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Iason's curse

Designer: Marcelo Fermmoylle Paschoalin
Genre: RPG/Rhythm/Fantasy
Version: 1.0a
Engine: RPG Maker MV
Date: 24-mar-2016

Quick intro
Lenora, a traveller from another land, followed an unknown path on a cloudy day... a path that led her through a dark and silent forest. Not even the birds sang on that place.
She knew something was wrong, but went on nonetheless... and soon fell prey to an ambush.
All those men overpowered and tied her arms and legs, preventing her from escaping--however, somehow they tried not to hurt her.
When she was brought before an old man, a leader to those men, she knew the truth: they needed her to break a curse.
They told her something about an ancient prophecy, about women being the only ones who could save them...
...and that was how Lenora started her journey to put an end on Iason's curse

About this game
The idea behind this game was to make something casual and quick (90 minutes or less to finish), mixing RPG elements with rhythm games (which was only possible due to MogHunter's Theatrhythm script. I've also chose only Brazilian music, in order to show a bit of our culture to the world.

Latest Blog

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  • Completed
  • Fermmoylle
  • RPG Maker MV
  • RPG
  • 03/25/2016 02:33 AM
  • 04/05/2016 02:17 PM
  • 03/24/2016
  • 30386
  • 7
  • 346

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Posts

Pages: first prev 12 last
And the end-boss is again a huge jump.
It overall gets harder with more characters, since you need to juggle more input and the enemy hp increases (or so it seems), but you will need the slower speed for that one. On to redo it to get all three characters. Anything else seems a pain for me atm with how much hp he has.

We shall see~
(I'll edit, haha, weeelp, I've been quite the spammer.. sorry)
author=Kylaila
Puzzle time with scrambled letters! .. Maybe?
I suck at those puzzles. Breaktime .. or not. Random combination won!
Try other random combinations and you'll see the door will open many times...

This DOES NOT mean you won. ;-)

And the end-boss is again a huge jump.
It overall gets harder with more characters, since you need to juggle more input and the enemy hp increases (or so it seems), but you will need the slower speed for that one. On to redo it to get all three characters. Anything else seems a pain for me atm with how much hp he has.

We shall see~
Enemy HP depends on your party size, yes, but it has a constant ratio.

If your party has 1 hero, Enemy HP = Base HP * (1 or 2)
If your party has 2 heroes, Enemy HP = Base HP * (1 to 4)
If your party has 3 heroes, Enemy HP = Base HP * (1 to 6)
If your party has 4 heroes, Enemy HP = Base HP * (1 to 8)

Final boss has constant HP, regardless of party size. Finding the answers to those puzzles help fighting an easier version of the boss.
Aww, hehe. Gotcha!

Well, I feared as much, but I hate exploring those dark areas.
That's actually pretty clever. Although you are not particularily encouraged to go solve those puzzles.. I mean, there is no indication of it doing anything more.
And no indication of where to do what. Welp
I am completely stuck on the Scrambled word puzzle. I have no Idea what the answer is. All I know is that there are three capital T's, so I put one at the start of every sentence.

Also, the guy you find off to the side of the first cave area. Is there anything more then a fight with him?
@shadow9800, I'll send you a PM in order to not spoil the game for the others.
Pages: first prev 12 last