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> WEBSITE <
www.theiarpg.com

> TRAILER <
https://youtu.be/U1w7hnG5Cxg

> JOIN THE DISCORD SERVER <
https://discord.gg/nMVzavM

The lands of Ariathale are suffering because of a terrible energetic crisis. It seems that the Risan Health society has discovered a misterious red crystal that could end this emergency. Join Seth and his companions, travel the ruined world of Ariathale and discover the mystery behind the enigmatic red crystal.

A 100% FREE J-RPG videogame developed by a J-RPG Fan for J-RPG fans!
A compelling story about honor, friendship, betrayal and love
40+ hours of gameplay
19 playable and memorable characters
Many sidequests and minigames
Classic ATB Battle System
Winner of 10 Misaos Awards (2019) ( https://rpgmaker.net/forums/topics/25014/ )

- Synopsis -

Year 2310.
The world of Ariathale, a planet fueled by the power of Atlas, a mysterious versatile mineral, is facing a heavy crisis period due to mankind's greed.
Many years ago, the planet was filled with these crystal stones, but people started abusing it and the world fell into a state of recession.
The leaders of all ariathalian states met in the Tower-City of Halderos, the most important and rich city of all Ariathale, to decide the future of the planet.
In order to maintain the remaining Atlas resources, those leaders decided to ban the Atlas Technology until they'd find a new energy source capable of substitute the Atlas.
The story begins with Seth, an ex-imperial guard of the Levizoan Empire, escaping from his former comrades.
They are after him because Lord Meister, vassal of the Emperor, thinks that Seth is linked to the potential solution to the Crisis, but the young runaway doesn't want to return to the Vanguards Castle.

- Character descriptions -

To avoid spoilers, I'll show you only 4 of the 19 playable characters of the game! : )
Seth Sheridan:
Seth is a young man tormented by his past. What happened 2 years ago is the cause of his flee from the imperial guards of Reyel: the Vanguards. Lord Meister, vassal of the Emperor, thinks that Seth is linked to the potential solution to the Crisis: a mysterious Red Crystal.

Rudra:
Rudra is an old varzan (wolf-man) of the Marut clan, a shamans and hunters tribe. He was the clan's chief. His life was based on hunt and pray, but something happened to the clan. A rival tribe attacked the Maruts killing everyone even though they were less than them. Rudra says that they won because they used a strange Red Crystal with arcane powers. He follows Seth to discover the origin of this mysterious crystal.

Ferion:
Ferion is a Maverick, a group of rebels that opposes the Halderos Treaty, the treaty that banned the technology. He and his friends use the forbidden technology to help the people of Reikan Empire. He seems to be linked to the Scarlet Wyrms, a dangerous group of criminals looking for the Red Crystal.

Nadia:
A reserved girl that possesses a strange item that seems to be the potential solution of the Crisis. This item is one of the Red Crystals that both the Empires and the Scarlet Wyrms are looking for, and for this reason she will be involved in the adventure. Nadia is considered a witch by the people of her town, because she is the only one that can use Magic, a source of energy that disappeared many centuries ago.

- Features Overview -
Theia is a classic J-RPG game, so we have characters with Level, Experience, HPs, and so on. Characters level-up killing enemies, etc etc.
These are the main gameplay features:
40+ hours of gameplay (about 25-30 of main story, and 10 of subquests, secondary events and minigames)
14 subquests
12 trophies / achievements
5 (6?) different endings


- Characters -

The playable characters of Theia are 19. Each character enters the party with "Guest" condition. As the story progresses, some of them will find a reason to remain with Seth and then lose the condition. A Guest character cannot change his weapons and can't learn new skills.

- Weapon Upgrade and Atlas Shards System -

Each non-guest character has 3 or 4 weapons that can be created and upgraded by using crafting materials.
Many weapons are crafted with Atlas Technology, so the played can insert Atlas Shards inside the weapons to gain bonuses. These weapons also have Atlas Synergies, that unlock extra bonuses according to the equipped shard. This system resembles FFVII's Materia System.

- Skills, Ability Points -

The characters don't learn and upgrade skill by leveling up, but by using Ability Points (AP), a pool of points shared by all the characters.

- Exceed Technique -

The classic Limit Break. Each character has a bar to fill during the combat. When the bar is filled, the Exceed Technique, a powerful attack or buff, can be used. Each character fills the bar using a specific battle command (we can see this command in the Status Menu). Each character has his unique EX-Technique. At the end of a battle, the Exceed bar will empty.

- Mastery and Mastery Skills -

In the right side of the battle screen, there is the Mastery Bar: a special bar that charges up by using aggressive commands such as Attack and Skills, and unloads by defending or using items. The more the bar is loaded, the more bonuses we will receive at the end of the battle depending on the characters we are using. Each characters grants a bonus (EXP, AP, money, HP or SP recovery). We can also use this bar to apply passive bonuses by activating Mastery Skills.
The Mastery Skills are special passive skills unlockable by using APs, that grants bonuses during the combat. We can "equip" a Mastery Skill in the Skill Menu and set it at Level 1, 2 or 3. Obviously, the skills is more powerful at Level 3, but it is also more difficult to charge up the Domain Bar until it reaches the selected level.

- Camp -

While traveling in the World Map, the player can access to the Camp, where he can talk to the other party members and increase (or decrease) their stats, learn new infos about the lore and the characters, and also gain new skills that can be used in combat.

- Hunts -

During the adventure, the player may find Hunting Guilds that allows him to hunt down powerful enemies to gain rare items and equipments. The functioning is similar to FFXII's Hunts.

Latest Blog

New videos by german and spanish players!

Hi guys, now that the german and spanish versions of the game are online, some new players started Let's Play series and streams on Youtube and Twitch!
(In german and spanish, of course ^^)

Eternal Games (German)
https://www.youtube.com/watch?v=clwwAOXOJdE&list=PLzV-_jHypTUsLVuYMyhKgLlx2uyOeWvOw

Koshirano (German)
https://www.twitch.tv/videos/802770408

KeruPuu (Spanish)
https://www.twitch.tv/videos/813388345

Posts

I just played for 15 minutes and I'm pretty impressed so far. The story seems intriguing, the battle system is cool (the music and that special move really surprised me, in a good way). Now, I saw that you're updating your game (bugfixes and new ending) so it'd be probably smarter to wait before playing in earnest, I guess?

author=LolloRocketDiver
Hi Raiem! Thank you : )

And for your questions:

No you can't prevent their deaths, but you can unlock then as playable characters in the Extremordeal, the extra dungeon.
  • The choice changes the ending. That's a big deal XD

  • Thanks for the reply and you're welcome! Seriously, great job =)
    Oh, that's good! Looking forward to it =D

    Ah, I see! I will do both then. The one I consider closer to my preference latter, haha. I will just save all the extra content for the 2nd playthrough I think! How long do you think it will take me to do the last chapter without any grinding n anything for the 1st ending? -insert thinking emoji-

    EDIT: Okay, so I tried. And I really wanna be okay with it, but I just can't. Shouldn't it be the player's choice to do the all the extra content before making that route-branching choice? I can't get to beat the true final boss in my secondary playthrough (I am on hard mode) its so hard-hitting n fast and I am just. I don't wanna do anything extra, as I want to save it for my primary playthrough...
    EDIT II: Actually, nevermind. I just watched the other ending on youtube. Thankfully, its the one I wasn't aiming primarily, and while I could only get the gist of what happened, at least that was something haha. I think I am just gonna go with my primary playthrough now.
Just a quick warning concerning a game-breaking bug (contains a minor spoiler about who joins the party and when): Pressing Shift to view weapon details for
Gallian's
Genesis Level 3
at least after he has joined as an Extra Character in the final chapter
resets the game (invalid image format).
author=ogswan
can the sealed purple book in lancaster mansion be opened?

It can be opened with the right colour: purple
red + blue = purple


Good luck, but save before you touch it.
can the sealed purple book in lancaster mansion be opened?
I downloaded it but I still have to work on it. You did a great job, thank you :)
However it can take a while... it's a pretty busy period for me >_<"
author=Rose_Guardian
I'm sorry, but I am stupid I don't know where to go at the start of the game. You should provide a walk through.

EDIT: Never mind figured it out. Sorry but I am stupid. I can't figure out some things as easily as others.


I've already finished my guide and sent it to LolloRocketDriver to add the correct boss names.
really enjoying the game lollo - i just reached chapter 8

very impressed by the plot so far - it's not predictable, and even though new characters show up frequently they all feel interesting and have depth to their backstories

i like the gear diversity, scarcity and synergy from unveil/alter - though

there's a nice mix of mini-games

lots of progressive sidequests that feel rewarding without getting in the way of the main story

branching parties and shifting main party compositions are excellent! in so many games it feels like a chore when forced to split the main party

i'm terrified of missing a shard permanently playing hard :) and appreciate the warnings

there's a nice diversity of rewards from dialogues - it's cool that you can learn different skills from the camp dialogues, get a different doll (mine gives +60 spr and i am curious if the others are better), etc.


thanks!

benos
My mind is full of fuck.
624
Hard to pass the motorbike level, gonna keep trying
I'm sorry, but I am stupid I don't know where to go at the start of the game. You should provide a walk through.

EDIT: Never mind figured it out. Sorry but I am stupid. I can't figure out some things as easily as others.
Hi Raiem! Thank you : )

And for your questions:

No you can't prevent their deaths, but you can unlock then as playable characters in the Extremordeal, the extra dungeon.
  • The choice changes the ending. That's a big deal XD
This is amazing. I am about 25 hours in on hard mode but I loved every second of it so far. Barely a moment I was bored. So many likable characters, cool graphics n storytelling moments, I just wanna ask

Is there no way to prevent Alison, Varneleon, even Sophet's deaths? :/

Also, does the

branching start from the point Lademis gives us that choice in that big ship? Or does choosing No gives me more options in the long run?
EDIT: Nevermind the below. I didn't realize you had to move when the monster wasn't looking.

Pretty sure the Chapter 11 minigame with Borghetti trying to get the key while avoiding the monster is glitched.

Sounds like the same stuff people have been talking about here with the bike minigame, but I had no problems with that and I just can't get past this. I'm hitting the button at the middle but it still registers as a miss. COnversely, sometimes when I hit the button outside the middle, it lets him move forward.

I think there needs to be a skip minigame function, this is frustrating. :(
Hi.
This gonna be the next game i play (looks and seems to be a wonderful game), after i finished Everlong that has a skip puzzle option in the beginning of most of the puzzles. Is it possible to have 2 options, nomal and easy? With some different prices?
It`s still something special with RM2K3, and so fun that it`s still coming out wonderful games made with that engine.
Thanks for your advices, I'll try to adjust some numbers here and there XD
If you hit enter as soon as the cannon door opens it should see you good.

I will admit that there's no real room for error with a lot of the minigames, which isn't a good idea. You either skim by with a last slither of health or have to restart again and that's not great design. Even a bit more health given during those minigames which require timing could probably help a bit so that you have a fairer chance. For example, hiding from the sniper was extremely hard because as soon as you entered a new screen you were going to get hit no matter what. I think I avoided it once and that was the one time I managed to get through to the end of that section.

That said, it's not incredibly hard, but it IS still a bit too challenging especially for those who have slower reactions. Perhaps even a "skip minigame" after a certain amount of times choice would be a good idea (if you want to make it a detriment to use, give prizes for completing the minigame manually - as with the stealth sections - and if you have to resort to a skip, just remove those rewards. Easy way to promote people playing the minigames, but allow for people who can't do them to continue the story).


PS: if you send me your save file I'd be happy to do the minigame for you. Just host it in your locker (hover over name in black bar up top, go to locker, upload file, grab link and PM me that link.)
author=CrawlingChaox
From what's been written here, I can either assume this issue is due to some type of hardware acceleration being enabled, or maybe this depends on the monitor's refresh rate. It is true that the game has been tested, in the course of four years, on many different setups and this hasn't been a common issue. Technology changes, that much is true too.

Now, please do understand that we have very little control over the hardware side, since this is not our own executable: Theia uses a patched RPG Maker 2003 engine, after all. There is only so much we can do, on our end, to address these issues (also because they seem to affect a minority of the players).

Given our limited resources, the fact that this is not a paid effort, and the fact that we have very little information on your setups ("my PC is very fast" is not much to work with), it should come naturally that support is not something we can snap our fingers at. I wouldn't write Sierra an angry email because my PC doesn't run MSDos point&click adventure games natively. :) If you're finding an issue with your own setup, but you still want to play the game, you can probably look into the cause and correct the issue on your end way faster than we would. And you said it yourself: another RPG Maker 2003 caused the same issue.

There's many options available to keep playing the game: you could just copy your game files to a different machine, play through that part, and then resume your game on your PC when that's done. It's not ideal, but it's something easily done. Better than wait for us to patch something we have no control over.

Of course, no one's asking you to do anything. Theia is provided for free, and you can keep playing for as long as you enjoy it. If the troubleshooting to play RPG Maker 2003 games on your machine is too much for you to bother, then don't bother. It's a bummer, because we want people to enjoy the game, but we won't be throwing Exceeds at anyone if they stop playing because their setup doesn't work.

I was not complaining about it, believe me, a bigger problem is my arthritis etc. that is moreso the reason i cannot do it. Thanks anyway
From what's been written here, I can either assume this issue is due to some type of hardware acceleration being enabled, or maybe this depends on the monitor's refresh rate. It is true that the game has been tested, in the course of four years, on many different setups and this hasn't been a common issue. Technology changes, that much is true too.

Now, please do understand that we have very little control over the hardware side, since this is not our own executable: Theia uses a patched RPG Maker 2003 engine, after all. There is only so much we can do, on our end, to address these issues (also because they seem to affect a minority of the players).

Given our limited resources, the fact that this is not a paid effort, and the fact that we have very little information on your setups ("my PC is very fast" is not much to work with), it should come naturally that support is not something we can snap our fingers at. I wouldn't write Sierra an angry email because my PC doesn't run MSDos point&click adventure games natively. :) If you're finding an issue with your own setup, but you still want to play the game, you can probably look into the cause and correct the issue on your end way faster than we would. And you said it yourself: another RPG Maker 2003 caused the same issue.

There's many options available to keep playing the game: you could just copy your game files to a different machine, play through that part, and then resume your game on your PC when that's done. It's not ideal, but it's something easily done. Better than wait for us to patch something we have no control over.

Of course, no one's asking you to do anything. Theia is provided for free, and you can keep playing for as long as you enjoy it. If the troubleshooting to play RPG Maker 2003 games on your machine is too much for you to bother, then don't bother. It's a bummer, because we want people to enjoy the game, but we won't be throwing Exceeds at anyone if they stop playing because their setup doesn't work.
author=Firefly84
author=LolloRocketDiver
It's not that hard. You could be confused at first, but you can do it in few tries.

In the first part you just need to dodge the rocks. It's as easy as it seems. Just stay in the free "cells" and avoid the rocks.

The second part is a bit tricky. You just need to continue to dodge: same for the first phase, but you must pay attention to the gatling gun now. As soon as the tank finishes to pull out the gun, press the deflect/parry button and you'll be all right.

I know it may seem hard at first, but it's completely doable. The game was released four years ago and this is the first time someone complains about the difficulty of that part. ^_^"
I will search for a walkthrough on youtube and I'll link here the part with the minigame.
You must understand that the PC have become faster in 4 years. I noticed the difference with another RPG Maker 2003 game and its minigames, as those suddenly became nearly unbeatable for me.
In the extra chapter for example, it is nearly impossible to beat the traps in both minigames, even when doing it perfecty.
I did it after x tries, but even experienced players will have trouble with those minigames.
In the motorcycle minigame and the drinking contest even my friend had trouble - the timing is really difficult.


The extra chapter's traps are a bit too hard, that's true. I should really slow them down a bit. However I tried the motorcycle part in my 2-years-old pc and it runs as fast as in my older laptop.