Since this game got already over 100 downloads, I guess it's a good time for me to say thank you and share with you some of my thoughts about the community.
RMN is a welcoming place, I am still relatively new here, but I saw a lot of things happening.
The first thing that impressed me was the constructive criticism, some users posted about the pros and cons they found in the first version of War of Existence...some of them even sent me private messeges with their opinion on how to fix the errors the game had.
I am proud to say "had" because that helped me to make a balanced game I am proud of, I've learned a lot here.
The feedback I got for the final version is very possitive, and I am very happy about it, because this thing here was my first game.
This game took a lot of time to make, and I loved every second.
I think the community could do a lot of things to improve as well, I see a lot of games here, wonderful games, but they are way too many, I think we should encourage users to produce games above the average.
Don't get me wrong, I just see mass production, and very talented people, I want to see their energy focused in the right direction.
Some of the devs I admire were here to help me, some of them are producing games I am waiting for.
Thanks for reading, it's been fun, now I'll go back to work on my second and possibly last RPG Maker game, while I prepare for the sequel of this game.
I’m proud to announce the final version of War of Existence, a Sci-fi/Real Time Action game with psychological elements.
What’s new? Thanks to people’s feedback and comments, I managed to fix mistakes, and add a lot of bonus content, which is my way to say “thank you”.
>Difficultly level reduced in some areas, 100% balanced. >Bugs and typos destroyed.
>Additional content, more illustrations.
>A new boss for Raid’s Mindset arc.
>Introducing the extra story, after the main ending, featuring the Cyborg Axer, Lino.
Video showing the battle system and game mechanics:
Thank you very much, specially to those who reported bugs and helped me with honest criticism.