This is a fixed testing version that some of you guys in #rpgmaker.net might have played. It's about a god of death as he gathers souls in his quest to reclaim his stolen scythe, which serves as the gate between life and death. Undoubtedly similar to Valkyrie Profile, but the original idea was actually inspired by something totally unrelated. Anyway, have fun.
As a side note I will not be posting extensive story bits here, for now. I am confident enough that my writing will get that across just fine.
Changes that WILL be made:
* The dungeons are not in their final states. Craze and I plan on fixing up the forest dungeon, especially. You might find it outright tedious in its current state, in no small part thanks to the positions of the save points.
* Some of the tints are too dark. I do plan on correcting this in the future. Keep in mind that the exit of the intro dungeon room is in fact on the back wall. This also makes it hard to see some sparkly items.
* The text is not all as refined as I would like.
* You will find that some things aren't obvious or that could be better explained as related to the game's battle mechanics. Small interactive Wisp NPCs will be added in the future that will explain such mechanics to you, among giving story tidbits and the like.
* More battle balance.
* Some skills do not have animations. I'll get around to it.
* No title screen. =P
And some things to keep in mind:
* The battles are undeniably difficult. Learn to abuse the battle system. It is intentionally made to be abuseable. The game is often an exercise in SP management - two of your party members start with skills that make your life easier in regards to this. Also keep in mind that weapons and augments also give skills.
* You have a limit of 9 on items.
* If you look thoroughly around Levinheim, you might get the opportunity to recruit a new party member...
* Try to get to level 6 ASAP.
Having said all that, I would GREATLY appreciate feedback on all aspects of the game - gameplay, story and all. I will update this description when there is a more substantial demo released.
P.S. - Thanks to Craze for helping a bunch with this project. Probably would've died awhile back by myself. =D
P.S.S - You need to have the RMVX RTP installed to play. I only ever intend on adding the RTP in the final version.
As a side note I will not be posting extensive story bits here, for now. I am confident enough that my writing will get that across just fine.
Changes that WILL be made:
* The dungeons are not in their final states. Craze and I plan on fixing up the forest dungeon, especially. You might find it outright tedious in its current state, in no small part thanks to the positions of the save points.
* Some of the tints are too dark. I do plan on correcting this in the future. Keep in mind that the exit of the intro dungeon room is in fact on the back wall. This also makes it hard to see some sparkly items.
* The text is not all as refined as I would like.
* You will find that some things aren't obvious or that could be better explained as related to the game's battle mechanics. Small interactive Wisp NPCs will be added in the future that will explain such mechanics to you, among giving story tidbits and the like.
* More battle balance.
* Some skills do not have animations. I'll get around to it.
* No title screen. =P
And some things to keep in mind:
* The battles are undeniably difficult. Learn to abuse the battle system. It is intentionally made to be abuseable. The game is often an exercise in SP management - two of your party members start with skills that make your life easier in regards to this. Also keep in mind that weapons and augments also give skills.
* You have a limit of 9 on items.
* If you look thoroughly around Levinheim, you might get the opportunity to recruit a new party member...
* Try to get to level 6 ASAP.
Having said all that, I would GREATLY appreciate feedback on all aspects of the game - gameplay, story and all. I will update this description when there is a more substantial demo released.
P.S. - Thanks to Craze for helping a bunch with this project. Probably would've died awhile back by myself. =D
P.S.S - You need to have the RMVX RTP installed to play. I only ever intend on adding the RTP in the final version.
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