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The community and the game.

Since this game got already over 100 downloads, I guess it's a good time for me to say thank you and share with you some of my thoughts about the community.

RMN is a welcoming place, I am still relatively new here, but I saw a lot of things happening.

The first thing that impressed me was the constructive criticism, some users posted about the pros and cons they found in the first version of War of Existence...some of them even sent me private messeges with their opinion on how to fix the errors the game had.

I am proud to say "had" because that helped me to make a balanced game I am proud of, I've learned a lot here.

The feedback I got for the final version is very possitive, and I am very happy about it, because this thing here was my first game.

This game took a lot of time to make, and I loved every second.

I think the community could do a lot of things to improve as well, I see a lot of games here, wonderful games, but they are way too many, I think we should encourage users to produce games above the average.

Don't get me wrong, I just see mass production, and very talented people, I want to see their energy focused in the right direction.

Some of the devs I admire were here to help me, some of them are producing games I am waiting for.

Thanks for reading, it's been fun, now I'll go back to work on my second and possibly last RPG Maker game, while I prepare for the sequel of this game.

Thank you for your support!


War of Existence Final Version released!


I’m proud to announce the final version of War of Existence, a Sci-fi/Real Time Action game with psychological elements.

What’s new?
Thanks to people’s feedback and comments, I managed to fix mistakes, and add a lot of bonus content, which is my way to say “thank you”.

>Difficultly level reduced in some areas, 100% balanced.
>Bugs and typos destroyed.
>Additional content, more illustrations.
>A new boss for Raid’s Mindset arc.
>Introducing the extra story, after the main ending, featuring the Cyborg Axer, Lino.

Video showing the battle system and game mechanics:

Thank you very much, specially to those who reported bugs and helped me with honest criticism.

Coming Soon... The sequel!


The future of this project

First, I'd like to say thank you for such a warm welcome, I'm still relatively new to this community.

I am already working in The End of Existence, the sequel, it will be made using Unity, and I want it to have at least 10 hours of gameplay. It seems I have a lot of work to do!

I will also work on a bugfix for War of Existence, since some bugs were reported, I will also extend some specific parts.

Planned changes:
*Reducing the difficultly level in specific areas.

*Adding a few clear instructions about the skills.

*Some of the special endings will be extended!

*I will fix some of the dialogues.

*Kill bugs.

*Maybe some bonus content, why not?

This video is an example of the improvements the Extended version will have:


If you have any doubts, or questions, you can just post here, or contact me via:
Email: balthasar02@openmailbox.org
Tumblr: http://balthasar02.tumblr.com/

Thanks for your time and have a good day.
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