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BlueSkies 2 demo version 2.0!! More fixes!! and plot continuation!

  • Starmage
  • 05/28/2016 05:31 AM
  • 3994 views
UPDATE!! BlueSkies 2 demo version 2.0 is up! xDD

Note:if you wish to continue where you ended from the previous verions, you can use your save-file by copying it to the new version's folder!

Changes in the update: (with fixes thanks to KK20) Thank God!!
- Fixed the issues of skill windows overlapping during battles
- Fixed the issues of being able to put all party members at the sub (which causes a bug)
- Fixed the issues of battles being to slow (battle camera react faster now and the waiting time during battle is now slightly reduced)
- Fixed incompatibility issues of Blizzard's analyze script and MP's scripts
- Visual updates: (New skill icons courtesy of Ails and a new battle background for Senna woods)
- Price changes: Mana potions, weapons and armors are now slightly cheaper..
- 1 new dungeon to explore! (continuation of version 1.5)..
- New playable character: Hanni, the Psychic! you will get to know her in this update..

That would be the changes for this update!! again the focus on this update is more based on the fixes!! so hopefully, there won't be anymore bugs and issues in the future!

Hope you all enjoy the update!! xDD

Posts

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Gonna try it right away. ^^
Hello RishigangiX!! Thanks so much! I hope you enjoy!! :D xD
I'll be sure to give you feedback after finishing it. :)
Wow!! I would indeed be very glad to hear your feedback and thoughts on the new update Rishi!! ^_^!!
Dag-nabit star, how am I supposed to get anything done with this going on? I blame you.
Hi WheelmanZero!! Hahah omg!! WheelmanZero!! what you said really means alot to me, though you really made me chuckle!! xDD But I just wanna say: Don't ever stop on your amazing project!! xDD :D
Stop? STOP?! The game mak train isn't stopping for anyone, my friend. I'm building a new dungeon as we speak, and I expect you to keep working on your game as well, buddy.
OMG hahah!! That is indeed so amazing to know WheelmanZero!! because you definitely shouldn't stop as I am looking forward for more!! xDD

And yes, I will keep working on the game and I will do my best that people will enjoy it too!! xDD :D Cheers for an ever-continuing game-making!! xDD
I've played and I got to say I enjoyed playing it, just as expected. :D

Anyway, I have PMed you the list of bugs/issues, check it out when you get time.
Keep up the good work.
Yes Rishi!! I've read them and thank you so much for pointing them out!! I will be sure to address them for a new update that will come soon!! xDD

Thanks so much once again Rishi for your kind words and for helping me in testing the game too!! :D I really appreciate it! xDD
Hello again. Time for some 2.0 notes. And this time, with slightly better grammatical writing, since I'm bad at those. :c I suppose the next version, I presume, might require me to PM you, or it might go onto spoiler territory, I suppose. Take this feedback however you will and I hope you continue to work on this the best you can.

You have a habit of saying Thank You as thankyou. Is that a trend or something or is it something that you typed in a hurry or something? I’ve noticed that when I was playing Blue Skies 1 as well. I noticed that seems to happen with a lot of the text sometimes. I feel like for the demo, it’s fine. But for a full version, I might be turned off by it if it isn’t fixed, honestly. But considering that you were working on this alone, I think I should try to tolerate it. It’s a minor gripe though. Take it with a pinch of salt.



The anthem seems rather light hearted, I kind of liked it a little bit, honestly.

And I am aware that your english is not the best around, you admitted it yourself. Especially since it's your second language. So I won’t criticize heavily on this one.

Alden and Clark seems to have tragic backstories. Alden especially. Although I might have probably seen those types of tragedies before, so really. It’s kind of sad and empty both at the same time. Although you don’t really need to have complex backstories, I’d say this is okay, I suppose.

I will admit that I partially warmed up to Alden, so that’s good.

I may have not said this before, but your main character seems really, really nice. (Skye is also this in Blue Skies 1 Technically it was supposed to be Blue Sky but I think the characters called him out on it too, so at least you're kind of aware...) It’s probably the naivete, but personally, Lyrelle’s kindness can either turn people off or warm them immediately. I’m on the middle ground on this one. Although her way of expressing “humor” is probably one of the many ways I can tolerate the overabundance of kindness in her.

I haven’t said this before, but the talk feature during “breaktime” scenes allows you to get to know about the cast pretty well, learning their history and building the world too. Your ability to put characterization on characters with significant detail is commendable and I find it interesting. Not everyone will agree with me on this, but it is possibly one of the stronger points of this game. And I’d appreciate that. Remembering the fact that “A poor story can be compensated with good and memorable characters”, I think you pulled off the story and characters with adequate balance. Well done.

Also, reducing the price of mana potions and the weapons and armor to a more acceptable price. I like that. I can at least buy a weapon/potion or two now on a fair basis without it feeling too expensive. Whether it remains that way remains to be seen.




Hanni’s analyze abilities has its screens reduced everytime I press C. I don’t know if that’s intentional.



And I noticed the battles flow much faster this time around, so it is less annoying to wait for the camera to be completed. So that’s a plus I guess.

And I noticed you haven’t fixed the text overlapping on characters. But I suppose that would be noticeable when you put it on the updates.



The aforementioned bug that I said when River left Senna Woods is now fixed. Good.


And that is all for my notes on the current version. I’m looking forward to the next one and see what new things I can see from here on out. I won't be a massive bug hunter honestly, I won't have much time to hunt every bug. But if there's any while I'm playing, I'll tell you.
Hello again BerryRMN!! wow!! once again another extremely detailed and helpful feedback on the game!! I am always thankful with all these Berry!! I'm very glad and honored that you played the game and informed me as soon as you've noticed the issues in the game!! :) I will try to answer your concerns as much as possible! :D

1. You're right with the "thankyou"'s !! hahah!! actually, it's an honest mistake, as I still haven't remembered clearly that thank you and be careful should be separate!! And yes, I'm currently working on re-writing everything to fix the some typos and grammatical issues (esp. the "Thankyou"'s ) so yeah!! Thank you so much for pointing that out too, as many have also already informed me of that, figured I need to change all the dialogues asap for my next update soon! ;)

2. Haha, I understand that you find Lyrelle to be indeed extremely nice (as Skye was too from BlueSkies 1, haha!! I'm really quite surprised that you've connected them both this way! xD ) I don't know why, it's just always in my nature to create such nice but quirky main characters (And trust me, I even forgot the fact that both Lyrelle and Skye from BlueSkies 1 are healers! only until I thought about it more deeply)! I guess it's something I do subconsciously with regards to main character designing! x(( haha!! but don't worry, I really am doing my best to develop Lyrelle in a way that her abundance of kindness can create a unique relevance to the story and plot itself! :) So thanks once again BerryRMN for pointing that out too!! you know it really makes me happy when people notice such details with the characters and story!! :)

3. I am very glad you that liked the talk feature in the game during break scenes!! And I'm thankful with your feedback regarding how I balance my characters and stories for the game! Cause yes indeed, it is always my biggest focus when it comes to RPG-making! I wanted the players to be able to get to know the game's characters, not forcefully, but because the players want to! I want the players to be able to sympathize with any of the cast that they wish to sympathize with, while still being relevant to the story and world of the game! :D I will do my best to maintain this aspects as I develop the game further! ;)

4. Regarding the prices, I'm glad you found the new prices more acceptable now! :D in fact, in my current progress of the game, expect the mana potion to be more cheaper than that! ;) Also, in Hanni's analyze spell, yep, the way the windows gets reduced when you press C is intentional! xD it's more of a choice for the player if he/she prefers the window to be transparent, semi-transparent or not! :)

5. Oh dear, I sincerely forgot about the overlapping text Issue!! x(( hmm, I still have to look into that one!! I will do my best that this issue gets addressed in the next update! ;)

Once again, Thank you so much BerryRMN!! I really2x appreciate your constant aid in my game's development!! they are very helpful tips and points that gives me further birds eye view on what I need to change and address in my game!! :) I'm very glad that you took the time and it is really such an honor!! for people like you, I will do my best to continue working on the game and improving what must be improved! :D
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