It's almost a year since I released Eredia: Diary of Heroes (boy, time flies quickly, huh?), and we've been on quite the ride so far. Bug fixes, improvements, edits, we've done it all to make Eredia a better game, and we did it together.
I've heard the demands for the sequel, and I'm pleasantly surprised by the response. Now, I won't be able to get Eredia 2 out in 2019, but I got a little anniversary gift for you all.
This is the first update that brings to you new content. (Mostly end game stuff)
- 3 new legendary weapons.
- One rare and one legendary armor set (total 5).
- Two new runestones.
- One new EX-Boss. (Okay, tbh, this fight is a little unfair, but if Gara and Shirven didn't pose too much of a challenge for you, you're probably gonna have fun with this one.)
- One Follow-up mission added in the Hunter's Guild. (Must have finished escorting the thief from Navrok Port. This isn't an official contract, and it doesn't get added to the Journal.)
- Minor bug fixes, including the recently reported Game Over bug after the Kredvale trials.
NOTE: 90% of the new content can only be accessed after getting a ship. Try revisiting some of the islands again.
And that's not all. For this week only, Eredia is on SALE (70% OFF)!
Also, if you haven't done so already, collect your FREE Eredia Lorebook from our official website by subscribing to our mailing list.
It's my pleasure to announce that the Eredia Lore Book is finally available for free for all subscribers. If you're an existing subscribe, you can check your mailbox for the download link.
If you haven't subscribed yet, you can simply open our website, wait for the popup, and enter your mail id to subscribe. The automated welcome email will be sent out immediately which includes the download link for the Lore Book.
"Mystery creates wonder and wonder is the basis of man's desire to understand." - Neil Armstrong
I've been talking about how I've postponed Eredia 2 to work on a game of a different genre, but until today, I didn't have anything to show. Well, the wait is over!
I've finished making the first of the four episodes of Eva Reynes, a dark mystery/suspense game. It took me a while because it's a genre that I have little experience with, but I wanted to make something like this for a long time now. Now that I got the gist of it, the remaining three episodes shouldn't take too much time.
Follow the game on our website and subscribe to our RMN pagefor regular updates:
Unlike Eredia 1, this time I don't plan on releasing a public demo until I make sure that the content is polished and bug-free. However, if you plan on being a beta tester and want to help me out, I'll highly appreciate it. :)
It has been almost six months since the release of Eredia: Diary of Heroes, the first installment in the Eredia series, and so far I'm pleasantly surprised by the amount of positive response I got, especially on Steam. There were a few hiccups along the way, but the wonderful community made sure to report flaws and bugs whenever they found them, and it helped me improve the game greatly.
Now, several players have already started asking about Eredia 2, and I haven't given a proper response on this topic, yet. Well, let's start with the bad news, first.
I haven't started working on Eredia 2. Have I abandoned the project? HELL NO! But after finishing the first installment of Eredia, I decided that I'd challenge myself and make a non-RPG game because I have so many stories that cannot be told in a semi-medieval fantasy world.
I have started working on a Suspense/Detective game which will have dark themes and hardcore difficulty. This game is not as immense as Eredia, but it'll have a lot more original art, CGs, and the other stuff that commercial games usually have, and I plan to finish it in another six to nine months. I'll be rolling out a separate post for this topic soon.
I plan to start developing Eredia 2 in early 2019, and the development cycle will take anywhere between 12 to 18 months. Multiple users also asked what they can expect from the game; but to be perfectly honest, I haven't laid out any detailed plans yet, but the Aegea-Caradith war will continue, the Dark Silver will play a more prominent role in the story, new characters will be introduced, betrayals, plot-twists and surprises will keep you at the edge of your seat, and Kenrad will, of course, continue being who he is. That's as much spoiler-free information I can give you right now.
There's one more good news I'd like to share before ending this post:
Potatobrain Games is now open to publishing requests (non-commercial games) for FREE.
Yup, you read that right. I'll be rolling out a detailed post about this on my website and on Steam, so stayconnected!
Good morning, good afternoon, good evening, ladies and gentlemen!
The kraken has been released!...Okay, I'll stop with the bad jokes, now.
My first commercial game, Eredia: The Diary of Heroes, has finally been released!
For those who are not familiar with our title, Eredia is a dark fantasy JRPG game set in a vast open world with over 50
hours of non-linear gameplay. It follows the life of Kenrad Krauser, a hunter trying to make the most of his opportunities
in a war-ravaged world.
Eredia is available for purchase in Steam and itch.io.
The release date of Eredia: The Diary of Heroes has been pushed by 2 weeks.
The official release date for the Windows version of Eredia is now 13th April, 2018.
The Mac version will be release approximately one month after the Windows version is released.
The game will be available for purchase on itch,io, Steam, and of course, here on our own website!
The good news is that this time it's final.
Everything including the Steam achievements is done. We're just running some final tests to ensure that Eredia delivers the quality and polish that it promised.
I apologize for this setback, but we hope to you see you again in April.
As the chief potato of Potatobrain Games, I am proud to announce the planned release date for Eredia: Diary of Heroes is 31st March 2018. (Planned, not final)
While the development of the game is complete, and the testing/balancing is at its final phase, too, it is time for us to get busy with marketing, promotions, steam integration, and stuff like that.
It's our first commercial game launch, and I'd be lying to say we aren't nervous.
Whenever the climb got steep, I looked back at the numerous comments of support and appreciation that I got over the months. At the end of the journey I feel satisfied to have made a game that does not compromise.
We chose to self-publish this game, and we have little to no experience when it comes to marketing. If you liked the demo and appreciate Eredia, we request you to spread the word and spread the love. Tell, your friends, family, and other gamers about Eredia, and what made you appreciate it.
I know I haven't reached out to the community as much as I should have, but throughout the month I'll keep you guys updated with the latest news, and if there are any change of plans.