A short game I made absentmindedly in a couple of weeks. It's meant to be played on it's first playthrough as an exploration game and from then on as a race. Also an exploration of low resolution graphics and minimal HUD; all information about the player is displayed on the character (save for the timer itself).
You control a nameless astronaut trying to escape the asteroid it's been imprisioned in. The goal is to activate a portal that will take you out of there, but to do that you'll need to collect three red shards hidden around the asteroid. By collecting power ups you will also be able to increase your jumps and dash more often.
The only attack available is to dash. Enemies hit by it will go flying, with the possibility of hitting other enemies. Originally the game was meant to be about this mechanic, but technical issues with how to aim the launched enemies made it unfun.
It's my first completed project in a long, long time, so I hope you will all enjoy it. All assets were made by me.
controls are: z to jump and double jump, x to dash. Holding up or down while pressing x will make you dash in those directions.
You control a nameless astronaut trying to escape the asteroid it's been imprisioned in. The goal is to activate a portal that will take you out of there, but to do that you'll need to collect three red shards hidden around the asteroid. By collecting power ups you will also be able to increase your jumps and dash more often.
The only attack available is to dash. Enemies hit by it will go flying, with the possibility of hitting other enemies. Originally the game was meant to be about this mechanic, but technical issues with how to aim the launched enemies made it unfun.
It's my first completed project in a long, long time, so I hope you will all enjoy it. All assets were made by me.
controls are: z to jump and double jump, x to dash. Holding up or down while pressing x will make you dash in those directions.
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- Completed
- Rastek
- Game Maker Studio
- Platformer
- 04/05/2016 03:05 PM
- 04/12/2019 07:08 PM
- 04/05/2016
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