• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Summer Cleaning

Geez Louise… How long has it been since I worked on this game? (I blame summer break/The Sims 4/coder’s block)

Anyway, back to fixing some minor errors and logic errors!


- Removed and replaced the Lucky Clover item with another small healing item. One of my playtesters said it was very easy to exploit it for money.

- fixed how much HP the “Box Lunch” item heals. 2,500 was WAY too much this early in the game!

- Most playtesters were surprised that Getshire was a kingdom. There was no mention of it being one… until now. Started to add a document at the beginning of the game explaining some things.

- Fixed a small error that would let you walk up the window outside the Mermaid’s Pearl Cafe and near the barrels in Prism Castle and the Punk Base. Oops!! Thank you for noticing that, CastlePokeMetroid.

- Revised the dialogue for Punk Quest as for why a lady would ask two young girls for help rather than the Royal Guards. I think it’s kinda humorous.

- Added some skills for Hotaru and Miki to start with (unique for each character).

- Added a sign outside the closed building at the Getshire Port. You won’t be able to access it in the main story, but it’s an optional challenge post-game.

- Added a NPC near the Punk Base in Getshire that explains why these Punks exist.

- Getshire Cove was looking a little… lacking. So I added some stray cats to liven the place up a bit.

- Speaking of cat, I added an adorable cutscene to clue players where to find Frey.

- Fixed a bug that was displaying Prism Castle Gate guards’ wrong dialogue when you’re looking for Frey.

- Relating to that issue above, fixed a bug that would make you skip the whole "search for Frey" event and move right onto his boss fight.

- Some of the guards have gotten makeovers. They don't look quite like generic clones anymore.