Happy Valentine's Day, everyone! I wish I had something cute planned like the Evocations sending you cards asking to be their Valentine, but I wasn't that well prepared XD;
Instead, here are some sneak peeks at my tileset work for the final dungeon (which I posted on twitter a couple of days ago).
It's been well over a month since I started work on the final dungeon and I'm about 30%-40% done with it. It's kinda big, but I'm trying to make each area of it look distinct and memorable, so that's taking a bit of extra time.
I'm really excited to hear what people think of it when it's finished (and I'm really really hoping it won't be too big for most people's tastes, I'm trying to keep enemy encounters to a reasonable level as well).
There's also something else I wanted to talk about. A minigame opens up before the final dungeon where you can explore an underground mine which may or may not be illusory and you can collect tickets to turn in for goodies. I wanted the mine to look very different as you explore different parts, but I'm a bit tapped just doing the final dungeon.
To keep the project releasing in a timely manner and keep me from experiencing burnout, I was considering opening it up to volunteers if anyone wanted to help contribute. I'd need a floor tile, walls & ceiling, a door, and a couple of doodads for each area, kinda like this image below, but in a different style, different colors, etc.
So, what do you all think? Should I open this up to volunteers? Or just keep my nose to the grindstone and finish it myself? Please tell me what you think ^_^
In the meantime, I'll keep at it. I've still got to finish the final dungeon, do the final boss fight, polish up the script and send it to Sooz for final editing, put the endings in, and do the bonus hell dungeon. It sounds like a lot but I'm hoping I can finish it in the coming months.
We're in the home stretch and just getting closer and closer! I'm super excited, everyone! And have a wonderful Valentine's day filled with love and fun and game dev!