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In a world where CHAOS reigns... no, wait...
In a world in need of heroes, four young... nah. Okay. Here we go:


Welcome to BOSSGAME. In BOSSGAME, you fight bosses. That's it. That's the game. There are bosses, and you get to fight them.

Lead four young, aimless adults on their heroic quest to figure out what the hell they're doing with their lives. Fight witches, liches, bears, robots, and trees, in battles that will test your mind and your cunning and probably your patience. Learn new skills to fight bosses even harder. Tweet about the bosses. Flirt with the bosses. Fall in love with the bosses.

There's an big world out there and it's wonderful and strange and full of bosses.


Features:

  • Maximum bosses. Each boss has a special set of skills and strategies specifically designed to mess up your face. They'll respond to your tactics intelligently, and outsmarting them isn't going to be easy. Do your best to keep their CHAOS in line, lest they get even stronger.

  • A character-focused story, with loads of loveable and hateable folks to meet and chat with before they beat you up - featuring original character art by accha!

  • Customize your crew before each fight with lots of skills and gear. Combo, buff, quest, and evolve your abilities - all in the heat of battle.

  • No walking. Just bosses.

  • No money, alchemy systems, crafting, or minigames. Just bosses.

  • Exactly one proper tea party, hosted by a kindly old lady who is actually a boss.

  • Exactly one pair of hot bishounen twins, who are both bosses.

  • I'm sure you see where I'm going with this.








Welcome to BOSSGAME. Enjoy your stay!

I talk about BOSSGAME on my Twitter a lot! If you're on there you should totally follow me for all the latest and greatest BOSSGAME news :D


Latest Blog

Status Update 1: Completionist Run

Hi, everyone! It's been a while! I've been meaning to post a status update, but I wasn't sure what to put, so I putzed around about it. But I'm getting antsy and I'm sure you're curious, so, let's catch up!

Status & Progress

BOSSGAME is coming along well! In the past month or so, I've written a lot of dialogue - something like 20+ small VN-style cutscenes - and began implementing them in the game. I've also made lots of little tweaks to combat, specific bosses, skills, and executed on a lot of polish that needs to be done. This is all for a playtest build that I want to send out to a small testing group ASAP. I got hung up on the writing in particular. I have a lot of faith in the characters I've written and the themes of BOSSGAME, but I'm generally nervous about my writing, and pushing through that to put words on the page took some getting used to.

Opportunities

To be honest, I had forgotten I set a completion date when I originally posted about BOSSGAME here, and it just flew by, so... whoops. Progress is coming along! However, a couple (good!) things have happened that have made me consider BOSSGAME's future - which has in turn made me slow down my pace a bit, instead of diving into "get the game out the door" mode, which I'd normally be entering about now.

The first is that I've had some contact with artists who would be able to spruce up some places where BOSSGAME's art still relying on the VX Ace default (backgrounds, battlers, and such) and would really benefit from a matching style :) I've also been hunting for a musician!

The second is that I've been approached by a few people who would love to see the game go further and possibly find a place as a commercial game. I've talked to a few people about publishing and it's something I've been considering! BOSSGAME is pretty unique in its format, and I think there's a lot of people who would really enjoy it. But, if I was going to sell the game at a price, I would personally want to make the best game I could manage. This means I'd spend more time working with artists, bugfixing, and polishing it up to a mirror's sheen - which means longer development time.

(For what it's worth, if I did sell the game, I'd definitely come up with a free version or something that I could post here on RMN, as well!)

What's Next

So I'm at a crossroads! I would love to finish up the game as soon as possible and show it off to people. I think it's a lot of fun, and I know you would all enjoy it. On the other hand, I've been trying to push myself as a developer, and part of that is:

I want to release more complete games! I've made dozens of scrappy games in the past 8 years or so since I started in games, but I have never really trained my patience on a larger project. Until BOSSGAME, the biggest game I made (in hours spent on dev) was It'll Look Great On Your Résumé, which took me about 4 months from start to finish. In comparison, I've been working on BOSSGAME steadily since March 2015 - like, 15 months now. Woof. I've never had the discipline to focus on a single project for so long. It's been a strange and great experience and part of me wants to push it farther!

That's where I'm at! I'm steadily pushing forward. This weekend I plan to send out a small playtest and get feedback on a zillion changes I've made since the last one. I'll do my best to keep you all updated as much as possible. Thank you for listening and thank you for your BOSSGAME love!


~slash
  • Production
  • slash
  • accha (Character Artist)
  • RPG Maker VX Ace
  • Strategy RPG Visual Novel
  • 04/04/2016 12:38 PM
  • 08/16/2016 01:58 AM
  • 05/30/2016
  • 77956
  • 50
  • 0

Posts

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Dag-nabit, Marrend stole my boss pun! Now I have to think of another one! Give me a second...um...oh, I got it! This game is the boss of...erm...you know what? Just forget it. Subbed.
Craze
why would i heal when i could equip a morningstar
15150
more like spotlight: BOSSGAME
slash
APATHY IS FOR COWARDS
4158
BOSSGAME was highlighted in the development spot on the front page! Thanks, everyone!

author=Craze
more like spotlight: BOSSGAME


RMN's homepage was the final boss all along.

author=Caladium
Looks good! Nice character art.


Thank you!! :D
NeverSilent
Got any Dexreth amulets?
6280
So how is BOSSGAME coming along? I noticed the target completion date has already passed, so I thought maybe I should ask how progress has been lately. It's not that I want to come across as impatient or anything, but... No, scratch that. I'm totally being impatient. I'm just so excited for this game, and I really want to play it soon.

BOSSGAME!

I like saying that.
unity
You're magical to me.
12540
author=NeverSilent
BOSSGAME!


I second this :D
slash
APATHY IS FOR COWARDS
4158
author=NeverSilent
So how is BOSSGAME coming along? I noticed the target completion date has already passed, so I thought maybe I should ask how progress has been lately. It's not that I want to come across as impatient or anything, but... No, scratch that. I'm totally being impatient. I'm just so excited for this game, and I really want to play it soon.

Things are coming along pretty well! I was probably overzealous with my estimate at first... I actually forgot I had set one ;__;

Sorry I've been so quiet. I'll post an actual update devlog soon!
NeverSilent
Got any Dexreth amulets?
6280
Awesome! I'm looking forward to it!
Marrend
Guardian of the Description Thread
21781
Is it... a BOSSLOG!?
Zakariya
Every misdeed has its own punishment, and every good deed has its reward.
1174
author=Marrend
Is it... a BOSSLOG!?


You know what it is. :P
Five or six years ago I created demo of game on rpg maker 2000, where you fight bosses and you have 2-3 tactics to beat each other. Last year and half I thinkking about returning to this idea and made more tactics to beat bosses. Slimes cant be beat with sword, bow and arrow, but can be squished with mace, burned with fire magic, or frozen by ice and them smashed. But there is one "but"... My lazyness. I fill like sloth who want to just chill...
Maybe (maybeeeeeeee...) I will recreate this never released demo...
slash
APATHY IS FOR COWARDS
4158
@Crawl_Loot_Die: It sounds like a solid idea. Try starting with something small, or just one boss, and see if turns out fun! Good luck (9 -_-)9

author=WheelmanZero
The world needs more bossgames.


Bosses make the world go round!
like a professional touch.. :o
good luck with the project.
it's been 84 years since I last came to rmn and it makes me so happy to see bossgame has a page now woot!!

I AM SO LOOKING FORWARD TO BEATING UP THOSE TWINS, SLASH. YOU HAVE NO IDEA.

author=HikiNeet
So does it change to upset if you're low on HP?

Consider that Painted Heart boss idea (with accha's permission). References/cameos to past games are usually well-received after all if Mirror Boy is any indication.

By the way, I thought accha was a male 'cause her site (accha.carbonmade.com) said Antonio Clark. That's what happens when I make assumptions. :(


I don't mind if you think of me as a guy as long as you're thinking about me at all, bby. ;)
/cue the porno music

Anyway, I deleted my carbonmade a year ago, and it seems someone sniped the url afterward... Good thing this dude didn't post any freaky stuff!

slash
APATHY IS FOR COWARDS
4158
author=Rie
like a professional touch.. :o
good luck with the project.


Thank you thank you :D It's coming along, slowly but surely!

author=accha
it's been 84 years since I last came to rmn and it makes me so happy to see bossgame has a page now woot!!

I AM SO LOOKING FORWARD TO BEATING UP THOSE TWINS, SLASH. YOU HAVE NO IDEA.


EXCELLENT.

The best part is that you get to draw them too!
I think we should give them really smug bishounen faces that people will just want to punch as soon as they see 'em.
I want to have Mirror Boy flirt with the twins and then they polish his mirror with lots of vigorous rubbing. It's... uhhh... a distraction method!
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