Progress Update
Hey everyone!
I hope you enjoyed the holidays thus far (and the food).
I managed to get the game tested quite a bit by a few players during the vacations.
I only really had time to add one area, but it pretty much concludes that chapter (so to speak) of the game.
On the other hand, I made quite a few changes in other areas:
- So far I only used RTP combat animations, I've brought in a few animations with more fitting visuals to mix it a bit. I don't know yet if I will remove all of them.
- I balanced the foes, the equipment and the available evocations to provide an interesting challenge without boring the player.
- The quality of some of the earlier maps and their general coherence were improved.
- I fixed a bunch of stupid bugs. :)
I just uploaded the latest test build to kick off 2016 the right way.
Let me know what you think, I am always looking for the feedback.
Happy (early) New Year!