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Bird's Eye View?

Dungeon Crawl

This was an interesting entry. Liberty’s top-down approach really gives the game a unique feeling compared to others. I found it rather difficult to associate the characters with their on-screen representations, though. Having little more than a colored dot to identify a person with makes things tricky, especially when their names are so outlandish. Regardless of my trouble remembering/identifying them, the characters all have distinct personalities, and I had no trouble distinguishing them once I’d talked to them enough.

The gameplay, as the title may suggest, is all dungeon crawling. It seems to have something of a rogue like approach, as it requires decisions on when and how to use supplies. The game didn’t have any battles (from what I saw), so most of the action comes from lever flipping, switch pressing, and careful observation of your surroundings.

I enjoyed playing the game, although some parts of the mazes are rather tedious to navigate. The only real problem I encountered was I ran out of wood and was unable to rescue a necessary NPC. I couldn’t advance, and the setup of switches prevented me from backtracking for more supplies.

I’m not sure how much more Liberty needs to put into this game, but from the looks of things now, it’ll be something to see once it’s finished.

Posts

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Hali: This same bug froze the game for me when I was backtracking during a sidequest. I believe that particular bug actually crashes the game for most players!
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