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Progress Report Demo 0.5 - Finalization

  • BerryRMN
  • 05/17/2016 12:59 PM
  • 1129 views
I'm glad I've gotten a week off to relax and really make this game now. Honestly, I've been so busy these last couple of months that production has been delayed for 5 months now. But now that I can work on this again, I can showcase some of the sections off for version 0.5 alpha's release.

There are a lot of major stuff to change, such as the menu screen, which I changed from the previous image ot give it a more streamlined look.



I had to move the gif here because of rules.

Also, have a chicken scene.



The best thing I can tell you right now, is that... well.. there are no random encounters in this game. You'll have very limited encounters to actually plan and strategize or even use your skills. But as long as you observe and "collect" Souls to get stronger, which is an extra mechanic feature in the game, I think you'll be fine.

In addition, there's also some easter eggs I plan on putting in. I plan on having the release coming down at some point between late May - early June.

Also, big thanks to SumRndmDde for the awesome fast speed script which makes going through the game SO MUCH (apologies for the uppercase letters) faster. Considering how massive version 0.5 will come out.

There are still some areas that need testing and from my really tiny circle of testers (2 testers so far), we had some feedback, but not really in-depth, but I might be able to just let it slide for now and leave it at that.

I've also been trying to sketch some scenes at the moment. Warning: These may spoil a part of the game.



Make of it what you will, but I still have several other scenes to make and some changes. I also need to proof read it, though I have one of the testers actually assisting me on that, though probably we won't fix all the errors until at least after the demo is released, so it's not a priority for now.



Anyways, thank you for looking at the game regardless, reaching 40 downloads is something that I never expected at version 0.1 alpha. I hope that once I ironed out the details, I can release 0.5 soon.

ADDENDUM/EDIT:

This addition is a small thing, but it has something to do with what version would version 0.5's HUD would people want to play on. Would you like to play the Yanfly version, or the Moghunter+Yanfly version? I can't really decide without actually fixing some of the errors in the game regarding the game version.

You can look at the pictures to see the differences in the game.
These are just test battles, they may/may not be in the game.



Woo. Palette swap.




I suppose that's it for this special progress report.

Posts

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Both huds are quite nice, but I prefer the first image to the second. Those magic marker-looking Hp, Mp, and Tp numbers blend in with the hand-drawn art aesthetic very well.(adjusts monocle) Not only that, but it adds an additional splash of color to the battles, as the second hud appears to be transparent.
Pages: 1