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Disconnected is a RPGmaker top-down Shooter featurering pixelmovement and 360° shooting.
The game can be completed in a little over 30 minutes and features a cocktail of action, puzzles, robots, zombies, DS era graphics and B-movie storytelling.


This being my first game ever, I started out small and put the emphasis on gameplay. The game uses a customized version of Khas' Saphire Action battle System combined with a mouse script to create a somewhat unique RPG maker game.

Controls;
Walk : WASD
Interact : E
Consume Medpack : Q
Aim : Mouse
Shoot : Left Mouse
Menu : Esc

Latest Blog

Completion!

It is complete, it is done!

I've finally completed my first RPG Maker game!
The final version of disconnected can now be downloaded, I hope some of you enjoy playing the game. While i've been testing and polishing the game over the last couple of days there still might be some bug/glitches. So if you encounter one please post here or send me a message.
  • Completed
  • Kyoui
  • RPG Maker VX Ace
  • Shooter
  • 03/25/2016 09:39 PM
  • 07/17/2019 06:05 AM
  • 07/10/2016
  • 14187
  • 7
  • 205

Posts

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Looks Cool! Subscribed!

I'd download but I won't have a computer for a few days after this...l
I think I'll give it a whirl. I'll record a video on the demo, (If that's okay.) and give my thoughts and impressions on it afterward.
author=Pikasprey
I think I'll give it a whirl. I'll record a video on the demo, (If that's okay.) and give my thoughts and impressions on it afterward.

Sure, i'd love some feedback ^^.
really like the dark atmosphere
Sorry to be so late getting back to you about it.

But anyways, I'm finding the game to be pretty rough around the edges. I find myself constantly getting stuck on the corners of objects while moving around, and also don't have a clear direction of where I'm supposed to be going and find myself a little lost.

I've also encountered and issue where I can walk through closed doors into the surrounding black void of the map.

I most definitely recommend finding a proofreader as well. The game's English is understandable, but is full of spelling and grammar issues right now.
author=Pikasprey
Sorry to be so late getting back to you about it.

But anyways, I'm finding the game to be pretty rough around the edges. I find myself constantly getting stuck on the corners of objects while moving around, and also don't have a clear direction of where I'm supposed to be going and find myself a little lost.

I've also encountered and issue where I can walk through closed doors into the surrounding black void of the map.

I most definitely recommend finding a proofreader as well. The game's English is understandable, but is full of spelling and grammar issues right now.


It seems my comment was lost in the crash, so a short summary...
first of all thanks for the effort, i've fixed pretty much all of the errors you pointed out, tho there are just some limitations to the engine (collision matching the tile-system while movement is pixel-based) but i've tried to reduce it's promince. The game should be a bit smoother to play in the current build.
I've also did a overhaul of all conversations, there should be no big grammar mistakes, tho I guess i'll have missed some commas.
so once again thanks for the feedback and I appreciated the video.
Top-down Shooter similar to Alien Swarm. I've played a handful of rpgmaker games similar to this but this game annoyed me in several ways, so I didnt feel compelled to finish playing.

The game isnt fun. You go through large, linear areas that all look pretty much the same (which are either lit or unlit.) The game started out simple, but the annoyance began when I encountered the respawning enemies.

There is a large room where you need to push two boulders onto two buttons, but enemy shooters are in this room and spam at you constantly, even from the other end of the room. You can take them out but they respawn within a minute so you have to be careful and try to push the rocks on the buttons as fast as possible. Your ammo is limited so you can't really suppress these respawning enemies for long.

Speaking of ammo, the biggest issue that annoyed me in this game is the treasure chests. Your first instinct is to open them as soon as u spot them but this will cause you to loose ammo because you have a cap of 300 max ammo and chests can either give gear, 100 ammo or a medkit. So if you open a chest and it gives 100 ammo, you will have lost the extra ammo if you had more than 200 when you opened the chest. Ammo is tight in this game because like I said, later areas have respawning enemies.

I ALMOST had it when, right after I beat the boss, I got blocked into a corner by my teammate and was stuck, so I had to reload the save and take a while to fight the boss again. The game also crashed at some point during the fight.

The last straw was 2 rooms after the boss fight, I had to go thru this dark maze area that's filled with respawning zombies coming from all directions. I went left and it turned out that left was the wrong way and looped u back to the entrance so I ran out of ammo. That's it for me.
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