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An alternate universe is trapped in the grip of the ultimate evil, and only one person can save them: YOU! Available now, the DUST program, produced by the gamengineers at Project DUST, gives you the ability to become a hero in an alternate world! Slay hideous beasts! Grow stronger! Save our world! Just remember to have fun, it is a game, after all. As long as you try to win: this isn't just a game, after all.

DUST is a project of mine that examines the relationship between game players and game creators. It's just something small I made last summer, so don't take it too seriously, but I hope there is some enjoyment here. It's primarily a Dungeon Crawler, with the player making their way through over 10 levels on their way to three different endings to the story, with a hidden, secret, True Ending available for the eagle-eyed and the determined. I made this last summer, and have only now gotten round to putting it up to play. It can be quite difficult, however, for this release, I have implemented a class, chooseable at character creation, that gives the player an extraordinary boost in power, in case you are just interested in seeing the story. If you play the game this way, I'd expect you to finish in about an hour and a half if you see everything, maybe a little longer, while playing it normally will probably give you an adventure about three hours long. If you have any feedback, positive or negative, or even just want to tell me how shit I am, hit me up either here on this page or on my Twitter feed.

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  • Completed
  • woodaba
  • RPG Maker VX Ace
  • RPG
  • 02/03/2016 12:24 PM
  • 02/18/2017 03:13 PM
  • 01/31/2016
  • 27918
  • 3
  • 607

Posts

Pages: 1
You've got an it's/its mixup in the opening scene. The "...allows you to control a hero in our world" sentence also has its period cut off by the window length.

I'm surprised the initial class selection doesn't let you go back and pick a different one, by the way. I expected it to only be set when I walked through the door.

Got a lot of passability issues, too. The bloodstains can be walked through, even if they're on walls.
author=argh
You've got an it's/its mixup in the opening scene. The "...allows you to control a hero in our world" sentence also has its period cut off by the window length.

I'm surprised the initial class selection doesn't let you go back and pick a different one, by the way. I expected it to only be set when I walked through the door.

Got a lot of passability issues, too. The bloodstains can be walked through, even if they're on walls.


We at Project DUST value your feedback, and wish to ensure the highest quality for the DUST program. Rest assured, your points will be addressed, and the program will be updated as soon as possible.
In the Cathedral first circle, the switch on the left: "We would have been content with but a ficker of the Lord's beauty..."

Interesting so far, by the way.

"The Door is Open" -- Dionaea House reference?

Edit: The Watcher's infodump after the Memoriam level has a misspelling: "ressurrect" instead of "resurrect". "You've made the right decision" is also cut off by the text window.
author=argh
In the Cathedral first circle, the switch on the left: "We would have been content with but a ficker of the Lord's beauty..."

Interesting so far, by the way.

"The Door is Open" -- Dionaea House reference?

Edit: The Watcher's infodump after the Memoriam level has a misspelling: "ressurrect" instead of "resurrect". "You've made the right decision" is also cut off by the text window.


Thank you for your feedback! We have updated the program with new version that addresses these issues you have brought up, and others! The Author insisted we keep the class choosing the way it is, but aside from that, we hope the program is now of the quality we originally desired.

Additionally, we are delighted to inform you that the testers who neglected to report these issues have been euthanized. Thank you for your feedback!
Well, I finished it. To be quite honest, though, I don't really understand what the story was trying to say.


I'm generally pretty nonplussed by extremely metatextual narratives like this. DUST reminded me a bit of The Stanley Parable, and I've already given my thoughts on that elsewhere. My bottom line is that I don't think pointing out the strings is a meaningful statement in and of itself; an actual argument must be made. Throughout the entirety of the Author's grand reveal I kept saying "...So are you going somewhere with this?" and the answer kept being no. You laid out a lot of evidence that basically amounted to pointing out the obvious, but didn't actually use it for anything.

The narrative itself also felt incredibly muddled. So the Author is a metaphor for authors and media creators, but he's also a character in the actual story...? I kept looking for ways to interpret his backstory and motives as a metaphor for artists or the artistic community but I couldn't come up with much. I guess if you take an extremely metaphorical interpretation, yes, artists kind of are infecting us with their thoughts and beliefs through spreading their works to us, but I don't see how that's a bad thing. I like spending my time immersing myself in authors' worlds. I enjoy it, and I choose to do it because I enjoy it. I don't feel manipulated by it.

(He also points out how ridiculous it would be for the player to be able to defeat him in a climactic boss battle, then proceeds to... do exactly that? Why point out that a trope makes no sense and then play it straight? I expected the boss battle to be some ludicrous unwinnable thing to show what a farce the concept was, but he wasn't much harder than the other endbosses.)

I also have to say that the gameplay actively dragged down the rest of the work. Springing the "you're enjoying this aren't you" trap requires the player to actually enjoy the gameplay, and the RMVX DBS is kind of objectively not fun. The random encounters were infuriating, and the fact that even turn order was random meant strategy was impossible and you could only win through the luck of the draw. In the end I was motivated by nothing more than idle curiosity, not because I actually felt satisfied at overcoming the game's challenges like the Author kept taunting me about. Maybe that was supposed to be the point, that we're so wretched we're willing to trudge through gameplay we hate just to satisfy our curiosity? But then why include the broken story-mode class? If you're going to make a profound statement about gamers' relationship to games, the gameplay and story can't be working at cross purposes, or the whole thing is going to crumble.

So in the end the whole thing just left me confused and disappointed, though with an appreciation for the pretty atmosphere.
Thanks for playing argh, I really appreciate you taking the time to write out such a well-thought out criticism, as well as pointing out all the little issues you encountered along the way. I'll definitely take on board what you said for any future projects. Hopefully, next time, I'll be able to produce something you enjoy a bit more.
@Woodaba We have the same game title :p I also started it in 2015, what a coincidence.

I like the tile sets, Can I use some of them for my own game? Where did you get the tile sets?
author=HorrorBox
I like the tile sets, Can I use some of them for my own game? Where did you get the tile sets?


I got them as part of the Sci-Fi and Modern tileset on Steam. I think that's what it was, anyway.
InfectionFiles
the world ends in whatever my makerscore currently is
4623
Gonna give this a download and playthrough and hopefully a review!
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