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Status Update 1: Completionist Run

  • slash
  • 06/18/2016 02:03 PM
  • 3316 views
Hi, everyone! It's been a while! I've been meaning to post a status update, but I wasn't sure what to put, so I putzed around about it. But I'm getting antsy and I'm sure you're curious, so, let's catch up!

Status & Progress

BOSSGAME is coming along well! In the past month or so, I've written a lot of dialogue - something like 20+ small VN-style cutscenes - and began implementing them in the game. I've also made lots of little tweaks to combat, specific bosses, skills, and executed on a lot of polish that needs to be done. This is all for a playtest build that I want to send out to a small testing group ASAP. I got hung up on the writing in particular. I have a lot of faith in the characters I've written and the themes of BOSSGAME, but I'm generally nervous about my writing, and pushing through that to put words on the page took some getting used to.

Opportunities

To be honest, I had forgotten I set a completion date when I originally posted about BOSSGAME here, and it just flew by, so... whoops. Progress is coming along! However, a couple (good!) things have happened that have made me consider BOSSGAME's future - which has in turn made me slow down my pace a bit, instead of diving into "get the game out the door" mode, which I'd normally be entering about now.

The first is that I've had some contact with artists who would be able to spruce up some places where BOSSGAME's art still relying on the VX Ace default (backgrounds, battlers, and such) and would really benefit from a matching style :) I've also been hunting for a musician!

The second is that I've been approached by a few people who would love to see the game go further and possibly find a place as a commercial game. I've talked to a few people about publishing and it's something I've been considering! BOSSGAME is pretty unique in its format, and I think there's a lot of people who would really enjoy it. But, if I was going to sell the game at a price, I would personally want to make the best game I could manage. This means I'd spend more time working with artists, bugfixing, and polishing it up to a mirror's sheen - which means longer development time.

(For what it's worth, if I did sell the game, I'd definitely come up with a free version or something that I could post here on RMN, as well!)

What's Next

So I'm at a crossroads! I would love to finish up the game as soon as possible and show it off to people. I think it's a lot of fun, and I know you would all enjoy it. On the other hand, I've been trying to push myself as a developer, and part of that is:

I want to release more complete games! I've made dozens of scrappy games in the past 8 years or so since I started in games, but I have never really trained my patience on a larger project. Until BOSSGAME, the biggest game I made (in hours spent on dev) was It'll Look Great On Your Résumé, which took me about 4 months from start to finish. In comparison, I've been working on BOSSGAME steadily since March 2015 - like, 15 months now. Woof. I've never had the discipline to focus on a single project for so long. It's been a strange and great experience and part of me wants to push it farther!

That's where I'm at! I'm steadily pushing forward. This weekend I plan to send out a small playtest and get feedback on a zillion changes I've made since the last one. I'll do my best to keep you all updated as much as possible. Thank you for listening and thank you for your BOSSGAME love!


~slash

Posts

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Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
All this sounds good! If you need someone to take a look at your writing, I'll be happy to give it a test.

The leap to commercial product is a big one to take, but if you decide to go that route, I wish you luck! Either way, I agree with you that a demo would be needed to get people hyped, since this certainly isn't a run-of-the-mill RM game.

Yeah, I know what it's like to work on a game for over a year now. Soul Sunder was made in a year and a half, and PotF is reaching that length. It can really burn you out, but the finished product is totally worth it!

Good luck with the game, man! Can't wait to see it in action!
NeverSilent
Got any Dexreth amulets?
6299
Everyone seems to be getting more and more interested in creating commercial games lately. I've only been on RMN for a little over 2 years, and I'm already starting to feel like a relic from the past with my scepticism towards commercial RM games. Sigh...

But regardless, I want to continue supporting you and your games in any way I can. And I'd still really like to be a tester for BOSSGAME, if you'll allow me.

Good luck with this project, wherever you decide to take it!
InfectionFiles
the world ends in whatever my makerscore currently is
4622
@NeverSilent- The longer you're here the more you will feel that Commericial games is the next best step.
Yeah, best of luck if you decide to go commercial! I initially didn't know how to feel about this since money is very tight for me, but I decided that of all the commercial games, if you decide to go that route, Bossgame is the one game I'd buy.
slash
APATHY IS FOR COWARDS
4158
Thank you so much for your support, everyone!

author=TungerManU
Yeah, best of luck if you decide to go commercial! I initially didn't know how to feel about this since money is very tight for me, but I decided that of all the commercial games, if you decide to go that route, Bossgame is the one game I'd buy.


Thank you! I don't plan on making it too expensive, and I will have a demo or free version of some kind!

author=NeverSilent
Everyone seems to be getting more and more interested in creating commercial games lately. I've only been on RMN for a little over 2 years, and I'm already starting to feel like a relic from the past with my scepticism towards commercial RM games. Sigh...


I know what you mean. I've been here for probably 8 years now, and I've been making games for at least 8 years. It's been a lot of fun and I plan on continuing for the rest of my life. Right now, I work full-time, which means the only gamedev time I have is weekends and a couple hours in the morning. If I make some money off my games, it means I can pay off my student loans and save up some cash so I can possibly take a break and do contract work for a while, which means I can spend more time making games, which I would love! And it means more games for everyone else :)

Indie games are never going to be a path to riches (outside of rare & unpredictable outliers) but it'd be nice if they could help us out a bit. I think RM games can be powerful and stick out enough to be worth a few bucks, and I hope BOSSGAME is one of those games :D

But regardless, I want to continue supporting you and your games in any way I can. And I'd still really like to be a tester for BOSSGAME, if you'll allow me.


Thanks! I may have some open testing before the game is released, and I'll keep you in mind for future tests! Right now I'm keeping it kind of close to the chest, haha :D

author=Red_Nova
Yeah, I know what it's like to work on a game for over a year now. Soul Sunder was made in a year and a half, and PotF is reaching that length. It can really burn you out, but the finished product is totally worth it!

Good luck with the game, man! Can't wait to see it in action!


It's tiring, right? Haha. I'm enjoying myself but I'm so looking forward to the next project, too. I have so many ideas lined up... agh! Thank you for the kind words :)
NeverSilent
Got any Dexreth amulets?
6299
Sigh... I know, I know. It's probably me who is the weird one for being afraid that the current commercial games hype is going to ruin any incentive for developing good free games. Or maybe it's just that I'm salty about the fact that so many developers whose games I had been looking forward to are suddenly deciding to turn them into commercial projects. Maybe I'm just selfish for apparently subconsciously expecting others to create games that I can play free of charge. I don't know. I'm just kind of unhappy about how being able to enjoy others' creativity is again becoming more and more a matter of money, even in the indie scene.

Whatever. Don't let a single individual mess with your ambitions, slash. If you have a good idea regarding the direction you want to take this project, then do what you have to do. I wish you all the success that's physically possible!

Edit: BOSSGAME!
slash
APATHY IS FOR COWARDS
4158
Yup yup! Believe me, if I could afford to work on games for free forever, I would love to :)

BOSSGAME
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