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Please try the Battle Arena for now, the story line is under construction.

Get it here!
https://www.dropbox.com/s/eqbnz09gh2vv1ej/Ecco%20Inter%20Saeculum%20-%20Chapter%201%20-%20DEMO.exe?dl=0

#----Jan 28th 2016 @ 11:10PM EST----Major Update!
- Synth and Alchemy System was modified, game would crash if char was an Arcanist. Had to switch from Go Go Totori to Falcoe Alchemy and Extraction.
- More Enchantments and Runes have been added



#----Jan 19th 2016 @ 10:29PM EST----Major Update!
- Synth and Alchemy System has been added
- Enchantments and Runes have been added
- Mineral and Resource extraction
- Mazaari Province now available in Battle Arena(Mode)
- Night/Day System activated

#----Jan 12th 2016 @ 3:37PM EST----News Update!----Working hard to impress!----
- Introduction of Mazaari Province. A very large ISO(LayyMeta) map with many areas much like a world map, but all interconnected.
- Clock - Day/Night system added. In provinces while roaming the world map, time has been incorporate. It will influence shops and events.
- GTBS2.4 and LayyMetaMGC editted to support multiple instance battles in provinces
- Random encounter modified to generate roaming enemies based on level or area in provinces
-Weather Generator/Month System will be added in next update.

#----Jan 4th 2016 @ 11:16PM EST----Update Available----
-Battle Arena now has the zodiac system
-Can recruit up to 20 heroes, not including the story mode heroes
-Added map graphic to replace the plain black backgrounds during story missions

#-----December 30th, 2015 @ 4:33PM EST UPDATED!
-Story line is being reworked so please be aware it is changing
-Added birth-date system to give elemental strengths or weaknesses

#-----December 27th, 2015 @ 11:54PM EST UPDATED!
-Added shader and lighting.
-Added to "Ishartl Mines"
- Looking for RM2k3 Charsets

#-----December 25th, 2015 @ 12:58AM EST UPDATED!
- The beginning of chapter 1 has been edited by Feldherren.
- New summoner class & 12 summons, balanced arcanist, and rogue skills.


FEATURES
- 360 degree changeable view "PgUp and PgDown or 'Q' and 'W'"
- Zoom features "Shift to Zoom in and 'S' to Zoom Out"
- QuickSave Feature "Press 'A' to make a QuickSave"
- GTBS 2.4 LayyMetaMCG
- Story written by A. C. Sullivan - Contemporary\Historical\Fiction
- Original Soundtrack Esoteric Agenda Vol. 2 by Rikk Rollins, Severious Productions and Recordings
- 12 Classes - Click here for Class Chart
- Skill Learning System
- Skill Stealing System (Rogue Class)
- Monsters and Enemies that level up with you
- 12 unique summons
- Synth and Alchemy System
- Enchantments and Runes
- Mineral and Resource Extraction
- Night/Day System activated
- Difficulty System
- Tutorials
- Endless Gameplay options for character building
- Character Recruitment System
- GTBS2.4 and LayyMetaMGC editted to support multiple instance battles in provinces(500x500 ISO Map)
- Random encounter modified to generate roaming enemies based on level or area in provinces.
- Can have AS MANY characters on your team as you would like! Build your ARMY!
- Many more custom features to come!

Want to help? Let us know! :D:D:D

Add us on FACEBOOK!

Ecco Inter Saeculum (Echo Between Worlds\Ages)
Tactical RPG Project - A lot like Final Fantasy Tactics

-Fiction but based on stories of Atlantis, Sumerian, Agartha and many others

This story takes place in the mountains, in a small mining town. The town was once a thriving settlement, that mined ore for the Dhriagian Empire. The Empire had gained such vast control over the land, in search for a relic. A relic so rare, even the most powerful wished to attain it. The Emperor, and brother of "The Greatest Rulers" shared different views with its common folk. The people believe The Emperor, although a great conqueror, was unraveling mysteries and powers, unfathomable to its people. Revolt was in the air, but the tables of power had escalated far beyond anything the people could defend themselves against. The majority of people subsided to the empire, but a few closest to The Emperor, fled. In hopes one day a paradigm shift may happen.

The story and chapter 1 begins in an old cabin off the mountains. It is late at night and Rhagnar is startled by hearing knocking on the door. Being a tiny settlement off the mountains, It came to a surprise that a visitor would be in the area.

We then find out it is Imperial Soldiers in search for a "stone" that has been lost for generations. Rhagnar claims he has no idea what the soldiers are talking about. In a moment of memory, Rhagnar flashes back to a story his grandfather was telling him. Talking about the war of the past, and how such a stone was so valuable to certain people of power. Rhagnar is then interrupted but pounding on floor. The soldiers are annoyed at Rhagnar day dreaming and then try to force the information out of him. As they attack the boy, the stone necklace flashes around his next. The room become full of ethereal energy and the soldier get thrown like puppets and knocked out to the ground. Rhagnar, completely surprised and not knowing what had happened, grabs a few items in the chest, and decides its time to leave the cabin...for good.

He travels up the mountain to meet "Old Man" and is confronted as to why he is wandering out so late. But is then welcomed to the fire. And the Old man shares a story of the past. Rhagnar, not knowing where he is going. Tells the old man, and the he offers to help Rhagnar through the Ishartl Mines. Through the mines is a path to a city. One can make refuge there. As they are travelling through the mines, they come across an atlantean megalith. The old man begins to explain what this sanctuary is, then the familiar sound of soldiers come echoing through the caves. They have found us. And there is no way to go but fight.


----Chapter 1--- TO BE CONTINUED.

This is the beginning to chapter 1 and the battle arena. This is a demo showing the GTBS 2.4 and Layy Meta MGC Engines. Ive incorporated many of the Yanfly Scripts as well as made my own to serve the games purpose. This is still in development and its taken a couple weeks to put together what i have so far.

I would love for input, suggestions, and comments so we can build the game to the needs to our fans. My gf, and writer AC Sullivan is writing the story board, I Rikk Rollins, and doing game development, and sound track will be all original.

I have it linked to my DropBox so i will update as i progress!

Latest Blog

Ecco Inter Saeculum - Update - January 21st, 2016

Ecco Inter Saeculum
Severious Productions and Recordings and A.C.Sullivan
A Tactical RPG HYBRID alot like FFT, DnD, Diablo, Warcraft, and so many other RPG games!

This update will consist of the following additions.

- Weapons and Armour level and increase the more they are used.
- Compass added to Mazaari Province for direction.
- Skills now level up and increase in strength
- Runes has been incorporated, and can be equiped to weapons and armour to customize abilities and traits.

Lots of goodies! Keep posted for the next update!
Get it here!!!!!!

Please like,add and share!

Posts

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InfectionFiles
the world ends in whatever my makerscore currently is
4773
Love the look of the game!
I am currently looking for people that would like to help in anyway. It started out as being a day project that become much more. Ive invested a couple of weeks non-stop in it so far and would love to see this get to a level, for all to enjoy.

Feel free to test and comment, and let me know what u think. All comments, help, and anything in general is greatly appreciated!

Thanks for taking the time to check this out!
Hope everyone is having a great day,
Rikk
InfectionFiles
the world ends in whatever my makerscore currently is
4773
Holy shit, the screenshots changed!
I added some new ones. i had 3 that were screenshots but admit. i had a couple that were taken with my phone. i removed them and replaced them. i hope its no biggie.
All the shots are taken from Chapter 1, and the Battle Arena. Spent most the night working on the end of chapter 1 so ill hopefully have it updated asap :)
Cool. Another TRPG. I'll be keeping an eye on this for sure.
Yeppers :) I saw u are making a TRPG as well, a huge fire emblem fan i see?
InfectionFiles
the world ends in whatever my makerscore currently is
4773
author=desrrich
I added some new ones. i had 3 that were screenshots but admit. i had a couple that were taken with my phone. i removed them and replaced them. i hope its no biggie.
All the shots are taken from Chapter 1, and the Battle Arena. Spent most the night working on the end of chapter 1 so ill hopefully have it updated asap :)

Not a problem at all! They look better :)

Keep up the good work!
author=InfectionFiles
author=desrrich
I added some new ones. i had 3 that were screenshots but admit. i had a couple that were taken with my phone. i removed them and replaced them. i hope its no biggie.
All the shots are taken from Chapter 1, and the Battle Arena. Spent most the night working on the end of chapter 1 so ill hopefully have it updated asap :)
Not a problem at all! They look better :)

Keep up the good work!


Thanks alot :) i def will! This is def my full time project ATM. Used to do alot of RPG maker stuff back in the day. Mostly RM95 and RM2k RM2k3. I really had no idea scripting was available for VXAce until my GF told me about it. Since then ive decided to get back into it and see what my i could put together. So on that note. This is my first project in about 10 years lol. Got alot to learn but it really is fun :) Thanks for the warm wishes indeed. i was very nervous in posting my work, but def do not regret it :)
author=Dyhalto
Cool. Another TRPG. I'll be keeping an eye on this for sure.


Yeppers :) I saw u are making a TRPG as well, a huge fire emblem fan i see? TRPG are soo fun IMO. lol
Yep. I've been on mine since 2009. That's 6 years now. I hope yours doesn't take that long.
author=Dyhalto
Yep. I've been on mine since 2009. That's 6 years now. I hope yours doesn't take that long.


Props! That is dedication! Im not sure i realized the work needed when i started. lol
Totally worth it tho!
Sunflower Games
The most beautiful user on RMN!
13322

Just noticed this one. When I used that 3-D engine thing I always thought it was too hard to see where the characters were. And rotating the camera is really hard. Perhaps when you're finished I'll give this a try. I'm glad to see someone else trying to use GTBS in their game. Hopefully you can help encourage more people to develop Tactics games. If we get enough out there Enterbrain might make an engine (Wishful thinking on my part.)
author=kory_toombs
Just noticed this one. When I used that 3-D engine thing I always thought it was too hard to see where the characters were. And rotating the camera is really hard. Perhaps when you're finished I'll give this a try. I'm glad to see someone else trying to use GTBS in their game. Hopefully you can help encourage more people to develop Tactics games. If we get enough out there Enterbrain might make an engine (Wishful thinking on my part.)


Hey, thanks for checking it out! It would be sooo awesome if Enterbrain made an engine for it! haha. And i do know what you mean about the gtbs system/layymeta. Its a very nice looking system but i have encountered many learning points as ive been working with it. The 45degree angle rotation made it very difficult to see where the characters were on maps especially when making larger maps with a lot of dynamic to them. It was one of the things i worked into the system was a 360 degree changable rotation also with the zoom feature, both taken from the MGC Edittor. Lol it worked very well for this style because i am supporting maps of a large size. There where many things i had to rewrite and work with to be able to make this engine work for the type of enemy generation and having the placement of the heroes and enemies constantly changing to match with the location and area of the map. I have successfully done so tho and am proud to be crafting a peice of the GTBS/LayyMeta madness lol.
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