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Item Menu
  • BadLuck
  • Added: 07/30/2017 09:35 PM
  • Last updated: 03/19/2024 05:44 AM
  • 4536 views

Posts

Pages: 1
I feel like an opportunity was missed, not naming the items after something in-world, but I can understand and appreciate the minimalist approach. Easy to understand and less work sussing out graphics and text in custom systems.
I probably will do that, but they'll be in the description on the right. This is mostly a screen real estate problem I think... and plus, I've always found it obnoxious in games when I have to learn new terms for basic items.

So I think what it'll ultimately say is something like... "Jogi Berries" and then a brief description of like... where they're grown and in what climate or something. But you can tell immediately from the item menu what it does.

I could also try to go with a smaller font, but I'm reluctant to do that.
I for one do not mind simple item names. Looking slick!
^I don't mind it too... Or rather, I prefer it in this way: it's simpler, and like BadLuck already said, the player doesn't have to memorize all the names, in order to know which one is which. Anyway, i really like how the menu looks. Good job :)
Pages: 1