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  • Added: 05/23/2017 08:22 PM
  • Last updated: 08/15/2022 06:38 AM
  • 5377 views

Posts

Pages: 1
Craze
i bet she's a diva with a potion popping problem
13865
Is this still being done by Roden? The style looks way different.

edit: there's also some issues with straight lines on the inner edges of the dirt autotile.
unity
You're magical to me.
12275
Nope, still by me ^_^

Also, that's supposed to be sidewalk, not dirt, so the lines are intentional.
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5207
I don't want my children anywhere near that octopus.
unity
You're magical to me.
12275
Though dirt might make more sense there. Hmmm. Maybe I'll change that.
This place is going to be subtly horrifying is it, with the monsters running around and no children.
This place is going to be subtly horrifying is it, with the monsters running around and no children.
NeverSilent
Got any Dexreth amulets?
6133
I really like those ship designs on the seesaws.

Or are they maybe seasaws?
Marrend
Guardian of the Description Thread
20073
author=NeverSilent
Or are they maybe seasaws?


Probably this.
Everything looks... more flat than your previous locations. Or it's me... >.<
author=Dragol
Everything looks... more flat than your previous locations. Or it's me... >.<


Yeah, I think you could address this with a bit of shading. For the octopus, for instance, you could use a darker, less saturated yellow (more advanced shading probably uses a nearby, cooler color, but I'm not the best at this kind of thing so play around and be consistent) on the bottom of the tentacles to round them out a bit. Also, you could use shadows to better anchor everything to the ground. I usually use a grey that's very close to black (30 on the brightness) and set it as a transparent color, but you can also just have black shadows if you want a lot of contrast; I seem to remember Breath of Fire 3 doing that.

Having things stylized like you currently have them isn't a bad thing, but it might clash with Pizza's tiles.
Craze
i bet she's a diva with a potion popping problem
13865
that octopus just got way more terrifying in the update, gj
unity
You're magical to me.
12275
author=Housekeeping
author=Dragol
Everything looks... more flat than your previous locations. Or it's me... >.<
Yeah, I think you could address this with a bit of shading. For the octopus, for instance, you could use a darker, less saturated yellow (more advanced shading probably uses a nearby, cooler color, but I'm not the best at this kind of thing so play around and be consistent) on the bottom of the tentacles to round them out a bit. Also, you could use shadows to better anchor everything to the ground. I usually use a grey that's very close to black (30 on the brightness) and set it as a transparent color, but you can also just have black shadows if you want a lot of contrast; I seem to remember Breath of Fire 3 doing that.

Having things stylized like you currently have them isn't a bad thing, but it might clash with Pizza's tiles.

Sooz also informed me that the Kraken looks flat because I literally forgot to draw in the top of its head ^^;; I did a quick fix of that and took her recommendation to add some more tentacles behind it. I went ahead and re-uploaded the screenshot. For those who are curious, here are the before-and-after:


I may do more to make it look better, but this is a start, at least, I hope ^_^

author=Craze
that octopus just got way more terrifying in the update, gj

Thanks! :D
Cap_H
DIGITAL IDENTITY CRISIS
6615
Fun with tentacles
(I would love this game even if it were made in notepad)
Pages: 1