First of all, happy 2017 from the Long Gone Days team!
January is an important month as it marks one year since we started our devlog (link) and our Twitter (@lgdays). We could never have foreseen the amount of things that happened during the last 12 months, but we are working hard everyday to surpass greater milestones.
We haven’t shown a process pic in some time, so here’s one of a pub, where you can see the original sketch, some of the assets, the color balance, etc. Remember you can see more of these in-progress GIFs here.
And here's how it looks in-game:
We have also uploaded some new screenshots, showing the widescreen resolution the new build has:
Hi everyone! I hope you have been doing well. A lot of things have happened since the last time I updated this page, but one of the most important things was that we were able to attend Tokyo Game Show!
We’ve been working really hard on bringing the game with all its features and HD art to Unity. Also, Nikki has been working on a few surprises we hope to be able to show soon!
Besides that, we’ve been polishing the new party members that will join Rourke and Adair on their journey, and soon they will be ready to make their first official appearance! (Here are some GIFs, but since we are working on the scenes that were seen on the demo, it looks pretty similar, except it’s on a widescreen resolution: Dialogue & Particles)
Upcoming Events We’re proud to announce we’ll be part of two events in November!
The first one will be Day of the Devs, (presented by Double Fine and Iam8bit), where we’ll be showing the demo, alongside a bunch of really cool indie games, and it has FREE ADMISSION! The event will be on November 5th in The Midway (San Francisco, CA), so go check it out if you’re near the area.
The other event that we’re gonna be a part of will be GaymerX East, on November 12 and 13 in the Microsoft Technology Center in New York City, where Nikki (Lead Developer) will be showing Long Gone Days at our own table at the Indie Space ◝( ′ㅂ`)و ̑̑
Things haven't gone too well lately and I was forced to launch the campaign earlier than expected (I was planning to wait until I could set everything up to launch it on Kickstarter) and I'll need all of your support to be able to continue the development of Long Gone Days:
Sadly, if the campaign doesn't reach the minimum goal, Long Gone Days will have to go on an indefinite hiatus/stop development for who knows how many years.
I hope everyone who enjoyed the demo could help, not necessarily by backing the project, but by sharing and telling other people about the campaign. It would really mean a lot to me, as this has been my lifegoal for over a decade.
A taste of the Morale System, which affects your members’ performance in battles.
You’ll have access to Rourke’s Notes.
Keyboard and Xbox controller support, both with key configuration.
There are a couple of gameplay mechanics that aren’t in the demo since they are unlocked after certain points in the story. The following features are to be expected in the full game:
Language Barrier: As you continue your journey across the world, some NPCs will speak in their native tongue. This means you’ll need Interpreter-class party members to help you out to buy at shops and complete quests.
Item/Weapon Crafting: You’ll be able to craft bombs, supplies and even enhance your weapons using the items you have collected from your journey.
Higher Morale will allow you to get to know your team members better, unlocking special scenes and skills.
A wider cast of characters with their own Morality, diverse battle strategies and skills.
I hope you all enjoy the demo! I know there’s plenty of room for improvement and that’s why I’ve been preparing for an Indiegogo campaign, which will launch in a couple of weeks.
Finally, I want to thank you all for your precious support!
Feel free to reach out to me if you have any doubts and/or suggestions (you can comment on this page or use the #longgonedays tag on Tumblr and Twitter).
For Frequently Asked Questions, please visit this post.
And on a side note, I stated on the announcement post that the demo would have an original soundtrack, but sadly our composer, John Fio, broke his right hand, so he’s in recovery. That means that at least for the first version of the demo, there won’t be any tracks made by him. I apologize in advance, I hope you guys understand.