let alone pay for it haha. It's a huge honor.
Self-proclaimed Puzzle Snob
Well I love what I've played of the free version, and the graphics here are so cute I could just eat them. I don't think many IGMC games have modified their games as much as you have for this release. It helps that the original was completely RTP, so that makes the transformation that much more dramatic.
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