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Good morning/afternoon/evening, depending on your location, timezone, and relative direction from the sun.

This is something that I put together mostly to see if I could, and as such, I'm looking for any and all feedback on this particular game. The premise is something akin to "What if I took Pokemon...and removed the Pokemon?" What you have here is a fantasy RPG but with the type system and the four-attack system that Pokemon is known for. This is not a Pokemon game, and I might be repeating that throughout the synopsis. You will not be a young trainer out scouring for creatures to add to your collection. You will not be battling the gym leaders, and there are no Elite Four.

What you will have is the world of Sherranth, which has been decimated by something. What is it? We don't know. All the character knows is that his inn, your inn, has somehow escaped disaster. Your six tenants from all walks of life are there with you as well, and months have passed since The Break occurred, leaving your inn, once the center of a small town, now in a valley, cliffsides surrounding you. Things might be bearable, but you're running out of food, and out of wood to burn for the fires. The trees in the area have all been forested, and beyond the safety of the inn, it is not safe.

You must convince the tenants of your inn to strike out into the unknown to find not only wood and food, but also some information about just what has happened to this world.

Roughly two hours of playtime, this little 'story' is completed. It's mostly just a curious look at what can be accomplished with a little creative thought and some heavy script modification from an already established source, the Pokemon Essentials Kit.

Characters:


The Innkeeper: Played by you, you are the sole non-combatant. Named Trevor by default, this intrepid young man has to help his tenants however possible so they can all survive.

Allen: Rough and uncouth, Allen had worked as a prison guard for quite some time. He excelled at forcing people to talk, even when they really didn't want to. In a word, cruel.

Starla: A musician who happened to be staying when things collapsed. Aspires to be a singer but doesn't quite have the talent.

Drake: A fisherman who lost the catch of his life. Slightly misogynistic, he tries to atone for his failure, but has mostly only managed to drink himself into a stupor.

Felicia: She and her cat Valiz had lived off the land for quite some time before The Break, but now, survival necessitates staying still...something she can only barely tolerate.

Anya: A traveling fortune teller, she follows what her cards read to her, no matter how outlandish or debillitating.

Otto: A gravedigger, Otto is by far the eldest of those staying, but his off-putting demeanor tends to make the others a little wary. The innkeeper put him in charge of the bar.


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  • Completed
  • WhiteFog
  • RPG Maker XP
  • RPG
  • 02/06/2016 06:20 PM
  • 05/18/2016 07:23 AM
  • 02/01/2016
  • 38620
  • 5
  • 328

Posts

Pages: 1
I really enjoyed this! The graphics were a bit surprising at first, I admit, and I was annoyed with Starla's 'exCUSE me' so often and at every response. I liked this though, and was disappointed how short it was so I am eager for more.
I'm not quite sure what exactly is causing that. There is a light inherent flickering that may be the cause, or the fairly bright saturation in color.
There are a few sounds popping up every now and then, specifically in battle, that can be a little strong or jarring, but I found it to be interesting music overall.

Hehe yeah. The jump from grass to caverns is pretty big, too, so if the focus is on story, some tweaking to make the grinding period shorter would definitely be neat. Either way, I will be looking forward to some more dialogue then!
The contrast between the simplistic and "unrealistic" sprite style can be quite powerful (I quite enjoyed wither)
@Novalux: Thank you! Appreciate the feedback and glad it works as it's supposed to!

@Kylaila: Yeah I've heard from a few others that apparently the mix of graphics and sound tends to be painful on the senses, so I might try to do something to fix that. I totally understand about the pokemon-style battle being slow and I really can't blame you for that hahaha.
I'm glad that you are enjoying the dialogue- that was the main focus of the game. I appreciate you taking the time to give it a play and if you do get up the gumption to press on, there are a lot of good chats awaiting you!
Yeah, looks really neat and I enjoy the dialogue that's there. I hope in later locations (like the forest) I can see more of that.
I won't finish it anytime soon, tho, as it is a little painful on my eyes over time and I am not too fond of pokemon style battle (mainly due to the long waiting times between attacks)

Will get back to it and maybe write a review, tho!
Looks really nice! I may give this one a go soon ~
Been playing for an hour and all's good here. Good job M8
Hahaha thank you. It's mostly just, as it says, a proof-of-concept. I plan to explore this world a bit more through a number of different small stories in this style but I'm glad that you enjoy it!

The first step, of course, is replacing the FF3 sprites and tile sets with something more custom which really shouldn't be too hard. Now that all of the systems are in place, after graphics it'll mostly just be adjusting the menu to push it further from the Pokemon style.

But all in all, I'm glad that someone is enjoying it!
You're killing me, WhiteFog, this is amazing. You ever need any resources, let me know.
Pages: 1