"Hell is empty, and all the devils are here." - William Shakespeare
You play as Luna Amaryllis, a morose girl who has been cursed by “Death”, and must reclaim the pieces of her heart from Hell and stop the darkness associated with her curse from seeping into the town of Havenfall.
Melting Moon is a horror/dark fantasy game that is heavily story-based, and involves various mythologies to its world. What happens in the game and what happens to Luna is heavily influenced by what the player does or doesn't do in regards to the story and choices given. Luna can explore Havenfall and various locations in Hell and Purgatory as she finds pieces of her heart and saves (or doesn't save) souls afflicted with Soul Rot, all the while finding out her true self and her true purpose.
Length: 4-30 hours, depending on story-based events the player does or doesn't do.
Combat: Using weapons she finds or makes, Luna can utilize combat, but only while in Purgatorium or Hell. However, don’t let the fact that combat exists in the game make you feel that you’re safe - some enemies can kill Luna in one hit if she doesn’t have a certain amount of heart pieces collected, and her true strengths will only begin to show in the latter part of the game. While some enemies are easy to kill, there are some who you must use your wits and wisdom in order to pass. There are also some enemies that simply cannot be killed, and must be avoided at all costs.
Relationship System: This game allows you to form relationships and bonds with other characters through dialogue, quests, and giving them items. There are some characters you can form a love-bond with, which will have some effect on the endings you get. The available lovers are both male and female. The relationship system is optional, but will greatly enhance the story and will also unveil extra parts of the story otherwise unobtainable through the regular game play.
Creation System: In various locations of the game, there are spots in which Luna can cook, create, or invent things. These include remedies, weapons or utility items, consumables and gifts to give npcs.
New Game + / Replay value
Multiple Endings (About 4 regular endings, and multiple 'bad/game over' endings)
Unlockables (Gallery, achievements)
Painted/Cged graphics, no tilesets.
Hauntingly beautiful soundtrack
This game is in production and the demo (which will be the entire prologue of the game) will be released early in 2016.