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Sacred Reviews: The Doctrine of Perseverance

Introduction

"The Doctrine of Perseverance" is a horror games whose current state is a bit of mystery to me. On one hand the game's final demo was released back in June of 2016 while the most recent blog about the game is dated to about 10 months ago. As I result I don't know if this game has simply hit another slow patch in it's development or if Nedras and her team have simply moved onto other projects. Though, I suppose that really doesn't matter to me considering I'm here to claim this game's bounty regardless.



Story

You play as a 12 year-old girl who needs to solve the mysteries that reside at the heart of her former home. A home that's now haunted by insane spirits and under the auspices of a demon.

Gameplay

"The Doctrine of Perseverance" is all about solving puzzles and trying to stay one step ahead of the things out to get you. Because of this you'll need both a sharp mind, fast reflexes, and a whole lot of luck in order to survive. After all, the only thing awaiting you if you fail is eternal damnation.



As far as the puzzles themselves go they range from fairly obvious like the bit with the calendar and the locked box to the more abstract like the "WE SEE" puzzle where the letters are meant to represent directions. Though, I suppose the game does try to clue the player into this fact by having various objects in the room marked with letters to represent the four cardinal directions.



Graphics

I'll admit that I honestly prefer the look of the characters in the final demo over the images shown in the most recent blog. After all, it just seems to add to the horror when the main character looks so young. Though, I suppose her apparent age does make the player wonder how she could knock down a locked door with a croquet mallet. Outside of those issues the game looks pretty good if your into dark places full of blood.

Music

While, I'll admit that I usually don't cover this aspect of games that much. After all, I tend to ignore the background music in most games unless it manages to standout. In fact, most of my comments on this topic of late have been about developers not including background music where they should. On the other hand, it's pretty clear that Nedras our a member of her team have a pretty solid grasp on what kind of music they need to use to make the player feel uncomfortable. After all, you want to make a player feel on edge when playing through a game like this.

Bug

The demo does contain one notable bug in that you can find multiple copies of the Rusty Key in the brief part of Chapter One that we currently have access to.



Conclusion

If the final demo is anything to go by then "The Doctrine of Perseverance" will probably be a pretty solid title for those into horror games. On the downside, it's not exactly clear to me if this game is even still being worked on. As a result we may be just looking at another game that had a solid foundation, but was left unfinished for reasons unknown.

Posts

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Notoh
*Deeply Thinking*
1928
Wowza! Thank you for reviewing my demo! The progress of both of my games were revealed here. I have a solid idea of what I'd like to do, but I haven't been revealing much of anything until I am 100% and have completed at least most of the progress...but to respond to your review...

author=thesacredlobo
I'll admit that I honestly prefer the look of the characters in the final demo over the images shown in the most recent blog.


Every time someone says this it makes me extremely happy. I was always super worried about the old art but now that I look back on it I don't hate it like I used to.

author=thesacredlobo
The demo does contain one notable bug in that you can find multiple copies of the Rusty Key in the brief part of Chapter One that we currently have access to.


I did not know this! Thank you for letting me know. I don't think I'll be patching up this demo for TDOP, but it is still noteworthy info.
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