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The world is feeling down. As a creature with a combination of Happy and Puppy in the name, you will have no such thing! Donning your trusty scarf, you intend to head out into the world and cheer everyone up. It's your duty!

Happup is an exploration-based puzzle inspired by Yume Nikki, Monument Valley, and Hohokum. It centers on the titular character, Happup, a dog with a cool scarf. The game aims to offer many varied areas to explore, presented with an abstract art style.

Some features!
•A funky soundtrack!
•Puzzles that'll have logical conclusions! Nothing too outside-the-box, don't worry!
•A crazy artstyle!
•Cute dogs and cool scarfs!
•It's a really cool scarf, I swear. Scarfs are cool, right?
•Interesting designs and mysterious characters! (I'm looking at you, one-armed-violinist.)
•Lots of eyeballs!
•Eyeballs where eyeballs shouldn't be!

Happup was actually a game I started off five years ago, but lost all the data when my computer crashed. It was amateur, but I was pretty proud of some of the ideas I had come up with. Now that I'm older and wiser, I picked the game back up and started from scratch. I'd love to give it a proper development! I plan to make this as interesting as I can and something you'll remember for sure. Seeya on the flipside!

I-is that phrase still cool..?

Latest Blog

State of Affairs! Arf!

Hi y'all! So, if some of you have been keeping up elsewhere on Happup's development, you might have known my motherboard failed nearly a year ago (which lead to a big debacle), and progress was halted while I got my desktop fixed. A lot of people were hoping that I could salvage Happup off of it, and...

Unfortunately, no. :c After months of trying to get my hard drive fixed by the computer place, it seems that I'm not going to be able to recover the game.
The computer place that lost my hard drive in the first place was unable to recover the drive, and uh, also screwed up my desktop, which now can’t start. I don’t know what I’m going to do in regards to that (maybe small-claims court?? I really don’t know (at least I can still work on my laptop!)), but I do know one thing; sitting and waiting to maybe get some progress back on Happup is really making my developer drive itch, and I’m tired of waiting.

As of today, I will be restarting Happup’s development from scratch! I know this sounds like a lot of work, and it is! But, it’s not as much work as you all might think. For how much I was able to show off the progress of Happup in its old form, the ocean was wide but not deep, if that makes any sense. I had a lot of graphics done for the game, but no interconnectivity or missions were really in place, even up to my computer crashing. I’ll be honest with you all, I was more focused on creating new things to show to you all instead of creating things that would make a playable game. However, this might be the most helpful hubris? I showed nearly everything I made to this forum and other places up until relatively recently, so you, as the audience, have seen a large majority of what I had made for Happup. That means that, to recover the development for Happup, I’m going to be ripping, recreating, and improving on sprites I’ve shown in the trailer and screenshots for the game. This is gonna take a while, but I think it’s better than sitting around and waiting for some computer technicians to screw up my PC for the third time. (Sorry if I come off a bit salty, but I’ve had to deal with this for months!)

I also view this as an opportunity to build a better game from the ground up. While Happup isn’t a very traditional game (that’s kind of inherit when you make a Yume-Nikki-like!), I think there’s been things that I’ve issues with in the game since its inception. I’ve stuck with it since I had a fear of getting rid of things that I had spent so much time building, but now that the game’s original version is gone, I have the opportunity to build a better foundation for Happup. I suppose that’s what I get for starting to build a game in the 9th grade - fifteen year-olds aren’t really known to be efficient with their work, and they definitely don’t think ahead!

Speaking of, this isn’t the first time this game has been through developmental issues; if you’ve been following it from this thread’s inception, you’d know that I’ve had to deal with lost data, file crashes, and I’ve even had to restart development entirely before I started showing the game around here. Happup is a resilient game, and I’m not gonna let a crashed motherboard get in the way of making a game that means so much to me. I’m sorry for getting a bit personal here, but this is a very special game for me! I’ve been working on it since I was in middle school, and its continued development has allowed me to meet some of my very best friends ever. Working on this game has allowed a creative outlet for me that I’ve never really had the chance to experiment with before, and its netted me relationships with some of the kindest, most wonderful people I know. I suppose all the ‘eras’ of my life have had Happup in them? I’ve kind of grown up alongside the game, and now that I’m an adult (wowza!) I think I can finally give it the proper treatment I think it deserves. I may run into developmental issues a lot, but if there’s one thing I’ve learned over the numerous hang ups over the years, it’s that I am one stubborn indie developer. I’m not gonna stop until this game is done, darn it!

I suppose this was a pretty wordy announcement, but I hope it makes up for all my silence on the matter! I’ve been pondering this decision for a while, and I think I’m finally in a position where I can act on it. I hope you can all understand where I’m coming from in making this decision, and I hope we as a community can make Happup the best it can be!

If anyone would like to help me restore Happup to where it was before the crash, please send me a note on RMN, DM me on twitter, or send an email to art.punkitt@gmail.com ! I can't pay anyone, unfortunately, as I'm an independent college student now, but any help from any one would be appreciated.

Much thanks and love!


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I was waiting for you to make a page for this game for a long time.
Me too! I was really scared of making one and I was kind of confused, but it's here now, yeah!
I'll probably keep an eye on this. Has the potential to turn our interesting.
Thank you! I'm really hoping it'll be!
Ahh I saw this on the release something XIV event and was super intrigued by it's sorta monument valley-esque aesthetics!! And almost fell off my chair when I saw the thumbnail for the game page. Pumped to play it!!!
I like to think of myself as a sweater knitting granny, but instead of sweaters, I make games. Not great games, but hopefully nice enough to be enjoyed by a handful of people in a small community.
YAY, finally a project page <3
I'm glad you guys really like it! I'll be releasing a video showing some walkarounds and some effects soon enough.
Self-proclaimed Puzzle Snob
This looks so beautiful! Subbed.
*Deeply Thinking*
How does this not have more views?? This game looks amazing!
I love the description.
Wow, thank you guys so much! I've been working on the effects video, and it should be up by Sunday.

I love the description.

Hehe, I'm very glad you like it.
Looks like fun Punkitt!
Thank you very much! I'll be posting some gameplay next week as part of the Just Do It! event.
Love its graphic style. Can't wait to play it! xD

Hey everyone! There's Happup footage now!
Besr Richard Slayer
That looks pretty fun! The music is cool too.
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