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Peace has been upheld by the hands of Maverick Hunters X and Zero for quite some time now. However, suddenly, an uprising of mavericks washes over the city of Monsteropolis and the surrounding region. Their forces are vast and incredible, but X and Zero will stop at nothing to ensure their terror comes to an end! As their mission begins, they notice something odd: all of the mavericks, big and small, have emerged from the past! The enemies that X's predecessor Mega Man fought--Cut Man, Air Man, Quick Man, Gyro Man, and more are commanding the maverick army. But, who is commanding them? X and Zero will continue to fight back in order to find out.

"Mega Man X: Past Rising" is a simplistic, turn-based RPG, with a large emphasis on player choice. In this game, you, as the player controlling X, will venture through 3 different sets of 6 stages each before making your way to the final dungeon to face off against the commander of the Maverick army. Other than the combat, this game's design takes inspiration from the general flow of Capcom's Mega Man and Mega Man X games, where you choose the order in which you want to play the stages. Not only that, but defeating a Maverick boss will allow X to learn a new ability from a selection of 2 or 3 different options. X will be outfitted furthermore with special Addon Weapons you can purchase at the Maverick Hunter home base, Health Upgrades, and more.

The game is currently (4-23-19) about 45-50% complete.

(This game does not as of yet have an official title)

Latest Blog

Production Update 4-6-19

What's up, folks. Mitsuhide_The_Vagrant here.

I'm in-production of this game again. As such, I figured I should post a blog talking about a few things. First off, yes, I still very much want to completely finish making this game. It's why I took it out of canceled status a few years ago. Of course, with most indie developers, real-life and stress and work and other stuff get in the way and production suffers as a result. Nevertheless, production continues.

Since the current playable state of the game is the demo, let me fill you in on stuff updated since that:

Unlike the demo states, you will now be able to level-up X!



Not only will you obtain Hunter Points from defeating enemies, but EXP points, as well, which is dependant on the enemy's "rank" (basically, what color they are)

Gray = 1 EXP
Yellow = 2 EXP
Bronze = 3 EXP
Red = 5 EXP
Bosses and Sub-Bosses will also give 5 EXP.

The only "natural" reward for a level-up is more WP, which X uses for Addon Weapons and Weapons obtained from bosses. But, X will also be able to obtain an Upgrade Chip from Alia at the Home Base once he levels up. The max level in the game is "5" and there are 4 Upgrade Chips, so you will be able to obtain all upgrades in a normal playthrough. The order you obtain them in, however, is up to the player. Think of the Upgrade Chips exactly like the armor upgrades from the official Mega Man X games: they enhance X's abilities. I won't go over what the Upgrade Chips do here, though; I'll save that for another time.

You'll also notice that the stage in the screenshot above is new: its Heat Man's stage.

That's about it for the moment. I'll probably be uploading more screenshots soon, once Heat Man's stage is completed, then I'll be moving on to more stages.

Until then, Mitsu out.

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PRODUCTION STATS (UPDATED 4-19-19, 11:22 AM):

Opening Cutscenes----0%
Intro Level----------90% complete (post-boss cutscene not yet implemented)
Levels 1 - 7---------100% complete
Level 8--------------65% complete
Level 9-18-----------0%

Sprites:
If you'd like to help with any of these graphical necessities below, please message me...
- Alia overworld sprite needed
- "Mega Man: The Power Battles"-style enemy sprites needed for Wave Man, Drill Man, Skull Man, Tomahawk Man, & Knight Man
- Overworld sprites for all the maverick bosses (i.e. Cut Man, Quick Man, etc.)

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Hey F-G I think they "prefer being honest over being polite."
Magi, what was the point of posting what I said in the game description?
MY NAME IS ROY "R-DOGG" WILY
AND I ARRIVE IN THE FUTURE ON A *TRAIN OF STEAM* TO DETONATE EACH AND EVERY BOMB I HAVE. I BOMB FAST AND I BOMB HARD. ALL BUILDINGS FALL DOWN IN A PILE, AND MY STRONG ASS SELF JUST BATHES IN THE DUST AND THE DEBRIS. MY MAVERICKS DO THE TALKING.
GRANDPA, THANK YOU. THANK YOU FOR YOUR ROBOTS. YOUR GHOST AND I WILL RULE OVER MONSTEROPOLIS.
MY ELECTRICALLY CHARGED CRYSTAL IS THE BANE OF ALL MAVERICK HUNTERS. FIRST MONSTEROPOLIS... AND NOW PLANET EARTH. YOU'RE MINE.
Ratty524
The 524 is for 524 Stone Crabs
12986
Kef, you have been awarded the title of "Dean of All Retards". Here is your placard, congratulations!
What the fuck, guys? As far as I'm concerned Mitsuhide has a right to ignore your statements, as they are not only rude, but they barely offer any advice on how to improve his game.

Darken, there is a difference between being polite and being biased. You can criticize in a way that is perfectly honest, accurate, and to the point, while at the same time respecting the creator as a person.

Kef, as much as it is a little pathetic that he can't really write as well as what is expected for his age, keep in mind that writing is a skill. It's not necessarily age dependent, and for some it takes much more time to get better at it.

On topic... Yeah. Your story isn't written well at all. You could elaborate on how exactly Roy Wily detonated the bomb at the welcome center (In a train station would that be called a lounge or an information center? Do some research) without killing himself and his Maverick buddies in the process. I noticed that the "Mavericks" are pretty much Dr. Wily's old creations revived, why don't you tell us a bit about that? Regardless of how well the characters you are using are well-known, you should always explain who, what, where, when, why and how. "X and Zero are sent to remedy Roy's attack. X, being somewhat of the pacifist Maverick Hunter he is, attempts to reason with Roy." So wait, are they out of the train station? Why would Roy be at that same spot when not only did he destroy it, he could easily get caught by authorities by standing there? You need to use some logic.

I understand that you are trying to work on other aspects of your game, but storyline should be considered among your most important aspects of your game. The way a story works for games is that they tell the player what to do and why they are doing it. Why is Mario stomping on some turtles and evil mushrooms? Because he is trying to save a princess. If the story is poor, then there will be a lack of motivation to play your game. Not to mention when you are using a synopsis for a project description, and the writing is poor, it makes people think that your overall game is poor. Writing an excuse for your bad writing doesn't save you, either. Don't put up a piece of writing the first time you've written. Proofread your writing, and also get someone else to read it if you don't feel confident.

Upon looking at your screenshots, I can see this game is a clashfest. You need to pick one graphic style and stick with it, otherwise your game would be hard on people's eyes.

I hope that helps you get somewhere, here.
of course he has the right to ignore my statements. he has the right to do whatever he wants. however, i did give him some real advice, a long time ago. all he did was post an angry thread about it.

thanks for the placard though!!

actual advice, mitsuhide-tan:
-scrap this. seriously. maybe make an MM fangame later, but for now this won't work.
-read more. anything, but preferably something people consider 'literature'. besides practicing, the next best way to improve writing is to look at someone else's. pick it apart, don't just coast through it. this may not be easy if you weren't much of a reader before, but nothing worthwhile is easy.
-get rid of that dA. just do it.
(and by 'scrap this', i mean keep it but stop working on it. you may come back to it later and laugh. or, at the very least, you can reuse the code you wrote/use it as a framework for something better)
I haven't even worked on this in a long while, but that's simply because I was so discouraged about the X's "Charge" command glitch. I don't even know I want to continue this.

This was NEVER supposed to be a story driven game; the story, in fact, was probably the least important factor I was trying to emphasize. The fact that everyone thinks it should have been is reason enough to cancel this...since the story would've satisfied them.

So, at the moment, I have no games in the making.

Also...
...There is no point in getting rid of my dA account. None what-so-ever.
]AND I ARRIVE IN THE FUTURE ON A *TRAIN OF STEAM* TO DETONATE EACH AND EVERY BOMB I HAVE. I BOMB FAST AND I BOMB HARD. ALL BUILDINGS FALL DOWN IN A PILE, AND MY STRONG ASS SELF JUST BATHES IN THE DUST AND THE DEBRIS. MY MAVERICKS DO THE TALKING.


That is actually fucking hilarious and makes Roy sound badass.
Darken, there is a difference between being polite and being biased. You can criticize in a way that is perfectly honest, accurate, and to the point, while at the same time respecting the creator as a person.


I was making fun of F-G's blatant hypocrisy.
Being an RPG, yeah, they expected a good story. If you wanted to focus on gameplay, it would have been better to make it a platformer.
i think that you should resume work on this game. you do need to work on balancing though. i didnt find ant glitches though.
This is X-buster (The developer of Fantasia).Some people on here seem to be a little rude. I can help you with the project if you'd like. I'm a megaman fanatic!! I see that it is cancelled, but if you want me to help you revive the project and make the people who insulted you and the game look stupid, email me at raycolejustin@gmail.com or post back.
This reminds me of my cuzin who talked about making somethin like this
Ratty524
The 524 is for 524 Stone Crabs
12986
This game has been cancelled YEARS ago. x_x
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