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> WEBSITE <
www.theiarpg.com

> TRAILER <
https://youtu.be/U1w7hnG5Cxg

> JOIN THE DISCORD SERVER <
https://discord.gg/nMVzavM

The lands of Ariathale are suffering because of a terrible energetic crisis. It seems that the Risan Health society has discovered a misterious red crystal that could end this emergency. Join Seth and his companions, travel the ruined world of Ariathale and discover the mystery behind the enigmatic red crystal.

A 100% FREE J-RPG videogame developed by a J-RPG Fan for J-RPG fans!
A compelling story about honor, friendship, betrayal and love
40+ hours of gameplay
19 playable and memorable characters
Many sidequests and minigames
Classic ATB Battle System
Winner of 10 Misaos Awards (2019) ( https://rpgmaker.net/forums/topics/25014/ )

- Synopsis -

Year 2310.
The world of Ariathale, a planet fueled by the power of Atlas, a mysterious versatile mineral, is facing a heavy crisis period due to mankind's greed.
Many years ago, the planet was filled with these crystal stones, but people started abusing it and the world fell into a state of recession.
The leaders of all ariathalian states met in the Tower-City of Halderos, the most important and rich city of all Ariathale, to decide the future of the planet.
In order to maintain the remaining Atlas resources, those leaders decided to ban the Atlas Technology until they'd find a new energy source capable of substitute the Atlas.
The story begins with Seth, an ex-imperial guard of the Levizoan Empire, escaping from his former comrades.
They are after him because Lord Meister, vassal of the Emperor, thinks that Seth is linked to the potential solution to the Crisis, but the young runaway doesn't want to return to the Vanguards Castle.

- Character descriptions -

To avoid spoilers, I'll show you only 4 of the 19 playable characters of the game! : )
Seth Sheridan:
Seth is a young man tormented by his past. What happened 2 years ago is the cause of his flee from the imperial guards of Reyel: the Vanguards. Lord Meister, vassal of the Emperor, thinks that Seth is linked to the potential solution to the Crisis: a mysterious Red Crystal.

Rudra:
Rudra is an old varzan (wolf-man) of the Marut clan, a shamans and hunters tribe. He was the clan's chief. His life was based on hunt and pray, but something happened to the clan. A rival tribe attacked the Maruts killing everyone even though they were less than them. Rudra says that they won because they used a strange Red Crystal with arcane powers. He follows Seth to discover the origin of this mysterious crystal.

Ferion:
Ferion is a Maverick, a group of rebels that opposes the Halderos Treaty, the treaty that banned the technology. He and his friends use the forbidden technology to help the people of Reikan Empire. He seems to be linked to the Scarlet Wyrms, a dangerous group of criminals looking for the Red Crystal.

Nadia:
A reserved girl that possesses a strange item that seems to be the potential solution of the Crisis. This item is one of the Red Crystals that both the Empires and the Scarlet Wyrms are looking for, and for this reason she will be involved in the adventure. Nadia is considered a witch by the people of her town, because she is the only one that can use Magic, a source of energy that disappeared many centuries ago.

- Features Overview -
Theia is a classic J-RPG game, so we have characters with Level, Experience, HPs, and so on. Characters level-up killing enemies, etc etc.
These are the main gameplay features:
40+ hours of gameplay (about 25-30 of main story, and 10 of subquests, secondary events and minigames)
14 subquests
12 trophies / achievements
5 (6?) different endings


- Characters -

The playable characters of Theia are 19. Each character enters the party with "Guest" condition. As the story progresses, some of them will find a reason to remain with Seth and then lose the condition. A Guest character cannot change his weapons and can't learn new skills.

- Weapon Upgrade and Atlas Shards System -

Each non-guest character has 3 or 4 weapons that can be created and upgraded by using crafting materials.
Many weapons are crafted with Atlas Technology, so the played can insert Atlas Shards inside the weapons to gain bonuses. These weapons also have Atlas Synergies, that unlock extra bonuses according to the equipped shard. This system resembles FFVII's Materia System.

- Skills, Ability Points -

The characters don't learn and upgrade skill by leveling up, but by using Ability Points (AP), a pool of points shared by all the characters.

- Exceed Technique -

The classic Limit Break. Each character has a bar to fill during the combat. When the bar is filled, the Exceed Technique, a powerful attack or buff, can be used. Each character fills the bar using a specific battle command (we can see this command in the Status Menu). Each character has his unique EX-Technique. At the end of a battle, the Exceed bar will empty.

- Mastery and Mastery Skills -

In the right side of the battle screen, there is the Mastery Bar: a special bar that charges up by using aggressive commands such as Attack and Skills, and unloads by defending or using items. The more the bar is loaded, the more bonuses we will receive at the end of the battle depending on the characters we are using. Each characters grants a bonus (EXP, AP, money, HP or SP recovery). We can also use this bar to apply passive bonuses by activating Mastery Skills.
The Mastery Skills are special passive skills unlockable by using APs, that grants bonuses during the combat. We can "equip" a Mastery Skill in the Skill Menu and set it at Level 1, 2 or 3. Obviously, the skills is more powerful at Level 3, but it is also more difficult to charge up the Domain Bar until it reaches the selected level.

- Camp -

While traveling in the World Map, the player can access to the Camp, where he can talk to the other party members and increase (or decrease) their stats, learn new infos about the lore and the characters, and also gain new skills that can be used in combat.

- Hunts -

During the adventure, the player may find Hunting Guilds that allows him to hunt down powerful enemies to gain rare items and equipments. The functioning is similar to FFXII's Hunts.

Latest Blog

New videos by german and spanish players!

Hi guys, now that the german and spanish versions of the game are online, some new players started Let's Play series and streams on Youtube and Twitch!
(In german and spanish, of course ^^)

Eternal Games (German)
https://www.youtube.com/watch?v=clwwAOXOJdE&list=PLzV-_jHypTUsLVuYMyhKgLlx2uyOeWvOw

Koshirano (German)
https://www.twitch.tv/videos/802770408

KeruPuu (Spanish)
https://www.twitch.tv/videos/813388345

Posts

I'm 9:30 hrs into the game and I must say I love it, especially the moments where you highlight missable content in an area which is definitely a plus. Although I must say I wouldn't mind if you put some kind of "story indicator", like a highlight on the world map of the next plot-crucial area or as a text that appears when pressing a button, like (possibly on-existent) "Find all the sheep around the city of Mistia." That would certainly help since I'm often like, "what the hell am I supposed to do now?"
author=Noel_Kreiss
I'm 9:30 hrs into the game and I must say I love it, especially the moments where you highlight missable content in an area which is definitely a plus. Although I must say I wouldn't mind if you put some kind of "story indicator", like a highlight on the world map of the next plot-crucial area or as a text that appears when pressing a button, like (possibly on-existent) "Find all the sheep around the city of Mistia." That would certainly help since I'm often like, "what the hell am I supposed to do now?"

Be patient until the dev has reworked my guide.
We're looking at it, but do keep in mind that we're a very small team and we're already working on future projects. I think it's reasonable that we would rather focus all of our Theia effort on bringing you the Orihalcon edition, so an English version of the guide is really on the backburner (it being an extra and a user-initiated content) and there is no guarantee it will ever get done.

As usual, we provide the game for free, but also as-is. We're happy to keep you updated on progress and release updates (including the much-needed fixes, since this is a beta), but that's about it!
I really appreciate how great the game is. Just because I say "having this would be great" doesn't mean "put it there right now!!1!!11!" It's more of a "please keep it mind for future projects".

I totally forgot to say I love the idea of camping and how interactions with your party affect Seth and the other character's stats, but also that you sometimes learn new skills.
Also regarding camp, I still haven't exactly figured out how those "Atlas orbs" or whatever they're called that can be made/bought at that traveling merchant. Is that supposed to be kinda like FFVIII where weapons are remodeled into completely new weapons?

Also, I scored "Theia Trivia #1" at the Auction House and from what I gather this game is a remake of an old project made by someone else?

Either way, this game is pretty amazing so far and I wish you all success in your future endeavors. ;)
Thanks! I really like the camp too XD
I will maintain this feature (and improve it) for the next projects : )
The merchant can forge new weapons if you bring him Special Atlas (yellow treasure chests). It's pretty simple.

And for the Trivia, Theia was born about 15 years ago with the name Magical Arts. That was one of my projects too : )
Good to hear about camp.

I got to understand the weapon reforging, but all in all it's so simple that ironically it's initially too hard to understand it (at least for me).

So you rebuild your original game from ground up? Impressive.

Also, I wonder if the voice overs for battle and some cutscene grunts where from some open source site or something? They certainly enrich characters.
Good game. I'm in late game in the desert now. So far the story was interesting and I like the chars and game mechanis with the weapons and skills and upgrades and the mastery stuff. Most minigames were easy (only the drinking contest was hard and I cheated ... but then again ... there is no unique reward so it does not matter.)

Bike minigame got me a bit confused first but after reading the comments here I managed to to it easily and all minigames after that so far have been easy.

Now the desert is very annoying. Makes me wanna stop playing cause I like to get everything and it is hard to explore with the enemies (hopefully later a item/skill will exist to stop them from engaging in battles). The map from the village is pretty useless. Not showing the locatin and if I walk up constantly sometimes the maps repeat. (Cause I guess the exits have some weird setup where you can't constantly walk north.)

I'd really appreciate a pictured guide with all the maps, treasure and arrows showing how the exits connect.


And I never had trouble knowing where to go next. There was a lil bit italian text still left every now and then - but that wasn't a big deal. (Most of the time only minor npcs or during a comement when a location/exit was blocked.)


My playstyle: Upgrading and getting new weapons as fast as possible. Doing all the hunts/missiosn as fast as possible. And getting all the mastery (even though I mainly used strenght at level 1 and later the one that gives more AP and for bosses maybe the defensive one but weren't really needed).

Didn't really buy armor and only every now and then I payed attention to the Atlas (never bought) when using it for Alter or hidden (unveil).
author=Luthan
Now the desert is very annoying. Makes me wanna stop playing cause I like to get everything and it is hard to explore with the enemies (hopefully later a item/skill will exist to stop them from engaging in battles). The map from the village is pretty useless. Not showing the locatin and if I walk up constantly sometimes the maps repeat. (Cause I guess the exits have some weird setup where you can't constantly walk north.)

I'd really appreciate a pictured guide with all the maps, treasure and arrows showing how the exits connect.
Once you have the map of the desert and enter this, go south until you reach the ocean. Go one map north again and start going either east or west until the first map appears again. Then again on map to the north etc until you reach the exit. Then you should be able to get everything (and even the map will make sense).

As I don't know if LolloRocket will edit the guide in the near future, here is my guide as a pdf in the current stage.
https://www.dropbox.com/s/9a102jlcsmvemxt/Theia_Guide_ENG.pdf?dl=0
I see. Thanks. Tried it again today and I finished the desert. Now I understood the setup of the exits.

Loops from left to right with the ocean at the bottom leading to the 3 squares wich left exit to the left bottom square of the map and so on. 2 or more arrows on the same side still direct each to the same next map.

And at the top the left and right square top exit leads to the bottom square which probably got me confused (after exiting and then going down the same exit you end up at the ocean).

Does it matter which camp options I chose? (Seems some stats and minor skills are different but that is not a big deal.)
Might change the romance though - in combination with the other options to choose from sometimes where it is between Nadia vs. Martia. After the desert village and killing the plant Seth ended up with Martia. I guess Gallian wouldn't get gay for him and the previous Allison options only might have lowered some romance counter for Nadia ... if there even is a change in romance depending on the options you choose.

So far I have all the Gaia shards (same count according to your guide) - and trying to play without guide as long as there is no stuff permanently missable. (For this I used that other list someone posted here.)
I don't want to spoil the game for anyone else but im more in for the story than the gameplay i really love this game so far im at claudia chesterfields house and if someone could mailbox me on rpgmaker what gear everyone should have atless up to that point would be nice so i know how to equip them properly as im not good when it comes to gear in this type of combat system
sorry for multiple posts my internet was lagging
i already finish the game today, and this game is totally amazing i really love it!
So I'm getting near the end. At 40+ hours already and played almost 2 weeks and I'm at the optional dungeion + some remaining quests left.

I read about the different endings - are there just dialogue options at the end or different stuff you can do - or does it depend on earlier stuff?

Where is the latest possible save if you want to try all the different endings?

I guess 2 endings are 1 with the 99 gaia shards and extra chapter I read about. And 1 is without.

Maybe 1 other depends on the bonus dungeons and the other chars you can unlock which are supposed to be dead? Befoer starting the dungeon there was a warning to first play though without entering the dungeon - but then again I don't know if entering alreacdy changes something or if ot only changes once you unlock other chars.

Also does the question from Lademis about becoming a vassall change something in the ending?

I guess for the bonus dungeon/arena and the quest in the Borgol prison I should probably advance with the main plot on Altilliah a bit (maybe until it is not possible to do other stuff anymore) to find better places to grind? Seem a bit difficult the battles there. Other than the hunts - even the 5 star ones - felt pretty easy with hard hitting normal attacks or the appropriate enemy typed skill especially Antitank, Heroic Blade and the Survival from Seth. I used strengh focused equip so far and the "Reckless" and speed buffs.


I definitely liked the plot and setup with the unlocks and different type of skills to interact with the environment (terminals, jumping, insivibe items, chests, regeneration points). I'd love to see more games like this from this developer. Just hope the optional stuff won't be tooo much grind with the right setup of items and Mastery (there are special ones + the unveil skills that might help).

I remember games in the style of Exit Fate (fast leveling up even with tons of chars cause low level char vs. high enemy with some strong chars in the party to beat the enemy - levels up pretty fast a lot of levels in one battle) and the Skyborne ... did have strong optional stuff but I remember it was not that grindy. Still a bit of effort to be not that easy.

Edit: Nevermind. I checked the Italian guide with Google translate. Seems one option for the different endings is a lot earlier. Would be nice if someone that cares about playing through all them could make short vids of the relevant dialoques/scenes. I'm going to play only once even though the other endings might need not that much effort if you only rush from that point to the end without doing optional stuff. (But I don't have a save for the other 2 endings I think. I'm saving often and using all the slots.)

I'm getting Martia + accepted the offer of Lademis. Feels natural that ending. I mean Seth belongs there and with Nadia on the moon ... that feels okay. Certainly better than having him on the moon as well or having him be a Maverick. Cause he wasn't at fault and even if he declined Lademis should have tried to persuade him into becoming vasall. I mean ... it was Gran'ts fault. Even Lademis could say "hay I killed my father I don't want to be emperor anymore" but he knows this kind of reasoning is stupid.


Also about the Zahl series nice detail:
I saw this in the Italian guide mentioned. And I never payed attention in game until the notes in the castle. The initials ant him being a boy an it happening 2 or 3 years ago ... I figured it out who it was. ;)
The different endings depend on your Romance (either Nadia (A) or Martia (B)) and your choice at Lademis (C / D).

Ending 1: A+C
Ending 2: A+D
Ending 3: B+C
Ending 4: B+D

Ending 5: Loose against a certain boss (Italian only)

Ending 6: Get the Original Light and enjoy an epilog. (Ending 1-4)

So the first choice you did was during the first camp with Nadia.
Actually according to the Italian guide (which I used Google translate to understand a bit):
At the Maverick hideout in some chapter where you need to talk with all the chars and then go back to your room ... you either meet Nadia or Martia. I could choose between Nadia/Martia - which probably needs you to have balanced dialoge options chosen in the previous dialogues/camps.

One sided options would "lock" the char (Nadia or Martia) to one of both which you talk to in the room at that point. If I understood it correctly with Google translate ...

I had the option to choose and that option should finalize the romance then.


I'm getting one ending + epilogue. The others in a quick playthrough then. (Maybe I'll wait until the ending 5 is in the English version for the other playthroughs.)
I was away from home for some days, and I returned just now. I see a lot of comments! I'm glad that the most of you liked the game! It's awesome : )
Leave a review, if you liked it! I'd really appreciate that!

For the endings, Firefly answered correctly. The fifth ending will be included in the next release (I'm still fixind the errors, but the job is almost done XD) and the other four endings depend on the romance and the "Lademis Choice". And the romance path will be "locked" in the cutscene written above by Luthan.
It would have been awesome if Ferion had been a third "romance" option, similar to how (minor Final Fantasy VII spoiler ahead)
Cloud - if he fails to bewitch one of the girls - is paired up with Barret during the dating cutscene.
Please help.

how do i get to the airship hangar the 1st time? the door is red (locked) and i think im missing the 3rd party member (the girls's companion)? is my game bugged?

last dialog was about getting the airship and that it will be ready in 2 hours or something.
author=teemoor
Please help.

how do i get to the airship hangar the 1st time? the door is red (locked) and i think im missing the 3rd party member (the girls's companion)? is my game bugged?

last dialog was about getting the airship and that it will be ready in 2 hours or something.

Have you downloaded my guide (some posts above)? There you can read all you need to enter the hangar.