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Short Description
Long Gone Days is a 2D modern-day character-driven RPG that combines elements from visual novels and dystopian fiction, set in our own world during the present time.



The game tells the story from the point of view of Rourke, a soldier from the Core, a highly isolated place below the surface of the Earth. After finding out the truth about the operation he's part of in Kaliningrad, he decides to abandon his post, not really knowing the overall consequences of deserting from an inescapable war.

During this journey he'll collaborate with several people from different parts of the world who will help him with language barriers, strategies and overall teamwork.



Besides classical JRPG elements, Long Gone Days borrows mechanics from other genres, like visual novels, puzzles and shooters.

While Long Gone Days does have battle systems, grinding will never be required as the characters do not level up but they learn stronger skills and are able to upgrade their weapons. As the story progresses, you won't have to worry about having underleveled team members when planning your formation for upcoming battles.

Every team member comes with their own set of skills, even some that will make your life easier outside of battles, like the Interpreter class, which will allow you to communicate with non-English speaking NPCs. You'll also be able to craft your own items and upgrade weapons using the things stored in your inventory.

Instead of relying on magic, skills require items in order to be used. Besides Hitpoints, Long Gone Days uses Morale. This stat affects the characters' performance in battle. High Morale means better chance of critical attacks and higher evasion, while Low Morale will drop their accuracy and defense. If Morale reaches zero, the character will lose their will to fight. To keep their Morale high, you must get to know your party members in order to understand what to say to motivate them during dialogues in and outside battles.



  • Multiplatform Support: Windows & Mac. Porting to other platforms is being considered.
  • No random encounters or grinding: The battles are directly related to the plot. Instead of leveling up, your party members will learn new skills, upgrade their weapons and craft new items.
  • Keep the team's morale high: Once you have party members, choosing certain dialogue options will affect their Morale, which alters how they perform during battles. Keep in mind every character is motivated by different things.
  • Immersion: As you continue your journey through real world locations, some NPCs will speak in their native tongue. This means you'll need specific party members (interpreters) to help you out to buy at shops and complete quests.
  • Non-Fantasy: There are no magical or supernatural elements, only science and technology.
  • Battle Strategies: Plan your party lineup accordingly to exploit your enemy's weaknesses.
  • Take care of your team members: Taking quests from your own party members or engaging in conversations with them will improve their morale and thus their performance in battle.
  • Two battle systems: Front-view Turn-Based Combats and a Sniper Mode, which consists of Seek and Find mechanics.
  • Keyboard and controller support.





Rourke is 22 years old hot-blooded sniper from the Core. Up until the beginning of the story, he had never been deployed, being shadowed by the other snipers. Rourke is usually self-absorbed and nothing seems to interest him, unless he can benefit from it. His only motivation is being deployed to escape his monotonous life.


Adair is a 21 years old combat medic from the Core. While he might come as a rude person because of his serious personality and lack of humour, he’s actually an honest guy who cares about others.


Lynn is a 23 years old strategist living in Kaliningrad. She arrived to the shelters a couple of months before the start of the story. Besides planning defense strategies, she's an expert at bomb crafting.


Ivan Cherevatenko is a 29 years old English-Russian interpreter from Kaliningrad. He works at the shelters and lives with Lynn. While he refuses to fight, he helps the party by being their translator and teaching them about the world.


CREDITS:
♦ Development & Art by Bura

Latest Blog

January Update (Screenshot + WIPs)



Hi everyone,
First of all, happy 2017 from the Long Gone Days team!

January is an important month as it marks one year since we started our devlog (link) and our Twitter (@lgdays). We could never have foreseen the amount of things that happened during the last 12 months, but we are working hard everyday to surpass greater milestones.



We recently appeared on IGN's "39 Games to Keep on your Radar in 2017". We also made it to the Top 100 of IndieDB's 2016 Indie of the Year Awards, we were featured on Gamasutra's "Origin Stories: Devs recount their first game design experiences" and just last week we were interviewed at GameRaven, where we discussed about our influences, crowdfunding planning, our love for languages, and more (full article here).

We haven’t shown a process pic in some time, so here’s one of a pub, where you can see the original sketch, some of the assets, the color balance, etc. Remember you can see more of these in-progress GIFs here.



And here's how it looks in-game:



We have also uploaded some new screenshots, showing the widescreen resolution the new build has:







That's it for now. Remember to follow us on Twitter, Facebook or Tumblr for the latest news.

Until next time!
  • Production
  • Commercial
  • Burasto
  • Unity
  • Adventure RPG
  • 04/03/2016 07:35 PM
  • 03/28/2024 11:14 AM
  • 02/20/2018
  • 132277
  • 155
  • 2244

Posts

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author=Burasto
author=SgtMettool
I saw this one on tumblr for a while and this looks seriously good. Subbed.
Aww, thank you!

author=MeYavuz
2003?! man, this game is at the same age with me.

And I was just your age when I started it! Where did the time go? Σ(゚д゚ ) ......I feel so old now, haha.

author=fearful
looks rad!

Thanks!

author=mewskitty
omg who is the artist and pixel artist?!
And when will this game be officially released!?

Aww, thanks, haha, it's only me on this project. After the demo, I'll be working with a composer, but I'll continue making the graphics myself.
The prologue will be released in the next 2~3 weeks, depending on the beta testing.

Well, i think you should wait until you become 30. The best age for feeling old!
author=mewskitty
Wow seriously!! Your art is so amazing!!
Would you show us tutorial on how you do the shading?


Sorry for taking so long, I finally had a bit of free time to make a tutorial. Here's the link with the explanation.

And here's a preview of the process:
author=Burasto
author=mewskitty
Wow seriously!! Your art is so amazing!!
Would you show us tutorial on how you do the shading?
Sorry for taking so long, I finally had a bit of free time to make a tutorial. Here's the link with the explanation.

And here's a preview of the process:




THANK YOU !!!!!!!
author=mewskitty
author=Burasto
author=mewskitty
Wow seriously!! Your art is so amazing!!
Would you show us tutorial on how you do the shading?
Sorry for taking so long, I finally had a bit of free time to make a tutorial. Here's the link with the explanation.

And here's a preview of the process:
THANK YOU !!!!!!!

YESSSSS!
SO AMAZING!
author=Fanatik007
when demo will be available?

The demo is going through proof-reading and minor bug-fixing. This process is taking a bit more than expected, but this time I can guarantee the demo WILL be released either this Friday or the next. I'll make an official post with the actual date once I get the corrections from the proof-readers.

EDIT: This Friday!
Can't wait for it ~ I followed your Facebook Art page , Game page and added ur personal profile . :3 U're on my stalk list . Love ur pixels <3
The demo is really good! Can highly recommend people to give it a shot. :)
I've tried out the demo and all I can say is.. wow!! all the costume sprites and graphics.. they all fit and blend in well together!! xDD I also love the concept of an RPG game based on soldiers and military! the demo in itself already got me attached to the story.. especially when (spoilers) that sad part comes in... poor child..

Question: does the demo end when Adair decides to join Rourke in leaving the camp?
author=Starmage
Question: does the demo end when Adair decides to join Rourke in leaving the camp?


It seems the demo closed unexpectedly. The last thing shown in the demo is the picture I'm using as an avatar and the words "End of Demo". If you load your last save file it should run ok. This seems to be related to memory leak.
Ohh!! I see!! it worked now! thanks so much!! :)
HOW MUCH WILL THIS GAME COST?
I PAY ANY PRICE :DDDD
I just finished the demo.

I definitely want to follow this project's development more closely. The custom art is amazing!
huhuhuhhu I'm not lucky to day...
I got this error ...
http://orig07.deviantart.net/e539/f/2016/137/0/d/dfssf_by_reese_yamawe-da2vms2.jpg

But I've seen the cutscene of day 1. That was awesome!!! Very promising, I can't wait to play this ><!
author=reese-yamawe
http://orig07.deviantart.net/e539/f/2016/137/0/d/dfssf_by_reese_yamawe-da2vms2.jpg
author=kaine87
me too same error.

I have only seen this error on Windows XP (the minimum requirement is Windows 7) but I can see from your screenshot that you aren't using Windows XP. I'll look into it.
Looking forward for this game :)
Hey, will you export it to Linux? I am using Win 7, but i was considering switching to Ubuntu...
Pages: first prev 123 next last