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Progress Report July

This is the first of the two monthly blogs that I am trying to get in.
I am proud to announce that one of the most critical turning points of the game's story has been finished this week. It took a lot more time than I thought it would as the writing was very critical and so was the cutscene.
But with the critical part out of the way, I plan to shift my focus on to side quest development and mapping of extra dungeons as well as develop an unique tournament system completely using eventing.

On a completely different note, it seems someone has finally found an answer to Kenrad's insults. Meet Prince Aedius, a playable character in the full version of Eredia.