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P6 Blog #10 Water encounters. Yay or nay?

  • J-Man
  • 04/12/2017 09:07 PM
  • 1501 views
Heeeeeeeeeeeeey, Jaymonius here with yet some progression!

At long last, the heroes now have access to their ship vehicle. Which now gives me some thoughts about ships and other things.

What is your opinions about battles on ships? Do you all prefer having no battles on the sea or go with battling the sea creatures of doom! ALSO! Do you like having ships with extra features?

Example like the ship base in Suikoden IV? Where you can recruit people to build your ship base? (Or even later on, an airship base?)

Tell me your opinions! TELL MEEEEEeee...

Posts

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Personally a huge fan of both ship and airship based encounters. I have plans for bosses and sidequests on both, tbh.
If you're thinking random battles like DQ2's ship where you get it ~20% through the game, then have to fight the same weak ass, pathetic enemies for the remaining 80%, then hell no. I wouldn't even have random battles on the ship at all.

But if you have some optional water dungeons in mind, or a few wandering critters who pick a fight when touched, that's cool. Actual sea travel should be safe, or else the long distances a player has to traverse quickly become aggravating.

On the subject of an upgradeable ship, I'm all for it. I've mused on the idea of a ship doubling as the player's headquarters, where their personal inn and store keepers set up shop once you 'recruit' them.
I have a general dislike for high levels of random encounters in generic turn based RPGs as after not very long they just feel like a pain.

If your battle systems is particularly different/interesting then they can be ok, if it's generic turn based stuff then cut those encounters down wherever you can (be it on land or sea).

As for making the ship more than just a means of transport, sounds great if done well, you'll need to think how it fits with the rest of the game though. Skies of Arcadia (an air pirate themed RPG) which gives you a ship very early on does not ad any amenities in the ship, you can walk around it and talk to people but that's it, if it had an inn you'd be able to heal all the time and I guess the developers thought that would not be good for balancing purposes.
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