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Series is rebooting.


actus me invito factus non est meus actus

An unknown world
An unknown rule
Control the puppeteer
Find your way
To the freedom
which would save
everyone trapped within.

The Concordant Project Begins.


- A support system which allows you to bypass guard and has the first initiative, however you can't control it and if your main party loses, they also lose as well. They will mostly do support for you, from attacking to buffing. This applies both to enemies as well, as some specific situations enemies will be able to do the same to you too.

- Attacks will no longer be easily spammable and defend will be more useful at specific points. Attack now initially costs 10 TP and defend will initially gain you 20 TP.

- New feature called Argument Break where you need to choose the correct retort against the argument given by the opposing force who is against the defendant. Depending on your choices, the defendant's life may be in your very hands.

- Has no random encounters.

- A wide range of a variety of support characters, mostly non-human based.

- A goblin as a main character. (if that counts as any as a feature)

RPG Maker MV - Enterbrain
Music Maker - Soundtrack
BerryB - Art
Aekashics - SwiftIllusion - Other Arts and Characters in-game.
Kadokawa Edits

Latest Blog

It's been... nearly a year.....

I can be sure of one thing though. It will be infrequent. So you can expect no updates in 1-2 months or more if anything personal were to happen to me. Just as a heads up.

It's been... almost a full year since this whole thing happened. Honestly, I couldn't be more upset at myself. But seriously though. This is kinda embarrassing.

Its not that I'm not working on this project. I still am. I won't make any excuses though. I honestly should have updated something. But ended up putting it off since 2018 has been a little bit exhausting for me working on The Whimsical Misadventures of Cinderella, Restoration of Ephebe and this. The Boy Who Cried Turtle Arena Mode Alpha, which will be crossing over with Concordant to a degree.

Just to let you know that this game isn't dead and I ain't planning on stopping. Just... don't expect me to make any new strides on this game until 2020 or more right now. Because I'm struggling to find a good chokehold for the plot of this game. I have an idea with how it starts and ends and know the general outline of the story I wanted but the middle parts ended up with nothing but padded filler after padded filler and it ended up with no sort of actual substance. I've been rebooting and re-scripting this several times now that it ended up with more a blank than anything else. But I want to tell the story. I wanted to keep it not too complicated even if I'm almost tempted to.

Which is why I'm holding this game off for now. To prioritize on The Boy Who Cried Turtle first. And in a way, you can get a sneak peek at their new characterizations there. But as I said in the previous blog, I won't be posting anything The Boy Who Cried Turtle in detail here. I will hold myself to that unless some giant revelation or something changed my mind.

And I guess I need something that doesn't make it too difficult to digest to people. Since I do have a story. Just not a way that makes it simple to digest.
Complicated stories will alienate people too. So I need to find a way to make this work. So I'm gonna be circling around the thinking plot board for this one.

  • Hiatus
  • BerryRMN
  • RPG Maker MV
  • RPG
  • 11/27/2015 12:52 AM
  • 11/30/2018 05:32 AM
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Project looks pretty damn polished, may not be done but it's got some charm! I'd say you do have talent heh!
Project looks pretty damn polished, may not be done but it's got some charm! I'd say you do have talent heh!

Haha... that’s certainly something. Let’s just hope I don’t flop in terms of how this is going to be written. Because this is the thing that might make it or break it for me.
Heh must be pretty ambitious, I assume ya might have tons of notes or flowcharts for the story! I wish ya some fortunate things for this project! *thumbs up*
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