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CHAIN REACTION

BETA 1.3 VERSION

 
<<< INTRODUCTION >>>
Tired of RPG's made in RPG Maker? Has science gone too far? ( ͡° ͜ʖ ͡°)
Explode near other blocks to break them into particles, that can break other blocks creating a chain reaction!
The
longer the chain will be, the higher the score multiplier.
Get as much points as you can and share your scores with everybody!
 
<<< FEATURES >>>
> Unique gameplay! (as for RM)
> Custom fresh-looking menus!
> Simple mechanics

> RAINBOWS! ~ Colorful Flashes and stuff ( ͡° ͜ʖ ͡°)
 
<<< CREDITS >>>
- Created using RPG Maker VX Ace -
 
Created by: Rikifive
Scripting: Rikifive
  '-> 'Text Cache' by Mithran
  '-> Developer Tool: "Data Backup" by Hime
 
Graphics: Rikifive
 
Music: Rissquette
           EliteFerrex
 
Sound Effects: Rikifive
                        Enterbrain
 
<<< OTHER INFORMATION >>>
( Arrow ) keys to move
( Z ) or ( SPACE ) to 'blow' yourself
- ( X ) or ( ESC ) to pause
(TIP) You can move around while falling down when re-spawning to avoid falling on a block and instantly dying
- At the current stage there are not many features, however I plan to add more energy to it ~ bosses ~ bonuses ~ levels with different mechanics etc..
- Don't kill me, but I have no idea about the aimed release date of the full version ~ I'll put a release date of the first beta version
- Episodes means number of currently playable levels

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  • Production
  • 1 of episodes complete
  • Rikifive
  • RPG Maker VX Ace
  • Action
  • 03/24/2016 03:22 PM
  • 11/02/2016 05:55 PM
  • 03/14/2016
  • 10106
  • 2
  • 28

Posts

Pages: 1
This is awesome ! I gave your game a try I directly got hooked. <Subscribed> I like the original gameplay. The custom interface and the music well match the theme of the game. I'm eager to play the new features.

My high score on the demo level is 589755 with 121 max chain. The game often slows down during the chain explosion but never during gameplay; so it's minor inconvenience.
Why, thank you! ^^
I'm really glad you liked it! (=

Regarding the performance drops ~ Yes, I'm aware of this and that cannot be fixed, because that's how weak RMVXAce is. As you noticed, the game slows down during the chain reaction - that's because the software calculates stuff pretty slowly. I'm definitely pushing this software to its limits and these are the results. I really wish I could do something there.

... I guess I shouldn't be making non-RPG games in RPG Maker. ( ͡° ͜ʖ ͡°)
author=Rikifive
I shouldn't be making non-RPG games in RPG Maker.

100% true!

RPG Maker is what its name says: a tool to make RPG. It also helps other games with their RPG elements. The more RPG elements in your game, the more RPG Maker helps you. But, the less RPG elements in your game, the less RPG Maker helps you. And, if your game contains too few RPG elements, RPG Maker makes the creation of your game more difficult. I think your game belong to that last category and that you should choose an engine better suited for your project or a programming language. Moreover, you should switch before accumulated frustration with RPG Maker makes you quit your promising project.

In MinST, I faced a lot of limitations when I was using a basic input/output and display. I then switched to a useful library and it became much easier work on my project. The switch itself was quite some work and would have been easier if I had switched earlier.
That's true~

I've made few games in RPG Maker ~ so far all of them were actually not RPG's ~ I'm making them in RPG Maker only because I'm familiar with this software. Besides this ~ I don't know what software would be best for me and most likely I couldn't afford that anyway. =/
You can find a lot of free game engines by searching the web. The RMN engine page also lists some popular ones. Moreover, you may not need an engine at all if you program your game from a programming language. Personally, I program in C using MinGW and the SDL2 library. Both are free. I would recommend you to use a programming language because it lets you do anything you want and there are a lot of free libraries to ease game creation for most popular programming languages.
I don't know other languages than Ruby, but I think I should learn other ones someday.
I'm not a professional programmer/scriptwriter, so that's why I'm hesitant to jumping on something else.
...But to be honest I'm scripting most of my games from scratch in RPG Maker (and getting rid of the default ones), so that wouldn't be a big issue, though I'd have problems with things related to system ~ such as dealing with files or making the game window (resolution etc.) and make it all run properly. ~ But if not that, then I'd gladly program from scratch if that would allow me to improve performance and general layout~.
Basically I'd just need the Ruby's Library and the system configuration that would allow me to manage files and make the game run. RPG Maker is a fun program, but it's not powerful enough like their tagline say. It is heavily limited and its performance even worse. (Sorry for complaining, but the software blocked many of my ideas and lacks of many simple functions, hence that opinion)

Currently I'm making a sidescroller platformer shooter in RPG Maker, so there's even more science than that game (Chain Reaction).
So far it goes nicely ~
I NOMINATE YOU!
MY ETERNAL SOUL!
TAKE IT! ahhhh!
ADDDDDDICTION!
Pages: 1