"I once heard a philosopher say that we live not in one world, but in three.
The first is the physical world, a world of things we can see, taste, smell, touch and hear.
The second exists within our minds. It is made out of our feelings, ideas, and desires; our hopes and fears.
But the third, he said, was a mystery. Was it a perfect world that we could only attain after death, a sort of heavenly afterlife?
Or was it possible to reach it in this life, even if only for a moment?"
Such were the musings of our protagonist as he found himself mired in a curious cavern of fire. He had no idea how he got there, or even who he was, to be honest.
And that voice telling him that he might soon be dissolved wasn't making him any more comfortable.
Of course, there was a way out. There always is.
But what lay ahead? And what would he find?
The Third World is a story-driven game that incorporates both elements of both the RPG and visual novel. (Hey, I write the kind of games I like playing! ^_^) Follow our protagonist - and the unlikely friends he makes along the way - as they set out to explore the bizarre world they have been thrown into, recover their memories, and eventually come face to face with a reality that is stranger than their wildest dreams...
What to expect:
- Various levels to the story: just as soon as it seems to make sense, something new comes along. Or does it?
- Mysteries to be solved and memories to be recovered...
- Collectible cutscenes - you can replay them any time you like if you believe you have missed out on something important...
- No random battles. Every encounter is a storyline-based boss or mini-boss fight, and with few exceptions, there is a trick to winning each of them; it's not just "Press Enter for supreme victory!"
- Multiple endings!
Disclaimer: This game is a work of fiction. All resemblances to existing persons, places, events or beliefs are either coincidental - or, if you enjoy such things, allegorical.
The first is the physical world, a world of things we can see, taste, smell, touch and hear.
The second exists within our minds. It is made out of our feelings, ideas, and desires; our hopes and fears.
But the third, he said, was a mystery. Was it a perfect world that we could only attain after death, a sort of heavenly afterlife?
Or was it possible to reach it in this life, even if only for a moment?"
Such were the musings of our protagonist as he found himself mired in a curious cavern of fire. He had no idea how he got there, or even who he was, to be honest.
And that voice telling him that he might soon be dissolved wasn't making him any more comfortable.
Of course, there was a way out. There always is.
But what lay ahead? And what would he find?
The Third World is a story-driven game that incorporates both elements of both the RPG and visual novel. (Hey, I write the kind of games I like playing! ^_^) Follow our protagonist - and the unlikely friends he makes along the way - as they set out to explore the bizarre world they have been thrown into, recover their memories, and eventually come face to face with a reality that is stranger than their wildest dreams...
What to expect:
- Various levels to the story: just as soon as it seems to make sense, something new comes along. Or does it?
- Mysteries to be solved and memories to be recovered...
- Collectible cutscenes - you can replay them any time you like if you believe you have missed out on something important...
- No random battles. Every encounter is a storyline-based boss or mini-boss fight, and with few exceptions, there is a trick to winning each of them; it's not just "Press Enter for supreme victory!"
- Multiple endings!
Disclaimer: This game is a work of fiction. All resemblances to existing persons, places, events or beliefs are either coincidental - or, if you enjoy such things, allegorical.
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Professor_Q
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- 09/04/2019 11:53 AM
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- Professor_Q
RPG Maker VX
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- 12/17/2015 05:19 PM
- 09/04/2019 11:53 AM
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