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Reported Glitches

All reports are as of the 02/11/16 update.

• The hero gender selection has given the wrong hero. (Un-replicated.)

• Due to a battle difficulty adjustment, older saves may express unbalanced behavior. (Confirmed, explained below.)

• When using a save from an older version, battles sometimes restart. (Un-replicated.)

Known Glitches

Fixed glitches are as of the 02/11/16 update.

Boss enemies will sometimes be unusually weak. Fixed!

• A dialog repeats incorrectly when playing the female hero during the fight with the Thug Leader.

Attempting to rename the hero will result in the name box not changing to reflect the changed name. Refrain from renaming the hero to avoid this bug. Renaming has been temporarily removed until this bug is fixed.

Attempting to complete the slime slaying quest involving killing all of the slimes in the castle will incorrectly trigger a scene in the throne room. It will also incorrectly trigger when several slimes are left. This has been corrected and is fully functional in latest update. Slime quests removed due to multiple frustrating glitches...

•If a hero is downed, they will still perform a pre-battle action, then fall over again. Unless there is a way for Yanfly's animations to detect KO, this is unfixable...

A mistake in cleaning up code broke story progression for the male hero. Fixed~!

During the scene when Terrance joins, he will swap positions with the hero and break the first position lock. Please swap the hero back in the lead or there will be graphical glitches and errors. A fix is in progress...Fixed... sort of. I was forced to ditch the party switching feature due to a glitch with a plugin. A more suitable fix is in progress, but it appears to be a plugin conflict of some kind. :/ Until then, if this error appears again, DO NOT SWITCH THE HERO OUT OF FIRST POSITION! Put him/her in the 1st slot or you WILL see glitches and errors!

•Characters do not layer correctly on enemies if a hero collapses during a skill.

The hero's graphic disappears after the fight with the Thug Leader. A fix is in progress... Fixed!

A glitch involving the thugs was found. This error only occurs with the male hero. Fixed!

The forest scene may not be available due to a switch error. A fix for this is in progress. Fixed~!

On rare occasion, crashes have been spotted. (I have only seen this twice luckily.) Please save often!

Dropbox alt. link here!


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Bugfix Log
UPDATE 01/08/16:

* Fixed a major progression bug that somehow appeared involving the male hero.

* Fixed typos again.

* Extended the forest branch again. Work to begin on the plains branch...

UPDATE 01/08/16:

*Fixed several more typos.

*Note: A bug involving story progression with the male hero has been discovered. It's unclear if it appears in all versions, so a new update fixing this will be posted tonight.

*Fixed a glitch where the Chancellor would forcibly swap positions with the hero. Unfortunately, this came at the cost of the party-swapping ability. It's a temporary fix until I figure out exactly what happened...

*Working on expanding post-castle branches. Expect a release by end of month!

UPDATE 12/28/12:

*Fixed several typos.

*Fixed the slime quest... again. Apparently adding more slimes broke the quest detection during the fire scene. THIS SHOULD FIX THAT CRAZY THING FOR GOOD NOW!

*Added several more new trance skills.

UPDATE 12/22/15:

*Removed RMN hosted version due to .zip splitting issues.

UPDATE 12/21/15:

*Added a new scene in the forest branch.

*Fixed a major glitch involving the slime-killing quest. Also added one more.

*Added several new skills and rebalanced certain enemies.

UPDATE 12/17/15:

*Added the ability to use Aura Burst after the Heretic Acolyte fight. Have fun transforming~!

*Something in one of my updates broke the bonus area earlier. It is now fixed.

UPDATE 12/16/15:

*Yikes, what a snafu! I think I accidently forgot to reset the start point after implementing a test zone. If you started off in a field with a bunch of random stuff, please talk to the sword. Alternately, download the newest update. Sorry about that! XD

*I have added a new branch to one scene. It was accidently broken during an update, but should work now.

*I seem to have accidently forgotten a file during packaging. That's fixed now and a new update is out.
There is a small bug I discovered.
When you use an old save state from the versions before.
The monsters will almost instantly kill you and you do about 10 damage to them and they do about 200.
Oh and also sometimes after a battle the game restarts.
Thank you for the bug reports. The difficulty glitch has been replicated and occurs due to a balance adjustment in the 02/11/16 update. As for that second glitch, does this only happen with older saves? I can't replicate it...
I will report you it if I see it happen ok? Oh and another bug report at the beginning of the game where the fire breaks out and you sometimes try to heal you with the heal thing that is in the room it sometimes happens that the game freezes. And if your still pushing the walking button when going to a new map then the game gets big laggs and can cause sometimes to make the game stop working.
Hmm it seem like I am really dumb.... I just played the game from the start and can't even win against the monsters in the forest ._. wow...They do about 100 damage with their attacks but there are 3 of them so I think it's because I am dumb or I do something wrong O.O
Oh and I just found out that the hero in the old version is a little bit stronger.
Old version :

New version :
Your lag issues are due to the fact that this game is VERY demanding (I'm using over 20 plugins!) and it can slow down on lower-end computers on occasion if too much is going on. I'm working on streamlining it so it plays better, but this tends to be a problem with RPG Maker MV in general... :/

As for the stats, yes, I did rebalance the heroes' stats. That is the difference you see in Ashe's stats. As for your forest difficulties, it can be a very challenging journey if you are less than level 5 and have not learned Bolt, Thunder Blast, and/or Desperate Edge. Desperate Edge and Thunder Blast (Plasma Blast in trance mode) both get stronger the greater the difference between your max HP and current HP. Thunder Blast and Plasma blast will also factor in your max and current MP difference too. (Note: Starlight, Infernal Strike, and several other "unique" spells work in a similar manner.) Bolt works well on the bats (both Red and Blue) who are are weak to lightning attacks. The Blue Slimes frequently drop healing items, and are weak to lightning as well. If you manage to learn Shriek from the bats, it makes a nice group attack, handy for wiping out low-level enemies. Try grinding in the forked path, as the healing point is right nearby. I tweaked the escape ratios to increase bit by bit if you fail to escape, so don't be afraid to run if you need to. Try to defeat a Packrat if you find one. The Packrats will run away at the first opportunity, but they give a nice load of money if successfully defeated. (You will start to find ways to spend said money in the next update...)

I hope that helps~!
Fixed a minor glitch where Li-Lin's face graphics would not display the correct image during the bandit leader fight. Now working on more content~!
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