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Coming soon. Not sure when, but soon.

  • unity
  • 05/26/2020 02:15 PM
The game is 99.5% done. The final boss is done. The bonus dungeon is done, aside from the cutscene for when you finish it. We've come so far.

All I have left to do is some odds and ends for the ending and replace a couple of the placeholder tileset stuff I put in, and I'm basically done! :D

But there's something I've failed to address with all these nautilus charts: This chart has always charted my progress alone, and I'm not making the game alone. As much as I've done on my own, I could never have done all this without the super talented people who have helped me on the way!

And while I've been lucky enough to keep working on this even as the COVID crisis has continued, the same cannot be said for all of my friends. And there are still some art assets I need and some dialog that still needs to be edited.

So as much as I wanted to say "I'll call for testers on X day and then release this", I can't. Other people are dealing with the ins and outs of real life's struggles, and I'm not going to make a bad situation worse by asking them to hurry or giving them a deadline.

The game will be finished when it's finished. That could be next month. It could be longer. You all have been so kind and supportive over the nearly four and a half years that its been in development. I ask for your patience now, and for hopefully some volunteers to test it when it is finally ready.

Thank you all, and I apologize for the delay.

Oh, and one last thing:


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Piecemeal should work, if handled properly. It seems like you've got a plan to do that, so... Good!
Good job finishing your part!
No worries about the rest coming together. Time's good. Take time.
Multiple chunks for testing works too
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