Well, things are certainly moving right along, though I will be upfront and say that it has been fairly slow.
June and July are the busiest months of the year where I work, so a lot of my free time has been dedicated to life matters. But that doesn't mean that there hasn't been progress on Soma Spirits! As it stands now, dungeon 4 is largely finished, and dungeon 5 has quite a bit of work done on it, as well.
There are some aspects of the game that are completely done. The OST is complete, and 99% of the game's graphics are finished as well, with the exception of some late-game spell animations and other miscellaneous things.
Let's take a look at our old friend, the excel chart!
That's a lot done! I wanna say "we're getting close" but I also don't want to make any promises, and I certainly don't want to set a release date considering my sporadic dev schedule. Still, I'm definitely on schedule with my original timeframe, and beta testing can't be too far off. During which, I'll be sprucing up some of the areas that are a little bare (the hub map could use a few more NPCs to make it more interesting).