• Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS
The sixth installment of the Phantasia Series.


With the elements withdrawn from Gaia, the world and its people have now begun to find new ways to make their world prosper. A world where the elements themselves will have no effect on the public everyday lives, and the age of technology has begun to rise, making the idea of the elements a thing of the past. Because of this grand change, the Goddess and her servant decide to become reborn and see the results of this grand change. While they would become reborn, they made one single promise, that they would meet again, no matter how long it would take.

500 years later...

You are Zack, a man who attends a local academy in hoping to become a professor in world history. However, Zack meets a mysterious girl, who speaks the words: "We meet again." However, the words ring hollow as Zack never met this girl before in his life, but little does he realize that those three words would spark the beginning of a journey that would result in Zack changing the world, for better or for worse.

-Side-view battle system, thanks to the Theo Battle System
-Changing formations, which can lead to earning bonuses during combat.
-Element Fusion, fusing with your allies to become stronger.
-Animated Battlers, both enemy and allies.
More features to come as the game is still in progress.

-Theolized Battle System
-Yanfly Engine Ace
-Formation Bonus (By V.M of D.T)
-YSA Classical Battle System
-Moghunter Scripts
-Yami Pop Message
Special thanks to Theo himself with helping me with tweaks to the battle system.

Planned release: 2017.

Latest Blog

P6 Blog #26 Battle system script assistance.

Hey there peeps! Jaymonius here in a dire need of assistance.

If some who have played Phantasia6 have noticed, there is a major bug in the battle system, whenever you use Overlimit while another attack animation is playing, it causes the game to crash.

I've tried so many things to try and fix it, but sadly, I'm not a scripting genius, if anyone can give me a hand with fixing this issue, I'd be really grateful for the help!

Thanks muchly!
  • Production
  • J-Man
  • Skie Fortress (Artwork)
    Jakoo56 (Scripter)
    no0ony (Mapper)
  • RPG Maker VX Ace
  • RPG
  • 03/08/2016 09:04 PM
  • 11/19/2018 08:37 PM
  • N/A
  • 87883
  • 49
  • 379


Pages: first 123 next last
*Insert Zelda treasure theme here*

nice to see this series will be getting another installment, i've enjoyed the previous entries in the series.
How did you add this without me knowing? It definitely looks like the best one to date. Subbed.
I think it may have been due to the game not showing on the feed when I added it, cause I had it hidden for a bit so I could put some screens, among other things into the game.
Hi, J-Man. I have to say this game looks interesting. I do plan to play the previous five games, but is it recommended that I play the other five first? Just wondering.
It's not completely necessary to play the other games as each one holds out on its own, but the later games will often make references to previous games in order for the player to fully understand the entire series.
After they get the orb and she comes out of the restroom it freezes up and I can't move. have to shut down the game cause nothing works.
Ooooh, okay. Yeah, gimme a moment to fix that. It was a tiny addition I added that I forgot to test, that was my mistake!

EDIT: New version now on downloads
Subscribed! I don't know how I overlooked this for so long, but I'm glad it caught my eye while browsing the "Games" section! I didn't even think (or maybe I forgot...) you were making a 6th entry?! One thing I know for sure, though, is that you can always rely on this series to have flashy animations! Hahaha
Animating is sort of becoming my specialty, ha ha.

Well, we had a rough start to the game, but looks like things are starting to run a little more smoothly.
I downloaded the demo to play it, but when I do a new game, it just puts me in a random map and I'm invisible.

Did you forget to change it from a debugging to the real start of the game?
Ooops, my bad. I'll fix that up, come back in a half hour or so and it'll be fixed. XDDDD

Yeah, I was just quickly fixing something that was mentioned earlier. :P

EDIT: There we go, now it starts where it should.
i've managed to break the game like all other games i ever play, at the gem desert, you can skip past the warp to go in the desert and walk to the end, being stuck in this bluish looking form of the desert, i cant go back without going to where a cutscene is and when i go there the game freezes, sorry i broke your game!

EDIT: forgot to tell how i broke it, i walked to the right corner of the entry to the gem desert and kept going, thinking i was supposed to do this.
The problem was addressed just recently, just download the patch and the problem will be resolved.

I was reported about the Gem Desert issue by another person and had it fixed, so no worries about you breaking the game. ;) Just a little error I forgot to fix, nothing big.
im still stuck across the south end of the desert and if i try to head north i activate the cut scene with the military ship, and game proceeds as normal, is there any important story/characters/items that i may miss by effectively skipping the gem desert?
You mostly miss out on one element for Silva, but you do come back to it once you're done with the military stuff, you wind up back in the desert and you can go back and collect the stuff you missed earlier.
I"m only about an hour into the game and it is freezing when zack comes out of the house the next night after getting the fire orb.
When he comes out looking for emily a guy warns him about officers being out there patrolling the streets tonight. Is there a fix for this?
Think you could give me a screenshot when this starts happening?
How do i get the picture onto this page?

Ok I figured it out.
Pages: first 123 next last