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The Lady lives in a nice mansion, far away from the city. One day, her cousin Christine gets a letter. Her and her childhood friend, Quinton, travel to the mansion only to find out that the lady has been cursed. She is still alive, however she cannot respond or move at all. They are now dutied to travel into her mind to find who cursed the lady.

Fragments of Mind is a short surreal rpg with slight horror and comedy elements. Explore The Lady's mind and uncover her secrets. This game was made for Rpg Maker Net's ''Swap In the Middle With You'' event, where a person has to finish the first part of a game and then another person will continue developing it.

-(Mostly)Custom Graphics
-Around an hour of gameplay
-Challenging battles you can't get by just mashing spacebar
-Rewards for those who explore enough
-5 dungeons

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  • Completed
  • Frogge
  • RPG Maker 2003
  • RPG
  • 03/16/2016 10:56 AM
  • 08/12/2019 12:16 PM
  • 03/17/2016
  • 50860
  • 24
  • 853


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Certified Godot convert.
Subscrubed for fun.
Resident foodmonster
Nice to see it here, interested in how it'll turn out!
the world ends in whatever my makerscore currently is
Cool team up! It's like a promising rookie and a legend mashup in sports where you're like "oooh shit!"*

*I know very little about sports
I wanna marry ALL the boys!! And Donna is a meanc
Thanks you guys!!! ;w;
The game is finished, however sadly I can't upload it now because of terrible internet connection. Hopefully it'll be up by tonight.
I shall play this later. Looks like you really took the first half apart, I like that!
Psyched to see how it continues ~
The 524 is for 524 Stone Crabs
So many cool swap games to play! >.<
the world ends in whatever my makerscore currently is
It really was a great event for something that sounded iffy on production values. It actually turned out exciting!

I'll download and play this soon (among the droves of other swap games) when I sadly buy a new monitor as mine died recently :(
Rest in Peace, monitor.
I wanna marry ALL the boys!! And Donna is a meanc
Rip indeed!
Anyway, I added the download! Sorry for the delay! Didn't test it properly from start-to-finish so if you run into any issues please let me know ^^
Resident foodmonster
Downloaded, going to CHECK IT OUT!
I wanna marry ALL the boys!! And Donna is a meanc
Hope you enjoy it!
Finished playing the game. I am gonna post (in a bit) about my opinion on it, but overall I find it pretty good and I like that it feels just the right length; not too long, not too short.

Graphics and all that (including animations), I like it. I always like the old pixellated look, so I feel right at home.

Dialogues are pretty decent overall (the change in writing is noticeable, but that is after all the nature of this event so I won't nitpick on it). However, I do notice that some dialogues are all over the boxes, perhaps, because of time issue?

Balancing is also something I have a bit of problem with. Battle from mid to late game feels a bit like a slog, especially the normal encounters. Bosses are surprisingly manageable, so the normal fights feels like the just serve as a filler to be honest.

Also several things that might need fixing:
1. Ability to use several items outside battle that bestow effect, such as stone staff, is abuse-able to recover hp endlessly. I am quite grateful though because:
2. Workbench to make item is limited from mid game onward. So heal potions, antidotes is very very limited. Not to mention poison is goddamn dangerous at that point, and you can't recover from it without antidote. It even last after the battle!
3. Enemy encounter difficulty, see above poison thing. Three enemies with poison skill gave me a few game overs. Late game, I can encounter rats that can cast aoe (can all of them do this?). In theory, that can be instant party wipe. Once again, not enough workbenches to buy/create item.
4. Heal potion does not work for Christine. Intended? idk, the last skill she learned is self heal, so... I guess?
5. You forgot to give armor upgrade for Quinton

In all, despite these complaints, the game is still doable. It would be nice to see it all fixed for polished version however.

Lastly, great work guys! Congrats on finishing the event.

I wanna marry ALL the boys!! And Donna is a meanc
Thank you for the feedback! I did try to match Ocean's style of dialogue but I didn't do too well X|
I do also agree about the battles. I did want to work on them further so perhaps I'll make an updated version with that some time soon(I'm already working on a little patch since Ocean requested it but I don't really think I'll change the battles in it. I'll probably get around to it some time after the event is over).
I'll add some more workbenches so that each area has one. Ocean did also ask me to tone down the poison so I'll do that in the patch too.
I did think the healing Christine thing was intentional at first too, apparently it was just an accident. But I'll probably keep it :P
I'll also give some more armor upgrade to Quinton.
I think i'm the first one who downloaded the game yay can't wait to beat it..looks really noice.

EDIT:Nope Ocean beats me to it...
I wanna marry ALL the boys!! And Donna is a meanc
You probably are the first on to download the new version :P It did have a few other downloads before that. Glad you like the look of it tough!
I need a liitle help,i probably missed something obvious:
What should i do when im back in the room with butlers,bookshelves and 2 doors that Christine doesnt see an reason to go through again,and needs to find something that allows us to go deeper in the mind?

EDIT.Nevermind,I got it.Forget the key.
Ahh, that.
Go back to the mansion, talk to the butler and investigate the room between (you need a key for this). Then you will find something and can continue.
Oh my god.. I feel like just every trop that came to mind was pushed into that ending. Like .. wow.

TEAM MEMBER knew all along, but waiting to REVEAL IT ALL!

.. and of course you end the game by the protagonists confessing love to each other, practically.
AHHHHHHHHHHHHHHHHH.. where did all of that come from?

It feels like it was dragged on for longer than necessary, with plot twists that have no real setup or investment to make it work (it honestly seemed like there just wasn't much of a guiding idea until later - and I can see the challenge, the beginning was 100% kept ambigous, so nothing solid you needed or should pursue).
It is the classical trap of "revealing everything at the end".

Be wary of it. Beginning and end should NOT be the only parts where you find out what you're doing. Hints. Hints everywhere. There's memories and minds. Play around with it lots! You could neither foresee, or make sense of it looking back, and thus none if it felt important or connected to your gaming experience.
The fighting's not all that important if you have nothing to get towards. There were 4-5 passages with little input inbetween.

That .. was weird. I did like the overall ride, the second part definitely shifted towards a more light-hearted tone in writing with the few opportunities it took. I was okay with that, altho it was a concrete change, haha.

Hmm the first time those poison-attacks pop up their damage (not the poison actually) is really high. Since you can revive you can get by even without antidotes if need be. It was the hardest section of the game due to the high damage of that poison spell, not the actual poison. It is also the only time you can't return or have access to the workbench. That's tough luck! Thankfully the system makes you prevail always, it may just take a lil longer.

Later spells are reallly strong, but need a long time to setup, so unless you use items, it's a lil iffy. It does make you use your spammable attacks tho. (the last battle was also really easy due to blinding + muting enemies)

The problem I see with the battle system really lies in the length of the game (it's short, but it still feels like it was too long) combined with the lack of item use on your warrior, the parry heal is really low and needs to be spammed before big fights in an encounter so you can actually heal up later on.
You need a lot of recoup time for the strong spells, and generally inbetween so it's more of a focused "get to max" before continuing thing, rather than something that breaks up the general gameflow as it did earlier.
The fact you can't use healing items on your warrior means your mage will do all the damage later, because you will spend half your time in random encounters (well, on-touch encounters), using parry.

There's other stuff. The general advice is - more stuff inbetween exploration parts, and more hints in the game world. Was a lil exhausting towards the end (you also have waaay too much ether later on, I had 5k or so over and just bought some of everything and still had way too much)
The ending doesn't seem to be a parody either and it's a lil too much for my taste.
I really would've liked to have seen you take the "falling apart" of her mind a lil more serious and actually built on it.

With all that said, great job you two! It did come together well. Sorry for being so harsh on ya. Especially picking up is tough, so much love to you frogge when I focused on your part.
I wanna marry ALL the boys!! And Donna is a meanc
Your list of tropes actually made me laugh :,D
Other than that, yeah I'm kinda sorry about how to overall thing turned out. I wish I could have spent some more time on it ^^
Haha, glad it made you laugh : D
Yeaah, that's what contest games do :) Tends to do better if it's really short n focused, since if you plan ahead and then can't flesh it out, it's a real bummer.
Either way, good job finishing it! Is always cool when games get done under contest restriction.
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