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Progress Report

Production Update 4-6-19

What's up, folks. Mitsuhide_The_Vagrant here.

I'm in-production of this game again. As such, I figured I should post a blog talking about a few things. First off, yes, I still very much want to completely finish making this game. It's why I took it out of canceled status a few years ago. Of course, with most indie developers, real-life and stress and work and other stuff get in the way and production suffers as a result. Nevertheless, production continues.

Since the current playable state of the game is the demo, let me fill you in on stuff updated since that:

Unlike the demo states, you will now be able to level-up X!



Not only will you obtain Hunter Points from defeating enemies, but EXP points, as well, which is dependant on the enemy's "rank" (basically, what color they are)

Gray = 1 EXP
Yellow = 2 EXP
Bronze = 3 EXP
Red = 5 EXP
Bosses and Sub-Bosses will also give 5 EXP.

The only "natural" reward for a level-up is more WP, which X uses for Addon Weapons and Weapons obtained from bosses. But, X will also be able to obtain an Upgrade Chip from Alia at the Home Base once he levels up. The max level in the game is "5" and there are 4 Upgrade Chips, so you will be able to obtain all upgrades in a normal playthrough. The order you obtain them in, however, is up to the player. Think of the Upgrade Chips exactly like the armor upgrades from the official Mega Man X games: they enhance X's abilities. I won't go over what the Upgrade Chips do here, though; I'll save that for another time.

You'll also notice that the stage in the screenshot above is new: its Heat Man's stage.

That's about it for the moment. I'll probably be uploading more screenshots soon, once Heat Man's stage is completed, then I'll be moving on to more stages.

Until then, Mitsu out.

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PRODUCTION STATS (UPDATED 4-19-19, 11:22 AM):

Opening Cutscenes----0%
Intro Level----------90% complete (post-boss cutscene not yet implemented)
Levels 1 - 7---------100% complete
Level 8--------------65% complete
Level 9-18-----------0%

Sprites:
If you'd like to help with any of these graphical necessities below, please message me...
- Alia overworld sprite needed
- "Mega Man: The Power Battles"-style enemy sprites needed for Wave Man, Drill Man, Skull Man, Tomahawk Man, & Knight Man
- Overworld sprites for all the maverick bosses (i.e. Cut Man, Quick Man, etc.)

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Announcement

Demo (finally) Released!

I've finally gotten around to releasing an official demo for Megaman X: Past Rising.

It contains the first set of stages (so, 6 fully completed stages) and the first stage of the second set of stages. Check it out if you'd like and leave any comments or bug reports.

Progress Report

No Longer "Cancelled"

Yes, you're reading that correctly.
After 6 or so years of this game being "cancelled," I was hit with a sudden urge to DO SOMETHING, and so the game formerly known as "Mega Man X: Return of Wily" has returned from the ashes.

Production is actually going very well. I've finished the latter half of the first set of levels already, meaning one-third of the main levels are done (the first six levels). In terms of streamlining the production process, I apparently constructed that extremely well 6 years ago since I was able to finish 3 levels in just a couple weeks. That may not sound like much, but there are a BUNCH of events and parallel processes that go into each level. It proves to me that even back then I knew how to put together something in RPG Maker so it's not that confusing at all. Looking at the events and scripts and whatnot after all these years and I still know what I need to do to continue production.

Anyway, I'll be uploading a few screenshots shortly after I put up this blog so you can see what's been going on.

PRODUCTION STATS (UPDATED 4-17-15, 5:39 PM):

Intro Level----------90% complete (need to do post-boss cutscene)
Level 1--------------100% complete
Level 2--------------100% complete
Level 3--------------100% complete
Level 4--------------100% complete
Level 5--------------99% (I need a custom Wave Man sprite)
Level 6--------------100% complete
Level 7--------------100%complete
Level 8-18-----------0%


Sprites:
Alia over world sprite needed
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