The world is feeling down. As a creature with a combination of Happy and Puppy in the name, you will have no such thing! Donning your trusty scarf, you intend to head out into the world and cheer everyone up. It's your duty!
Happup is an exploration-based puzzle inspired by Yume Nikki, Monument Valley, and Hohokum. It centers on the titular character, Happup, a dog with a cool scarf. The game aims to offer many varied areas to explore, presented with an abstract art style.
Some features!
•A funky soundtrack!
•Puzzles that'll have logical conclusions! Nothing too outside-the-box, don't worry!
•A crazy artstyle!
•Cute dogs and cool scarfs!
•It's a really cool scarf, I swear. Scarfs are cool, right?
•Right?
•Interesting designs and mysterious characters! (I'm looking at you, one-armed-violinist.)
•Lots of eyeballs!
•Eyeballs where eyeballs shouldn't be!
•Eyeballs?
Happup was actually a game I started off five years ago, but lost all the data when my computer crashed. It was amateur, but I was pretty proud of some of the ideas I had come up with. Now that I'm older and wiser, I picked the game back up and started from scratch. I'd love to give it a proper development! I plan to make this as interesting as I can and something you'll remember for sure. Seeya on the flipside!
I-is that phrase still cool..?
Happup is an exploration-based puzzle inspired by Yume Nikki, Monument Valley, and Hohokum. It centers on the titular character, Happup, a dog with a cool scarf. The game aims to offer many varied areas to explore, presented with an abstract art style.
Some features!
•A funky soundtrack!
•Puzzles that'll have logical conclusions! Nothing too outside-the-box, don't worry!
•A crazy artstyle!
•Cute dogs and cool scarfs!
•It's a really cool scarf, I swear. Scarfs are cool, right?
•Right?
•Interesting designs and mysterious characters! (I'm looking at you, one-armed-violinist.)
•Lots of eyeballs!
•Eyeballs where eyeballs shouldn't be!
•Eyeballs?
Happup was actually a game I started off five years ago, but lost all the data when my computer crashed. It was amateur, but I was pretty proud of some of the ideas I had come up with. Now that I'm older and wiser, I picked the game back up and started from scratch. I'd love to give it a proper development! I plan to make this as interesting as I can and something you'll remember for sure. Seeya on the flipside!
I-is that phrase still cool..?
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