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Edmund Brigham is a man who does not remember much. His surroundings are a mystery to him. He finds himself on a road, guiding him towards a keep. Within lies the dark robed Gatekeeper, who is awaiting Edmund.

The Gatekeeper greets Edmund Brigham in his own twisted fashion. Unmoved at the Gatekeeper's attempts at riddles and mind games, Edmund's thoughts are stained by a silhouette. A rose.

The Gatekeeper, impressed with Edmund Brigham's conviction, guides him towards the Garden Tower. The answers that matter to him, lie there.

As he begins his journey, the silhouette never leaves his thoughts. The trials on the road to the Garden Tower are many and hard.

Edmund must overcome them.

Features:

Solo Character Battle System Fast, challenging, and fair! There are no healing items, you recover health by killing a foe. Attacking normally grants Edmund FP where he uses Arts to destroy the foe's weakness.
2-3 Hour Long Story Fleshed out and replayable!
All Original NES Inspired Graphics
All Original Soundtrack

Latest Blog

Three Ghostly Roses Remake

A Ghostly Rose

Wishlist on Steam





For a long time, I considered making Three Ghostly Roses deluxe. Enhancing some graphics. Adding more features. Then I realized, it would be better to make a whole new game.

Three Ghostly Roses is very special to me. I'm happy I just kept the game as it is. But I knew I could do more with it. So I made A Ghostly Rose.

It comes out on April 5. If you liked Three Ghostly Roses, I hope you'll check it out.

Thanks for reading! Hope you enjoy.
  • Completed
  • zDS
  • Red_Nova
  • RPG Maker VX Ace
  • RPG
  • 02/21/2016 02:12 AM
  • 04/11/2023 05:09 AM
  • 10/29/2016
  • 151452
  • 66
  • 1734

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Posts

Pages: first prev 12 last
author=Red_Nova
I'm sorry I'm super slow at this!
You're being very thorough with everything! That takes a lot of time. Good work is worth the wait. =p
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I'm sorry I'm super slow at this!
unity
You're magical to me.
12540
Take all the time you need to get it right ^_^ We can wait. Patience is a virtue after all. :D
I'll release as soon as playtesting is done and I fix the issues. Making sure you guys don't go through pesky issues I missed haha. Shouldn't be too long now! I under-estimated the time on my last post though. :S
We want the game. Release it already!
I took down the demo currently due to the actual release coming sometime this month and the save files won't be transferable unfortunately.
Thanks for the kind words!

It's funny how this game works. I used the original version of this game as a jumping off point for Cope Island then I used Cope Island for a jumping off point for the new and improved version.

In an ideal world, I would have had animated battlers to visually show weaknesses, but alas that will not happen this time around. With that said, I definitely agree. I think the first one on boss 1 indicating that it is time to use the uppercut is good, but I think I should tweak the rest of the dialogue to give the player a chance to figure it out themselves.

I showed a lot of the hand in the last cutscene of the demo, but there is plenty story left coming up, haha.

Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
Thoroughly enjoyed the demo, zDS! I see you used Cope Island as a jumping off point, but enough was added/tweaked to make it stand out on its own. The visuals are very well done and the music is sweet (though I feel the music in the tower nay be a little too upbeat for the situation).

The one part I wasn't too fond of is how Edmund flat out tells you the boss' weaknesses after it changes behavior. I think the boss behavior should be edited a little bit to talk more in depth about each behavior change and let the player figure out which body part is open. It's a lot more satisfying to figure out solutions like that rather than have Edmund practically walks you through the fight.

Other than that, I'm loving the atmosphere and tone of the game. I wonder if the plot will get more in-depth as I collect more roses? The last cutscene feels like it may have shown it's entire hand too early, but I feel that there's plenty more story to explore as the game goes on.

Great work on this, man! Keep it up!
Game page format updated! I'll add more pics to the screenshots as well in the next few days.
unity
You're magical to me.
12540
Oooh, I need to play this! ^___^ Maybe tonight, if I get time.
Yay first download.
I'll let you know what I think.
Thanks for the kind words everyone!

Souls vibe? Didn't mean for that, but damn does that please me.
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
How did I miss this for so long?!

*subbed*
This looks really cool. I'm digging the Souls-ish vibe it gives off.
unity
You're magical to me.
12540
Yeah, I love the look and feel of this! Also subbed! :DDD
Frogge
I wanna marry ALL the boys!! And Donna is a meanc
18995
DETERMINATION this looks pretty good! Subbed!
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