Fixed two places where players commonly got stuck.
The Grand Thief's sun and moon clues When working to discover the meaning of the clues, the game forces players to go do something else to trigger the next scene. This caused players who did everything else in the game to get stuck.
There are now 3 ways to progress the story.
Complete 5 points of "progress" by doing other things, then chat with the party 3 times on the topic
Complete 10 points of "progress" by doing other things, and ignore the party chat
Find the sun and moon on your own, then talk to the harpy to trigger a bonus scene
After completing any of these, Cyl will be outside Kyme's house with drugs.
The magic show Watching the magic show takes players to a magical forest, which you can't leave without beating a boss. Players who were unable to beat the boss ended up stuck in the forest.
After losing to the boss, there is now extra dialog guiding players back to the healing spring within the forest. Additionally, the spring now fully heals the party (HP/MP/revive) instead of just HP.
When retrying the battle, there is now an option to let Emith give an inspirational speech which crushes enemy morale and drops their HP in half. It also adds +75 defense buff to the party and -75 damage buff to enemies.
It's been a long journey building this game, but we're finally here. The full game is up for download :)
Thank you to everyone who commented, subscribed, and played the demo. The support I've received has been the major motivator to complete this game.
You can download directly from RMN, or on itch.io. The itch.io version lets people who donate unlock a bonus Notes from the Developer e-booklet, containing descriptions of cut storylines, behind the scenes trivia, and random ramblings from the Developer.
It's been a decade since I released a game. How are indie titles released in 2021? No idea.
The proper way is probably by having a strong social media presence. I only post on RMN. So bit of a failure on that end. Hopefully some people will find my game.
(also if you know any indie communities that are actually friendly towards RPG Maker games with RTP graphics, let me know)
I plan to release Notes From Province on itch.io. There seems to be a decent RPG Maker community there. And the platform has a nice feature where the game can be released for free, and people can donate to receive a bonus download. I'm working on an e-booklet containing behind-the-scenes trivia and random developer ramblings for anyone into the game enough to donate.
My last game actually released to some fanfare. People were telling me they were smashing F5, refreshing the page waiting for the download to show up. Notes From Province full version will be out sometime in the next few days, so please smash F5 if interested.
What's next for me? If you hate my games, I have bad news: I plan to release more.
There's two unfinished games I have lying around that each have 2 hours of decent gameplay. One is like a bad, RPG Maker version of Oblivion, and the other is a procedural dungeon crawler. Add a bit of polish and some finishing touches, and the games should be good to go.
Lately, I've been playing around with Unreal Engine and Unity. I ended up taking to Unity more and will try making a game with the engine. Probably a game like Dego, but 3D and sci-fi with robots.
What's next for you? Hopefully downloading and playing Notes From Province when the release drops.