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“THERE IS NO NIGHTMARE IN DAYBREAK. THE CITY IS ABSOLUTELY FINE. PLEASE FORGET THAT IT EVER EXISTED.”

Weird and unfortunate things are happening in the city of Daybreak. To the rest of the world, the city seems to have simply vanished, but inside, it has become a playground for mysterious beings who see humans only as hosts for their own amusement.



Alicia’s a bit strange. She still likes to wear her old baseball jersey, even though her team disbanded over a year ago. She can see otherworldly creatures that no one else seems to notice. She also has weird powers that she keeps hidden from the rest of the world. But when she receives a call for help from her niece in Daybreak, she’ll do anything to save her.

Caught up in the struggle along with Alicia are Miriam, a secretary and gun aficionado who only wants to escape the city, Lamar, an overworked middle school English teacher, and Dottie, Alicia’s niece, who has been captured for some nefarious purpose.

Explore what’s left of the ravaged city and find your way through surreal otherworldly areas that connect the broken urban shell. Encounter any other citizens who have survived and make contact with the strange entities that now inhabit this realm. Survive. Or be swallowed up by the city and forgotten forever.


  • Co-written and edited by Sooz!

  • Surreal tilesets by Roden!




  • Icons by unity and Caz!

  • Luna Engine Setup by BCj!



Controller Support: If you'd like to play this game with a controller rather than the keyboard, then press F1 while the game is running and select the "Gamepad" option. From there it should allow you to remap the controls to your controller.

I know not every controller works with RPG Maker but I've gotten both a wired XBox One controller and the wireless 8BitDo controller to work with it, just from my own experience.

Window Size: You can double the window size by pressing F6, or go fullscreen by pressing F5.

Warnings: Game contains flashing lights and swearing.

Content Warnings: *sorta-spoilers?*
Child death, sounds of babies crying, last moments of a parent, mentions of suicide, general creepy stuff

Latest Blog

NOW ON STEAM! Weird and Unfortunate RELEASE!

Click here to see Weird and Unfortunate Things Are Happening's STEAM PAGE!!!!

I finally pushed that big shiny launch button over on Steam, and now Weird and Unfortunate is up there and available to play, still for free!



I go by Sapphire Dream games over on Steam as a bit of rebranding, as I've been struggling for a while with the fact that "unity" is easily confused with the game making engine and I couldn't think of a way to remix it to sound unique.

This is my first game on Steam so I'm hoping I did everything right, but all my testing with the achievements and everything seemed to work, so fingers' crossed!

Huge thank you to everyone who wishlisted the game and promoted it on Twitter and itch and elsewhere! I really appreciate it!

Would you like to see any other of my games on Steam? I've already started tweaking Luxaren Allure for a possible Steam release, but we'll see how that goes.

Thanks again everyone!!! :DDDDDDDDDD

Tags

Posts

pianotm
The TM is for Totally Magical.
32347
I'll just say the writing's on the wall.
unity
You're magical to me.
12540
XDXD Yes that's true!
I NEED TO PLAY THIS ALREADY

It's super high on my to-do list. I will play and review when I can.
unity
You're magical to me.
12540
author=zDS
I NEED TO PLAY THIS ALREADY

It's super high on my to-do list. I will play and review when I can.


Looking forward to it! :DDD Try to find both your name graffiti and the Dope Island one when you play!
This was really fun! I played on nightmare mode but had to turn it down to 3 for the boss in Makyo. Maybe I'll put some time into grinding and try again. I love the battle music with M.I.A over the iMovie Neon type beat so it won't be too much of a chore haha
unity
You're magical to me.
12540
author=Croquette
This was really fun! I played on nightmare mode but had to turn it down to 3 for the boss in Makyo. Maybe I'll put some time into grinding and try again. I love the battle music with M.I.A over the iMovie Neon type beat so it won't be too much of a chore haha

Thanks, I'm glad! ^_^ I may have gone overboard with Makyo and especially that boss XD
OMG!! I've been seeing this game on the home page lately and on twitter and been meaning to play it!! Today, I've finally got the time to DL it and play!! I've just played 30 minutes through the game and I'm already blown away! :O <3 Definitely worthy of the title Game of the year!! :D

Story and characters were super charming, fun, and have such great humor! I'm in love with the battle system and all the custom arts, animations, and battlers! The UI, sound effects, Music and everything just made every battle so fun!! ^_^

I'm gonna be playing more of this once I get back home after an errand. xD :D <3 Amazing work, unity!
unity
You're magical to me.
12540
author=Dyhalto
Game of the Year :DDDDDDD


Thanks, Dy! I'll make a blog for that soon! :DDDDDDDDDDDDDD

author=Starmage
OMG!! I've been seeing this game on the home page lately and on twitter and been meaning to play it!! Today, I've finally got the time to DL it and play!! I've just played 30 minutes through the game and I'm already blown away! :O <3 Definitely worthy of the title Game of the year!! :D

Story and characters were super charming, fun, and have such great humor! I'm in love with the battle system and all the custom arts, animations, and battlers! The UI, sound effects, Music and everything just made every battle so fun!! ^_^

I'm gonna be playing more of this once I get back home after an errand. xD :D <3 Amazing work, unity!


Thank you so much, Starmage! :DDDDD I'm so glad! I still haven't gotten around to playing Rave Heart but I will soon, that game looks so amazing! :DDDDD
author=unity
Thank you so much, Starmage! :DDDDD I'm so glad! I still haven't gotten around to playing Rave Heart but I will soon, that game looks so amazing! :DDDDD

Aww it's alright, unity!! <3 ^_^ I'm hoping you'll enjoy it soon! But yess!! I'm currently writing a review for this game!! I SOOO Loved every second of it!! :D <3 ^_^ Hopefully, I can submit it later today!! Thanks so much for this fun experience, unity! Keep up the amazing work!!
CashmereCat
Self-proclaimed Puzzle Snob
11638
Playing "Weird and Unfortunate Things" by unity right now! https://twitch.tv/rpgmakercola

EDIT: Here's the VOD: https://www.twitch.tv/videos/902836525

Will be uploading to YouTube and submitting as media soon :)
author=CashmereCat
Playing "Weird and Unfortunate Things" by unity right now! https://twitch.tv/rpgmakercola

EDIT: Here's the VOD: https://www.twitch.tv/videos/902836525

Will be uploading to YouTube and submitting as media soon :)


Cool! Have fun! Good stream! ... Maybe I'll get a Twitch account and follow...

I wonder how long Bad Dream With Items takes... 30hrs, I guess? Are you gonna do End Game+ stuff?
What a magnificent game!

CAUTION: here there be lategame spoilers.



So this morning I fired up this beautiful game once again, 3/5 of the way through the epic labyrinth of Uratheul and confident the end was nigh.

A couple hours later I prevailed, and of course even the credits were executed artfully. Then, the question was posed...

It was so eerie, perfect, appearing just as I was thinking to myself, "What an amazing journey, but...did I miss something?"

Shortly thereafter, realizing I had indeed, I headed for the entrance to Makyo, Mother of All Deepkark Dungeons, Demon Key in hand, and finally able to understand all of the creatures of the realm.

Then, suddenly, it was hours later. The sun has set, and I just got my butt handed to me for the first time by the Progress Nautilus. I will defeat it!

UPDATE: OK, I finally beat the bastard. Oofda what a fight!



That alternate conclusion was chilling, left me feeling empty and...weird :)

God, what a game!


I've had some trouble finding a perfect answer for this so I'll just ask: The reason this gem isn't on Steam is because of the music?
unity
You're magical to me.
12540
author=Merlandese
I've had some trouble finding a perfect answer for this so I'll just ask: The reason this gem isn't on Steam is because of the music?

Thanks very much! :DDD

Basically, the answer's "yes." I think I could technically put in on Steam if I charged nothing for it, as the music's all creative commons, aside from a few tracks I specifically commissioned, and one that was a very generous gift. Which, I guess that'd still probably get it more visibility and get more people playing? It's something I've considered.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=unity
author=Merlandese
I've had some trouble finding a perfect answer for this so I'll just ask: The reason this gem isn't on Steam is because of the music?
Thanks very much! :DDD

Basically, the answer's "yes." I think I could technically put in on Steam if I charged nothing for it, as the music's all creative commons, aside from a few tracks I specifically commissioned, and one that was a very generous gift. Which, I guess that'd still probably get it more visibility and get more people playing? It's something I've considered.


Yes, well, I interviewed codapill who said they put their game on RMN, itch and Steam. Steam generated a few thousand downloads, whereas RMN and itch were in the 10s of downloads. So it's possible that something can blow up if put on Steam :sweat_smile:
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
The question being, do you WANT it to blow up on Steam?
author=CashmereCat
author=unity
author=Merlandese
I've had some trouble finding a perfect answer for this so I'll just ask: The reason this gem isn't on Steam is because of the music?
Thanks very much! :DDD

Basically, the answer's "yes." I think I could technically put in on Steam if I charged nothing for it, as the music's all creative commons, aside from a few tracks I specifically commissioned, and one that was a very generous gift. Which, I guess that'd still probably get it more visibility and get more people playing? It's something I've considered.
Yes, well, I interviewed codapill who said they put their game on RMN, itch and Steam. Steam generated a few thousand downloads, whereas RMN and itch were in the 10s of downloads. So it's possible that something can blow up if put on Steam :sweat_smile:


All versions were free, right? If this were on Steam, I might just grab it for easier downloading?

But if you're not going for NG+ or anything, why would you download a second time? Support, of course, but still...
unity
You're magical to me.
12540
author=Malandy
All versions were free, right? If this were on Steam, I might just grab it for easier downloading?

But if you're not going for NG+ or anything, why would you download a second time? Support, of course, but still...


Yeah, there'd be no real reason to grab it again XD Unless I decided to go commercial and pay a lot to replace the music with commissioned songs, it'd be the exact same version, except maybe with achievements? Tho I dunno if free games can have achievements.

author=Sooz
The question being, do you WANT it to blow up on Steam?


That's a good question. On one hand, I absolutely want more people to play it. I worked hard on the game for five years and I'm proud of what I and the rest of the team accomplished.

But I'm honestly a little scared, too. I've always been a very private person, so any game getting big enough where I'd have to constantly manage a community around it might end up draining. Also something really blowing up and getting big would mean things might change for me, and might change how I make games? I dunno, this probably all sounds pretty silly, but I do feel a little divided.

It's definitely something I want to think about, though. If the game could do well on Steam then I should probably take the chance at some point.
There's plenty of good quality of life and accessibility reasons for it to be on Steam. Even on Steam for free, or cheap.

How many music tracks would you need to replace?