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Cresent Island is home to the Eclipse Facility where at one time, 5 genius scientists worked together on inventions that could change the world. The Island has since been abandoned for unknown reasons, but some of it's faculties is still being used by one of the scientists from D.C.

However, when something goes wrong with the faculties for an unexplained reason, the Doctor sends Clouse and Amity to go investigate. Though the two have had their fair share of danger in the past, it'll be nothing quite like what Cresent Island has in store for them.

The sequel to The Bamford Tenement, Bamford: Paradise offers a whole new perspective from the previous game. New aesthetics, a crafting system, and much more has been implemented in this game.

Right now however, only Part 1 out of 4 has been finished. The game is currently in Pre-Alpha and I'm giving people the chance to play the game and tell me what I could do better or what I add in the next parts.

So play through the first Part and give me your thoughts! I'm open to suggestions.

Latest Blog

First Download is out!

I just released the V0 download of Bamford Paradise. It's only the first part of the game, and it's bound to be littered with bugs and issues. If you find any, please report them to me right away so I can fix them in the next update.

Thank you to everybody who supported me on Project Bamford, by the way. I hope you guys like this game just as much.
  • Production
  • DoctorRocket
  • RPG Maker VX Ace
  • Action Adventure
  • 01/17/2016 09:26 PM
  • 06/11/2017 03:41 PM
  • 06/04/2016
  • 12670
  • 7
  • 102


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I just finished the Alpha. Looks good so far! :)

1. There's a lot of encounters with goo and other things...it's like, just 2-3 steps after walking away from one battle, i'd encounter another. Did you mean for it to happen that frequently?

2. I walked through a wall by accident in Lab 009.

I could easily get out though. Just walked into it by accident through the cracked part in the top-right corner of the wall.

3. The twinkling of the last panel didn't disappear after fixing. It was still there even when i walked in a couple of times later.

And that's all I could came across. Can't wait for the game to finish! All the best! :)
So you think the frequency of encounters might be too high? Well, the maps in Part 1 are relatively small, so I could probably adjust that.

I'll look into fixing the other parts as well.

Thanks though: I appreciate the update! I'll look into them as soon as I can and see if I can fix them in the final version.
It's merely a personal opinion. But adjusting it would be great! Thank you. :)

No problem. I can't wait! (but do take your time though. no pressure or anything ^_^")
I really like this game i hope you decide to finish it :)
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