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Over two hundred years ago, the five heroes defeated the god of darkness; Ragnarok, in a climactic struggle for the fate of the world. Banished back to the realm of darkness known as the Abyss, the threat of the evil god had finally been put to rest once and for all...or so they thought.

Umbral Soul follows the story of Ragnarok’s loyal servant, Pandora, who joins her master in a quest to conquer the world and reclaim his lost power. In order to shroud the world in eternal darkness, they will have to find and recruit new allies, build an army of powerful monsters, and raise a force strong enough to crush anyone who dares to oppose them. Heroes, generals and rival overlords all stand against them. Do you have the power to make the world yours?



Pandora
A powerful dark sorceress with the ability to call forth monsters from the Abyss and enslave them to her will. Her burning hatred for the world and its people leads her to follow Ragnarok with unwavering loyalty.

Ragnarok
The god of darkness, who seeks dominion over the human realm. Once an extremely powerful being in the form of a monstrous demon, he has now been reduced to a mere soul. He wishes to plunge the entirety of the human realm into darkness, in part out of spite for his counterpart; the goddess of light, Lumielle.

Lanith
Beautiful, deadly, and self absorbed to a tee, Lanith is a succubus with a never ending hunger for the lifeforce of men. Having served under Pandora since she was only a child, she has a knack for getting under her skin, and does so whenever the opportunity arises.

Damien
A deeply twisted and sadistic young man, Damien loves nothing more than manipulating others and watching them squirm. While he has kept his true nature a secret, Ragnarok’s uprising marks the perfect opportunity for him to cut loose and have some fun...by killing as many enemies as possible.

Azrielle
The lord of all demons, who is fiercely loyal to Ragnarok and possesses an extreme, seething hatred for humanity. After failing to aid his master in conquering the world the first time, he has no intention of repeating the same mistakes again.




•A character driven storyline filled with unlockable side-stories

•Moving battle backgrounds for more organic battles

•Over 100 custom attack animations

•Custom sound effects

•More than 10 recruitable monsters and demons

•Engaging, story-driven sidequests

•Enhance your monsters with Darkness Points, evolving them into new and terrible forms

•Teleport to and from your lair at will

•Cutscenes and character interactions change depending on who is in your party



Celianna
Moghunter
Yanfly
Kagome-kagome
Katakura Hibiki Dark Hero Character Pack
Katakura Hibiki Fantasy Hero Character Pack
Katakura Hibiki Lords of Darkness Pack
Pandamaru
Mack
Chirno-chan
Mazeran
Gyrowolf
Closet
Division Heaven

And many more! Full credits list will be included in the game upon completion.
A big shout out to all the resource creators both free and paid out there. Your hard work inspires us all to get out there and create something special!

The time is now. Forget about saving the world, reach out and conquer it.



Latest Blog

A heads up on the Ultimate Edition's Development

Greetings fellow denizens of rmn, Wheelman here. Man oh man, it's been fifty years since I posted a blog up here hasn't it? So what's the occasion you ask? Well I thought I'd take the time to fill you in on the current situation on the Umbral Soul ultimate edition's production. Come on, it's right there in the title.

See, earlier this year someone asked me when the game would be finished, and I told them it should be done by the end of the year, provided life didn't punch me in the gut the way it did last year. Yet here we are in the merry month of December and still no game. What's up with that? Well you see dear reader, while life did not hit me with the gut punch/left hook/shoryuken combo that it did last year, it did indeed jab me in the nose. Repeatedly.

What is the source of said jabs, you ask? Well that would be my job. There's been a bit of a mass exodus from the company, with thirteen people leaving within the span of a week, and to make up for the lack of manpower, the rest of us have been feeling the crunch. That crunch can be summed up in two horrible words; mandatory overtime. Good for my wallet, bad for just about everything else. For a while now I've had to spend a good chunk of my Saturdays at work, in addition to the usual forty hours of toil. This has meant having less time to do the things I love, such as trading emails with friends, playing games, and engaging in what rmn affectionately refers to as, "gam mak." Hence why I haven't been able to meet said deadline.

So yeah, the game is still coming along, it's just taking longer than I had hoped. I had an interview the other day that I thought went well so hopefully I'll soon have a new less time consuming job to call my own. I'd love to give a proper release date but since that almost never works out for me I'm just going to hold my tongue this time. Thank you all for your patience and understanding, and for supporting me with your kind words all this time. Rest assured I'm trying to make something you will hopefully find worth the wait.

Posts

Whoa...uh, thanks! It says a lot that you'd think a kickstarter for something I was making would be successful. To be honest though, I don't really think I need the money to make a good sequel. I've learned some pretty snazzy tricks in gimp, and I've developed a much better eye for mapping, so I'm confident in my ability to make it happen as is.

Money makes things a lot more complicated. It adds pressure, requires regular updates and strict deadlines, and generally sucks the fun out of game deving in my opinion. I do my best work when I'm having fun, so it would probably benefit my games overall if I kept things free. But wow, I really appreciate the compliment.
np, man! I still suggest you open some sort of tip thing though.
author=WheelmanZero
There's a new item called a Demon's Draft that grants a summon 10x the experience as a Demon's Draught, so you won't have to spend as much time feeding exp to your summons. It's a little cheaper than buying 10 Demon's Draughts, so you'll be getting more bang for your buck. Also, I've made it so both draughts and drafts can be used successively, so you won't have to keep going into your item menu to use one. Money is more common now as well, so there'll be little need to grind up your summons one by one.

If the last area's enemies seem weak, it probably means you're OP, which is a good thing. The main point of this game was to fulfill my desire of being an OP villain smiting everything in my way. The Ultimate Edition will be a bit harder due to some changes though. Also, Insight has been fixed.

I had heard a few comments about people wanting a guide so they don't miss anything, and I'd like for everyone to be able to see everything (since it was a pain in the booty to make), so there will be a guide included in the Ultimate Edition. It will tell you how to start sidequests and obtain all the summons. Of course I'm not in the habit of hiding content, so the new sidequests should be fairly easy to bump into even without the guide.



While including a guide in the game is great, please be aware that there is a Wiki for Umbral Soul, everyone. How do I know this? I'm the guy who made it. Granted, it's been a long ass time since I updated it, because life has been one hell of a fucking rollercoaster for me since I last played Umbral Soul, but I do plan on finishing the damned thing...
Oskan038 dude, good to see you again! Well, you know what I mean. I plan on adding some info to your site as well, but I figure I should take care of this giant mountain of game dev stuff first.
wheelmanZero may i ask if there is a chance that you have a list of all the abilities that each character can learn and at what level, i just wanna level up all my summons for fun but idk at what level they learn their last spell and there is a lot of them so i dont wanna spend extra time on the ones that already learned their last spell. thanks in advance ^^
Glad you asked, jay. One of the things I was worried about after releasing the game was the fact that some of the animations I made might never be seen since there's no way to know when a character has learned all of their skills. I remember how much I loved the player's guides for pokemon games because they told you what a pokemon could learn and at what level. I've decided to do the same kind of thing for Umbral Soul, in the hopes that it'll inspire people to try and learn all the moves in the game.

So to sum things up, the guide will include:

-How to start every sidequest in the game
-Solutions for the sound and invisible maze puzzles
-How to unlock every scenario, including the new ones
-The moves for every playable character in the game and at what level they're learned
-How to obtain every summon

Hopefully this guide will make the game a more enjoyable ride for everyone.
author=WheelmanZero
Glad you asked, jay. One of the things I was worried about after releasing the game was the fact that some of the animations I made might never be seen since there's no way to know when a character has learned all of their skills. I remember how much I loved the player's guides for pokemon games because they told you what a pokemon could learn and at what level. I've decided to do the same kind of thing for Umbral Soul, in the hopes that it'll inspire people to try and learn all the moves in the game.

So to sum things up, the guide will include:

-How to start every sidequest in the game
-Solutions for the sound and invisible maze puzzles
-How to unlock every scenario, including the new ones
-The moves for every playable character in the game and at what level they're learned
-How to obtain every summon

Hopefully this guide will make the game a more enjoyable ride for everyone.
Awesome, looking forward to the release then ^^
Wow, a comprehensive guide for Umbral Souls? That sounds great!
author=WheelmanZero
Glad you asked, jay. One of the things I was worried about after releasing the game was the fact that some of the animations I made might never be seen since there's no way to know when a character has learned all of their skills. I remember how much I loved the player's guides for pokemon games because they told you what a pokemon could learn and at what level. I've decided to do the same kind of thing for Umbral Soul, in the hopes that it'll inspire people to try and learn all the moves in the game.

So to sum things up, the guide will include:

-How to start every sidequest in the game
-Solutions for the sound and invisible maze puzzles
-How to unlock every scenario, including the new ones
-The moves for every playable character in the game and at what level they're learned
-How to obtain every summon

Hopefully this guide will make the game a more enjoyable ride for everyone.

best senpai ever (and where did the rest of my comment go lol xD)

basically, i said that i don't even /need/ to have guides, i just love the option of having them
i dont really saw nessary to saw witch abilliti level because weonly need spam same move all time until we win in most bss it not strategy and is seren quest will be prealpha test put nw screen shot on the page too a a option to auto save before boss woill be great because if you die in dongeon and dont save you after restar all over again skip dialogue too woud be great
i dont really saw nessary to saw witch abilliti level because weonly need spam same move all time until we win in most bss it not strategy and is seren quest will be prealpha test put nw screen shot on the page too a a option to auto save before boss woill be great because if you die in dongeon and dont save you after restar all over again skip dialogue too woud be great
author=dd33
i dont really saw nessary to saw witch abilliti level because weonly need spam same move all time until we win in most bss it not strategy and is seren quest will be prealpha test put nw screen shot on the page too a a option to auto save before boss woill be great because if you die in dongeon and dont save you after restar all over again skip dialogue too woud be great


I mean its just cool to explore all abilities, there isnt rly an auto save need for bosses since you have an interaction that warns you before every boss you just need to actually read the dialogue, also skip dialogue kinda sounds pointless since rpg maker games are all about the story so there rly is no point in skipping dialogue
If I read that right:
"Bosses are so easy that I can win by spamming the same ability over and over!"
and
"Plz 2 put an autosave before bosses, I keep dying! And having to redo the levels, and have to skip past all that dialogue that I didn't read the first time either!"

. . .

Anyway, thanks again for the game, Wheelman. The guide sounds like fun, even though I (think) I've found everything by now. Except maybe a high-level ability or two on a summon I thought otherwise useless. Or the solution to the sound puzzle (stupid tone-deafness.)

Still really looking forward to the Ultimate release, and eventually the sequel!
author=dd33
i dont really saw nessary to saw witch abilliti level because weonly need spam same move all time until we win in most bss it not strategy and is seren quest will be prealpha test put nw screen shot on the page too a a option to auto save before boss woill be great because if you die in dongeon and dont save you after restar all over again skip dialogue too woud be great


awww, sweetie, you are back! long time no see ^-^
Thanks guys, I'm glad people are into the idea. dd33, there are a few factors that make the next version harder including the fact that Pandora's healing spell has a TP cost, so you can no longer use it as easily. If you find you're dying a lot, just save more often, as you can save anytime. There was supposed to be a skip dialogue option in the original version, but it never actually worked properly. I found the issue with the script, so it'll work as intended in the final version.

One of the big reasons why I'm adding the guide is because I want to make sure no one misses any of the new content I've added. I think it's fairly obvious how to find it, but it never hurts to be cautious, right?
i have a idea for the sequel wheelman option to continu the story even if a man hero dies in important fight that will ad or skip passage of the said hero but game will continu like in heavy rain
author=dd33
i have a idea for the sequel wheelman option to continu the story even if a man hero dies in important fight that will ad or skip passage of the said hero but game will continu like in heavy rain


that would mean he would have to make alternate versions of story for every single possible character combination in team.
The closest thing to that in the sequel is the fact that if you lose certain critical battles, you're given the option of viewing an epilogue showing what happens afterward. It's like a slightly more drawn out game over.
yo whee;man there a bug in capital tat make a black screnn ant in ultimate do you pla plan create bad ending script