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Cutscene B

Oh boy, oh boy!

It was a big week this week, maybe not so much for Flatwood’s as a whole, but in general, but that’s not to say a lot of work on Flatwood’s wasn’t achieved. This is also my first blog post on RPGMaker.net, normally I do these weekly on my devblog, so hopefully you guys find them just as interesting as my followers over there do.

First of all, on a more personal note, my Canadian VISA expires in 4 days. Thankfully I have an extension that will last until December BUT im not allowed to work during that period and I am waiting on approval on another application in order to leave the country and come back again. So with all this craziness going on, I apologize if this blog gets a little quite for a while.

I also finished up recording my Lets Play of Nier this morning. While its not a game that has any any direct effect on the development of this project, it is a large inspiration for the direction I am taking my next one, so if thats your kind of thing you can watch my play-through of it over at www.youtube.com/tatltaelgaming.

I have also started doing sprite work for my next gaming project, or test sprites anyway, battlers to be specific (yes, its a classic RPG this time). I will be keeping these close to my chest for the most part, but once I announce the game properly you guys will be first to see it here. I have also decided that while I originally wanted the game to have fully animated cut scenes like Flatwood’s does, creating them is really not economical use of time (I can make 30 minutes of game play in less time than it takes to animate 1 minute of cut scenes). BUT this is what Flatwood’s is for, to learn the ropes for my next big project, Shooty and the Catfish.

As for Flatwood’s itself, this week I finished off the backgrounds for the second cut scene. (For those not in the know, the actual game is finished aside from the animations that play at key moments). I also manage to fully animate and do post fx on 6 of them, you can see some of the results below. Its a very flat animation style generally, but I like the little lighting effects on Lemon by the door and on the owl.













Hopefully I will be able to finish the rest of the cut scene this week. Fingers crossed.

So here is where we stand!

Maps Designed: 22/22

Maps Built: 22/22

Maps Programmed (Ending A): 21/21

Maps Programmed (Ending B): 21/21

Character Sprites: 8/9

Character Portaits: 7/7

Music: 4/4

Cut Scenes Animatic: 2/5

Cut Scenes Rough Animation: 2/5

Cut Scenes Clean Animation: 1.5/5

Cut Scenes Post FX: 1.5/5

As always, thank you for your support, and feel free to ask any questions at all about the project.

Posts

Pages: 1
Punkitt
notorious rpgmaker 2k3 shill
3341
Woah, this was really interesting to read! Keep up the good work, man. Flatwoods is looking great.
This is a very refreshing style to see.
author=Punkitt
Woah, this was really interesting to read! Keep up the good work, man. Flatwoods is looking great.


Your game is looking amazing and your blogs are really insightful, I cant wait to play your game as well!

author=SgtMettool
This is a very refreshing style to see.


Cheers mate, I hope people enjoy these cut scenes and don't find them feeling like they get in the way.
Pages: 1